Pre-screened and vetted.
Senior Software Engineer specializing in C#/.NET microservices and real-time systems
Senior Frontend Software Engineer specializing in FinTech and Healthcare IT
Senior Backend Engineer specializing in scalable cloud and compliance systems
Senior .NET Full-Stack Developer specializing in healthcare and financial services
Senior Software Engineer specializing in distributed systems and full-stack development
Principal Full-Stack Engineer specializing in Healthcare IT and FinTech
Senior Full-Stack .NET Engineer specializing in cloud-native enterprise platforms
Mid-Level Full-Stack Software Engineer specializing in cloud and kiosk applications
Engineering Leader specializing in FinTech, payments, and enterprise platforms
Senior Full-Stack Software Engineer specializing in cloud, microservices, and AI
Mid-Level .NET Full-Stack Developer specializing in Azure cloud and SPA development
Senior Full-Stack Java Engineer specializing in cloud microservices and FinTech/insurance platforms
Senior Unity Engineer specializing in mobile, VR, and live-service games
“Unity/C# gameplay engineer with hands-on ownership of a 100+ quest system and measurable 20% performance gains through profiling and engine-level optimization. Also has shipped Photon-based multiplayer VR work, including a 4-user application for an NSA-related project, and has practical analytics-driven UI improvement experience.”
Executive CTO specializing in AI, data platforms, and distributed systems
“Former CTO of Mesh Systems for 20 years, now going all-in on building a physical AI product company. He is simultaneously designing four products across eldercare, smart home monitoring, retail theft prevention, and AI-powered building access, with active industry partnerships (Advantech, Compulab) and a potential LATAM pharmacy pilot.”
Mid-level Machine Learning Engineer specializing in cloud-native GenAI and RAG systems
“Built and productionized an internal GenAI chatbot that makes company policy/SOP knowledge instantly searchable, using a secure RAG architecture on AWS (Bedrock/Titan embeddings/OpenSearch Serverless, Textract/Lambda/S3 ingestion, Claude 3 Sonnet). Demonstrates strong MLOps/orchestration experience (Airflow, Step Functions with Lambda/Glue/SageMaker) and a rigorous reliability approach (RAGAS metrics, A/B testing, citation validation, monitoring), including collaboration with compliance stakeholders via review dashboards.”
Senior Data Engineer specializing in ETL/ELT pipelines and data integration platforms
“Data engineer/software engineer who led an end-to-end ETL/ELT pipeline at Pearson processing millions of rows of student data nightly, including client-side data prep/validation, SFTP/API ingestion, staging-based SQL validation/transforms, and production loading. Built reliability features like configurable per-client validation thresholds, detailed reporting, concurrency throttling via a custom queue, and multi-source merge/backfill logic to keep nightly loads running even when sources fail.”
Mid-level Software Engineer specializing in Unity XR/VR training simulations
“Unity/C# VR developer who owned a next-gen replay/review system end-to-end, improving determinism so recorded actions (e.g., shots) replayed consistently. Also built a Jenkins-triggered GameDriver-based VR QA automation suite that ran nightly builds and cut manual QA effort by ~75%, and contributed to Photon PUN multiuser mode with hands-on network debugging.”
Senior Game Programmer specializing in Unity gameplay systems and animation tech
“Unity developer with cross-platform shipping experience (console and mobile) who optimized an open-world game to run on Nintendo Switch at 30 FPS by building a dynamic character pooling/occlusion-culling management system that created the illusion of hundreds of NPCs with only ~30 active. Has owned core character systems (player/NPCs, customization, interactions) and also applies AI tools to rapidly iterate on personal projects like a profitable trading bot strategy.”
Senior Unity/3D Engineer specializing in real-time 3D, WebGL, and AR/VR/XR
“Unity/C# AR developer who built a Pokemon Go-like location-based gameplay system end-to-end, spanning backend geospatial filtering (bounding box + Haversine), native iOS location/heading plugins, and Unity AR/UI/spawn logic, with a strong focus on real-world reliability issues like GPS drift. Also prototyped an AI pipeline combining on-device Core ML image segmentation with cloud-hosted PiFU HD (Docker/Kubernetes on GCP with GPU provisioning), ultimately shelving it due to cost/latency and model reliability constraints.”
Junior Full-Stack Software Engineer specializing in cloud-native distributed systems
“Software engineer with JPMorgan Chase experience building a real-time operations console backend on Spring Boot/Kafka/Kubernetes and resolving peak-load latency through profiling, indexing, caching, and async processing. Also built and owned an AI-driven digital-archives metadata pipeline during a master’s at UNT using OCR + LLaMA-based prompting with validation, near-human accuracy, and human-in-the-loop guardrails.”