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Vetted C# Professionals

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C#PythonJavaScriptGitJavaCI/CD
FD

Fernando de Cea Cotta

Screened

Senior Game/XR Developer specializing in Unity and AR/VR experiences

9y exp
Esoteric GamesUniversity of Zaragoza

“Senior Unity developer with 8+ years of experience who has shipped multiple VR projects to Meta Quest and a live Steam title used by therapists for phobia treatment. Demonstrates strong technical depth in VR physics interactions and Unity performance optimization (C# multithreading, Burst, ECS), and has also built a substantial solo RPG project featuring localization, IK, and dialogue/quest systems.”

Design PatternsUnityCI/CDVersion ControlGitA/B Testing+74
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NB

Nicolas Barroso

Screened

Junior Game Artist specializing in stylized 2D/3D animation and digital art

2y exp
YouTubePhysics

“Student VFX artist/developer who has shipped multiple real-time effects in a Unity mobile runner game, including a stylized spark effect built in VFX Graph and performance-minded particle lifecycle management. Also created a scanner VFX using Unity’s Shuriken system and uses AI selectively for gizmos/procedural leg animation visualization.”

C#Graphic DesignUnityVisual Studio2D Animation2D Traditional Animation+33
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ZK

Zaid Kamil

Screened

Mid-level XR Software Engineer specializing in real-time AR/VR digital twins

Los Angeles, CA8y exp
z/R MapCalifornia State University, Dominguez Hills

“Built and owned an end-to-end real-time IoT telemetry backend that powers a digital twin experience on a Meta Quest headset, integrating Cisco LoRaWAN sensors and external REST data sources. Migrated from Azure Functions to a FastAPI service to overcome firewall constraints, add caching/fallback reliability, and significantly reduce operating cost while improving performance and evolvability.”

Azure Blob StorageAzure FunctionsBlenderC#CI/CDC+++77
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MI

Md Iqbal Hossain

Screened

Mid-level AI & Computer Vision Engineer specializing in edge robotics perception

Laramie, WY7y exp
University of WyomingUniversity of Wyoming

“Master’s thesis engineer who built and deployed a continuous real-time perception + state estimation + control loop under tight latency constraints, owning both software architecture and hardware integration. Strong ROS 2 fundamentals with a systems-first approach—stabilizes robotic behavior by instrumenting, logging/replaying real data, and fixing timing/synchronization issues rather than treating failures as purely algorithmic.”

PythonC++MATLABJavaJavaScriptC#+104
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EO

Erick Ortega

Screened

Junior Embedded & Computer Vision Engineer specializing in Edge AI and QA automation

Raleigh, NC2y exp
Prometheus GroupNorth Carolina State University

“Built a Meta-style AI smart glasses system emphasizing on-device privacy and low-latency processing, spanning ESP32-S3/FreeRTOS firmware through an NVIDIA Jetson Linux edge-AI pipeline in Python/Docker. Strong in real-time streaming optimization (zero-copy GDMA, deterministic scheduling), encrypted transmission (AES-256), and reliability via stress testing and robust error handling; currently building CI/CD automation tests using Playwright and computer vision.”

CC++PythonCUDAMATLABJava+110
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KA

Kerem Aydin

Screened

Senior Unity/.NET Developer specializing in mobile games and VR/AR

Leamington Spa, UK10y exp
Puzzling.comBilkent University

“Unity developer with 9 years of experience who has shipped numerous mobile titles to both iOS and Android. Built and is actively evolving a published puzzle game (Sudoku Jigsaw) using Unity UI Toolkit and SQL persistence, adding live-ops features like daily puzzles and a promotion/demotion leaderboard. Also has VR experience delivering an HTC Vive training application as a contractor for a university project.”

UnityC#Visual StudioGitJIRAJSON+61
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SM

sakrane mohamed karim

Screened

Senior Unity Developer specializing in mobile, AR/VR, and hyper-casual games

Paris, France9y exp
TapNationHigher Institute of Multimedia Arts

“Unity VR developer who shipped a Meta Quest title ("Dig to escape") and owned key gameplay systems including VR interactions, NPC/quest logic, and save/load. Has also built a rhythm/endless-runner hybrid with procedural level generation by converting MP3 to MIDI, and uses AI tools to generate UI/background art assets.”

UnityC#GitiOSAndroidA/B Testing+54
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AM

Abdallah Mahmoud

Screened

Junior Unity VR Developer specializing in immersive training and multiplayer experiences

Cairo, Egypt2y exp
Almotahida Education GroupGerman University in Cairo

“Senior Unity/VR developer who built a modular VR interaction + multiplayer architecture with a thin Photon layer (ownership/state sync) that scaled across more interactables, modes, and headsets and was reused across multiple VR projects. Has shipped Photon-based VR multiplayer shooter and collaborative VR training/simulation apps, with a strong focus on event-based networking and performance stability on Meta Quest and mobile.”

UnityC#JSONXMLGitBlender+57
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KJ

Krzysztof Jabłoński

Screened

Mid-level Unity Developer specializing in game and interactive application development

Warsaw, Poland4y exp
Triple EspressoPolish-Japanese Academy of Information Technology

“Unity game developer who single-handedly coded and designed a physics-based ski simulator for MAE Content, including a custom spring-like skiing model built on Rigidbody physics. The simulator was deployed in a museum setting and became the most frequently visited exhibit, with strong player satisfaction reported.”

UnityC#JavaJiraGitVideo Editing+29
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WM

wojciech mięsikowski

Screened

Senior Unity Developer & VFX Artist specializing in VR and multiplayer systems

Poznań, Poland11y exp
Blindflug Studios AGBuckinghamshire New University

“Unity gameplay programmer who built a high-impact "furniture influence" system for a RimWorld-like base builder, adding spatial synergy that changed how players approached building. Also helped remaster a prior title by adding live-service multiplayer using PlayFab for lobby/matchmaking and LiteNetLib reliable UDP, validated via stress tests with simulated clients for a smooth release.”

AgileBlenderC#PrototypingSCRUMTeam leadership+67
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IU

Imran Ullah

Screened

Senior Unity/Game Developer specializing in mobile, multiplayer, AR/VR and Web3

Islamabad, Pakistan11y exp
Vizz Web SolutionsBahria University, Islamabad

“Unity gameplay engineer with experience shipping features for a multiplayer cricket title (RVG Cricket), including a high-impact replay system that records and replays full play sequences across all on-field entities. Also implemented Photon-based multiplayer and debugged host/client execution issues, and uses AI tools to speed up data enrichment workflows (e.g., generating/matching country ISO codes from JSON into ScriptableObjects).”

UnityC#JavaScriptWeb DevelopmentREST APIsFirebase+108
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ES

Emmanuel Sarpong

Screened

Mid-Level Full-Stack Developer specializing in React and ERP/NetSuite automation

Montreal, QC4y exp
Projects LogisticsCodeBoxx

“Frontend/full-stack product builder who led SiteSnap (field documentation platform) end-to-end, including UX design, React/TypeScript architecture, and deployment. Built a complex Report Builder editor handling thousands of media assets with strong performance practices (virtualization, lazy loading) and a quality pipeline (Storybook, Playwright, Vercel previews), and shipped a smart PDF report generator under a tight demo deadline with gradual rollout.”

AgileAPI DesignAWS LambdaBashC#Confluence+118
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RF

Reber Ferhat Uluca

Screened

Senior Unity Game Developer specializing in mobile games and XR (VR/AR)

Den Helder, Netherlands5y exp
EmagineÇanakkale Onsekiz Mart University

“Unity game developer/designer who built the core combat, NPC, and player ability systems for an action game (MonstersVSZombies), including a mechanic where defeated enemies can be recreated as allied versions. Emphasizes modular, generic C#/.NET architecture to scale content quickly, and has hands-on VR optimization experience (mesh/draw call reduction and baking lighting to improve FPS).”

.NETAndroidC#Design PatternsGitGitHub+35
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MB

Metin Bicaksiz

Screened

Senior Full-Stack Developer specializing in web applications and microservice security

BC, Canada21y exp
FreelanceIstanbul Kültür University

“Product-minded frontend engineer/PM hybrid who led an LMS end-to-end using Next.js, including JWT auth and security validation with OWASP ZAP. Built AI features such as an LMS AI Tutor and a personal React+TypeScript movie recommender that lets users choose between Gemini and OpenAI models, with Redux Toolkit used for global state and smooth UX iteration in short sprints.”

JavaScriptReactReduxNext.jsHTMLCSS+88
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MB

Meer Balaj

Screened

Junior Unity Game Developer specializing in mobile, educational, and casual games

Reading, UK4y exp
Tecnica StudiosInformation Technology University

“Unity gameplay developer who built a distinctive scalable turn-based system for multi-enemy encounters by tracking turns per player-enemy engagement and adding a turn-reversion mechanic when players disengage. Also leveraged AI-assisted workflows to build a Unity editor tool that accelerated creation of ~20 levels on a tight schedule, and has foundational experience with Unity Netcode (lobbies/sessions and multi-build testing).”

UnityC#GitWeb DevelopmentProject ManagementGameplay Programming+35
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SS

Swapnil Sanjay Pawar

Screened

Junior Full-Stack Software Engineer specializing in GenAI and web platforms

Atlanta, GA2y exp
Colombo AITexas Tech University

“AI/software engineer with hands-on experience deploying an LLM-powered quiz generation platform for students, integrating Python services with Gemini APIs plus frontend and database components. Emphasizes production-grade reliability through observability, schema validation, async processing, and performance tuning under high concurrency, and has collaborated with product/operators (e.g., at Colombo AI) to translate real-world constraints into scalable technical solutions.”

PythonJavaC++JavaScriptTypeScriptHTML+100
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MS

Manish Savaliya

Screened

Senior Unity Game Developer specializing in multiplayer, gameplay systems, and optimization

Rajkot, India10y exp
Narqubis Games Private LimitedSaurashtra University

“Unity gameplay programmer focused on improving moment-to-moment combat feel through performant feedback systems (object-pooled floating damage numbers with tweened animations). Has hands-on multiplayer networking experience using Photon PUN for real-time syncing/combat events and Socket.IO for custom client-server features like matchmaking and game state updates.”

UnityC#DebuggingPerformance OptimizationVersion ControlGitHub+59
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FR

Fabio Ramos

Screened

Senior Game Developer specializing in Unity, VR, and QA

Brasília, Brazil12y exp
Kluge InteractiveESAB

“Unity gameplay programmer with hands-on experience building a co-op multiplayer title ("Maker Lab," Overcooked-like) using Photon, including production usage. Strong focus on player feel—reworked mobile movement with physics-based smoothing and iterated via internal and beta testing feedback. Also built VR features in Meta Horizon Worlds, using AI-assisted prototyping and translating Unity C# logic into TypeScript.”

UnityUnreal EngineQuality AssuranceWeb DevelopmentC#C+++35
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OK

Olivia Kitteridge

Screened

Mid-level XR Developer specializing in Unity/Unreal VR/AR for education

5y exp
Real Time StoriesUniversity of York

“Unity VR/XR developer with shipped Meta Quest experience spanning UI, monetization, and content creation. Built multiple themed racing worlds end-to-end (tracks, lighting, decals, pickups) and independently developed a VR exploration/storytelling experience that premiered in a museum exhibit. Also experiments with conversational AI, including a dynamic antagonistic dialogue system and audio-detection-driven gameplay elements.”

UnityC#Unreal EngineFigmaAdobe PhotoshopAdobe Illustrator+101
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ZK

Zeel Kheni

Screened

Senior Unity Multiplayer Developer specializing in real-time networking and metaverse experiences

Indore, India6y exp
Noborder.z InnovationsGujarat Technological University

“Unity multiplayer developer with hands-on experience building and syncing gameplay ability systems and solving network instability issues via an owner-synced state system. Has migrated live projects from Photon PUN2 to Photon Fusion and worked on XANA Metaverse and Run For Money, including network optimization and client-server system design.”

UnityC#NetworkingJavaScriptPerformance OptimizationGit+84
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ET

Ertan Turan

Screened

Senior Software Engineer specializing in Unity (AR/VR) and interactive 3D applications

Belfast, Northern Ireland9y exp
RetinizeHacettepe University

“Unity/C# developer (7+ years) who has shipped VR apps targeting Meta Quest (Quest/2/Pro) using OpenXR/Meta XR SDK, with deep standalone performance optimization and comfort-focused UX. Owns the full delivery pipeline from Android build/signing and Gradle config to Windows installers and auto-patching via Azure, and builds robust Unity UI design systems plus core tech like humanoid bone mapping and VHACD collider generation. Also cross-functional across ReactJS dashboards and Python tooling to port VR workflows into Maya/iClone/Blender.”

UnityC#PythonGoReactNext.js+82
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NS

Nonato Sousa

Screened

Senior Unity Developer specializing in mobile and AR/VR

Brazil12y exp
Jahnel GroupEstácio

“Unity developer with shipped Meta Quest experience who owned the full lifecycle from architecture and feature development through builds and store compliance. Demonstrated strong performance optimization skills (profiling in Unity and MQDH, optimizing textures and render layering) and has built and shipped a modular, cross-platform puzzle game (PC/web/mobile).”

UnityC#DebuggingPerformance OptimizationTestingTeam Leadership+55
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MC

Marco Carloni

Screened

Senior XR Solution Architect & Unity Developer specializing in AR/VR applications

Remote18y exp
Ambiens VRITIS Antonio Pacinotti

“Unity VR developer who has shipped Meta Quest titles both independently (handling art, engineering, marketing, and self-publishing) and on teams focused on architecture and code. Recently worked on a multi-user VR experience using haptic gloves and holopotation, solving Photon multiplayer bandwidth issues by compressing high-volume data and implementing custom sync strategies. Also experiments with integrating LLMs into Unity for NPC interaction and uses AI tools pragmatically for straightforward tasks.”

AnalyticsC#C++HTMLJava.NET+67
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PK

Prerana Kumsi

Screened

Junior Full-Stack Software Engineer specializing in cloud microservices and .NET/Go

Tempe, AZ3y exp
Arizona State UniversityArizona State University

“Product-minded full-stack engineer with hospitality tech experience who owned and scaled a multi-region guest verification/check-in workflow (ID/passport scanning, OCR, and government submissions) and built internal tools that cut manual entry up to 80%. Also built a React/TypeScript + FastAPI RAG “second brain” with async ingestion workers and an event-driven e-folio email microservice hardened with idempotency and retries.”

PythonGoC#JavaCC+++63
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