Pre-screened and vetted.
Mid-Level Full-Stack Engineer specializing in React, TypeScript, and Node.js
Mid-Level Software Engineer specializing in Java/Spring microservices and cloud
Intern Full-Stack Engineer specializing in web applications and systems programming
Junior Embedded Engineer specializing in microcontrollers, RTOS, and hardware interfacing
“Project lead who restored a 1999 vintage museum robotics exhibit by inventorying and integrating legacy systems, reverse engineering original behavior, and reimplementing it in a modern codebase. Notably optimized Tesseract OCR and machine-vision pipelines to run on a 400MHz Pentium III with 256MB RAM while bringing up and tuning degraded FireWire IIDC cameras using scarce legacy documentation.”
Mid-level AI/ML Engineer specializing in NLP, GenAI, and conversational AI
“Built and deployed a production bilingual (Bengali/English) AI virtual assistant that replaced IVR for telecom customer service at massive scale (~15M users), integrating ASR/TTS, Rasa dialogue management, and custom NLP. Overcame low-resource Bengali data and noisy call-center audio with synthetic data augmentation and transformer fine-tuning, achieving significant production gains including ~50% reduction in support calls.”
Junior Full-Stack Software Engineer specializing in scalable backend systems
“Built and shipped an AI-powered journaling app feature that analyzes user text for emotions in real time, owning everything from React/TypeScript UX (dynamic theming + Framer Motion) to a FastAPI backend integrating Hugging Face. Has hands-on production experience deploying Dockerized services on AWS (EC2/RDS/S3/CloudWatch) with GitHub Actions CI/CD, and resolved a real latency/scaling incident by converting blocking external API calls to async with retries/timeouts.”
Entry-level Game Developer specializing in Unity, Unreal/UEFN, and 3D systems
“Gameplay programmer with UE5 Blueprint-focused experience who independently shipped a multiplayer stealable XP/level progression system (including disconnect/anti-exploit handling and team-based data flow). Prototypes mechanics in Unity before recreating in Unreal, and has hands-on vehicle simulation work with a strong emphasis on modular architecture and performance-conscious UI update patterns.”
Junior IT & Software Engineering Co-op with VR and computer vision projects
“Dual major in Computer Science & Engineering and Electrical Engineering who built a VR-based powered wheelchair assessment simulator with an NGO for disabled clients. Served as software/controls lead, implementing ESP32 head-array firmware (HID keyboard approach), Unity motion/physics and safety logic, and therapist-oriented scoring/logging; achieved <50ms motion variability and reduced collisions by ~50% in user trials.”
Mid-Level Game Developer specializing in tools, engines, and Unity/Unreal
“Unity gameplay developer who implemented a zone-based variable-gravity system for a car/racing game ("Electric Car"), requiring careful physics tuning to keep the vehicle controllable and on-screen. Iterates via repeated playtesting to balance feel and smoothness, and uses AI tools to accelerate debugging and unit test work.”
Junior Software Engineer specializing in full-stack web and AI applications
“Early-career backend developer building an Arc Raiders game-data API end-to-end in Go on AWS with PostgreSQL, making their first real deployment and learning system design hands-on. Also built an AI resume and cover letter generator using Gemini and has experience debugging open-source code and managing PRs in a capstone team project.”
Junior Robotics Software Developer specializing in embedded systems and ROS2
“Robotics engineer who built an educational/research robotic arm end-to-end, including IK/FK math, simulation-based validation, and ROS2 Humble integration with multiple teleoperation inputs (DualSense and Leap Motion). Also optimized a resource-constrained ESP32-S3 wireless maze robot to stream real-time video and sensor data over WiFi using TCP/HTTP with RTOS-based concurrency and binary struct packing.”
Intern Software Engineer specializing in Voice AI and NLP
“Customer-facing engineer from Popular Tech who built and deployed tailored AI/automation features for enterprise voice systems. Experienced in integrating customer workflows via APIs, handling live production latency incidents through log tracing and rapid stabilization, and validating solutions through phased rollouts, monitoring, and direct on-site collaboration with clients.”
Junior QA Tester specializing in banking and e-commerce applications
“Background in banking and e-commerce applications, positioning as an adaptable learner pivoting toward console game QA. Proactively self-studying platform certification requirements (Sony TRCs, Microsoft XR, Nintendo LOT) and uses AI tools (ChatGPT/DeepSeek/Claude) as a quality check to strengthen QA documentation.”
Junior Full-Stack Software Engineer specializing in React, Node.js, and real-time collaboration
“Frontend-focused engineer and former frontend team lead who built a React product from zero-to-MVP (including complex UI like tables and chat) and implemented scalable architecture, shared typing, and UI quality workflows (Storybook/Chromatic). Also built a React+TypeScript internal dashboard for sales/marketing with filtering/search, and has experience collaborating with designers in Figma while iterating quickly in a startup environment.”
Mid-level Robotics & Embedded Systems Research Engineer specializing in edge AI for precision agriculture
“Robotics lead engineer (PhD/agriculture research context) who built and iterated a three-unit, wirelessly coordinated greenhouse data-collection robot—solving real-world alignment and comms reliability issues by redesigning the rail/gear system and moving from RF to ESP Wi-Fi with MAC-addressed control. Strong embedded C/C++ background with full-stack robot control implemented from scratch; beginning exposure to ROS 2 via an upcoming field deployment.”
Mid-level Full-Stack Engineer specializing in AI and web platforms
“Software engineer actively using AI-first development workflows, including Cursor, prompt engineering, and multi-agent setups, to dramatically compress development time. Most notably, they say they built a Regression Optimizer product end-to-end from scratch and used multi-agent approaches to improve troubleshooting and response quality.”
Junior Software Engineer specializing in Python data analysis and robotics
“Undergraduate Research Assistant at Virginia Commonwealth University with exposure to autonomous vehicle and UAV platforms in the Open Cyber City lab, assembling and setting up Duckiebots/Duckiedrones. Built introductory ROS 2 Python projects (ping-pong pub/sub and services) and has some experience setting up Docker for Duckietown-based robotics environments.”
Intern Application Security Engineer specializing in cloud and container security
“Application security engineer/advisor with hands-on experience securing AWS-based, containerized services and embedding SAST/DAST/SCA and container scanning into GitHub/GitLab CI/CD. Drove measurable outcomes (50% faster vuln triage, 40% fewer misconfigs) and has deep operational troubleshooting experience in Kubernetes (agent failures due to CPU throttling/network policies), plus pragmatic strategies to reduce developer friction and handle API rate limits.”
Entry-level Software Engineer specializing in web development and data projects
“Software engineering intern with some exposure to CRM systems, outbound communication, and lead generation support. Described using web scraping, spreadsheets, and manual company research to find and qualify leads, including out-of-state prospects, though details and metrics were limited.”
Entry-Level Software/Embedded Systems Engineer specializing in computer vision and Raspberry Pi/ESP32
“Embedded/IoT-focused builder who has shipped solo projects on ESP32 + FreeRTOS, including a security camera system with a machine-vision pipeline, light-sensor-driven IR control, and Telegram-based animated GIF alerts. Demonstrated real-time debugging skills by resolving race conditions and timing issues via buffer redesign and mutex-based synchronization; no ROS/ROS2 experience yet but open to learning.”
Junior Embedded Software Engineer specializing in IoT and Aerospace & Defense systems
“Robotics-focused engineer with hands-on experience building a lab robotic arm, combining software engineering with circuit design and hardware integration (DC motors, Raspberry Pi, gamepad control). Has worked on mapping (GMapping) debugging and implemented MQTT-based communication between Raspberry Pi and ESP32, plus used MATLAB/Simulink to simulate STM32 behavior for system-level testing.”
Junior Software Engineer specializing in systems, AI, and research
“Engineering student with hands-on robotics and simulation experience: led an Arduino line-following “Batmobile” robot project used as a K–12 teaching tool and won best design in a 100+ student section. Also implemented SARSA reinforcement learning for a 16-DOF robotic hand in MuJoCo, optimizing the state representation to train efficiently on a CPU, and brings strong cloud/container skills (Docker, Kubernetes, AWS certs).”
Entry-Level Full-Stack/IoT Engineer specializing in AI-powered applications
“New-grad software engineer who built a real-world smart-city traffic camera/operations dashboard pitched to Peachtree Corners, GA, integrating Bosch cameras with an MQTT/Node-RED/InfluxDB pipeline and Grafana visualizations. Implemented rule-based alerts (including SMS dispatch for janitorial cleaning) and improved production reliability with queuing, redundancy, monitoring, and load testing, reaching ~99% message delivery. Actively seeking onsite, customer-facing roles with travel.”