Pre-screened and vetted.
Junior Full-Stack Software Engineer specializing in cloud-native microservices and data pipelines
Senior Game Programmer specializing in Unreal Engine C++ and multiplayer combat systems
Mid-Level Game Developer specializing in custom engines and gameplay systems
“Solo Godot developer who shipped a 2D helicopter game on itch.io and is building a feature-rich, multiplayer-capable FPS controller/template for other Godot developers. Has implemented advanced procedural weapon handling plus a modular interactables framework and editor tooling (e.g., one-click material-based bullet decal collision generation) aimed at minimizing level-designer effort.”
Entry Python Backend Engineer specializing in AI automation and scalable APIs
“Built a solo full-stack equipment manager app for the game Dragon's Dogma, scraping a wiki with Beautiful Soup, transforming data to JSON, modeling armor/weapon schemas, and integrating everything into a PostgreSQL-backed API with caching. Dockerized and deployed the application to the web.”
Mid-level IT Staff & Software Developer with graphic design and AR/Unity experience
Junior Computer Vision Engineer specializing in generative AI and autonomous perception
Junior Front-End Engineer specializing in React/Next.js and accessible UI
Junior Data Annotator and Computer Science graduate specializing in AI data labeling
Entry-Level Software Engineering Student specializing in Full-Stack Web Development and ML
“Frontend-focused builder with multiple end-to-end academic product builds (event manager, niche social media app, airline booking site, AI-based obituary generator). Experienced in React/Next.js with an emphasis on scalable component architecture, pragmatic state management/performance, and strong collaboration with design via Figma; has shipped complex user flows like real-time chat, booking/seat selection, auth, and media upload under tight timelines.”
“Built a production LLM-powered interview-prep app that ingests job postings and generates tailored preparation plans. Iterated from a single generalist LLM to a multi-LLM pipeline and used RAG to ground the final chat assistant on locally stored intermediate outputs; has also experimented with n8n vs Python-coded pipelines for orchestration.”
Junior Game QA Tester and Gaming Content Creator specializing in gameplay analysis
Entry-level Robotics Engineer specializing in embedded systems and ROS
Mid-Level Full-Stack Developer specializing in Python/FastAPI and React
Junior Level & Systems Designer specializing in narrative-driven and modular game spaces
Junior Software Engineer specializing in performance, scalability & optimization
Junior Software/AI Engineer specializing in GPU-accelerated HPC and machine learning
Intern Software Engineer specializing in AI, computer vision, and VR
“Robotics software engineer with hands-on experience integrating vision-based perception with control logic in ROS simulation environments. Focused on debugging real-time timing/data-flow issues, improving system stability through incremental scenario testing in Gazebo, and supporting reliable deployments with Docker and basic CI/CD automation.”
Entry-Level Gameplay Engineer specializing in Unreal Engine C++ and AI systems
“Aspiring game QA tester with volunteer testing experience at Ubisoft, where they reported bugs, provided feedback on likely root causes (e.g., animation-related NPC glitches), and helped the team diagnose issues. Also has experience building small video games, which they leverage to think about how problems might be fixed.”
Entry-Level Mechatronics Engineer specializing in automation, robotics, and CAD design
“Perfil junior enfocado en robótica que participó en un macroproyecto de cuadrúpedo teleoperado ("Centauro") y un robot teleoperado sumergible, contribuyendo tanto en manufactura como en software con ROS 2 sobre Linux. Implementó nodos para interpretar comandos desde una interfaz y convertir coordenadas para mover el efector final, y trabajó en comunicaciones distribuidas con ESP32 + módulos CAN; además tiene experiencia en embebidos y simulación con Gazebo/SolidWorks.”
Junior Systems Software Engineer specializing in Rust and geospatial platforms