Vetted C# Professionals

Pre-screened and vetted.

DS

Senior Software Engineer specializing in C#/.NET microservices and real-time systems

Fort Worth, TX13y exp
UpNestUrbana University
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US

Senior Frontend Software Engineer specializing in FinTech and Healthcare IT

Fremont, CA10y exp
FreelanceInternational Technological University
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VM

Mid-level Full-Stack Developer specializing in FinTech

Saint Charles, MO3y exp
BNY MellonWebster University
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NH

Senior Backend Engineer specializing in scalable cloud and compliance systems

Wichita Falls, TX10y exp
LeidosMidwestern State University
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MK

Mid-level SQL/BI Developer specializing in data warehousing and ETL

South Jordan, UT5y exp
Health CatalystBVC College of Engineering, JNTU Kakinada
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PB

Senior .NET Full-Stack Developer specializing in healthcare and financial services

Pennsylvania, USA8y exp
CEI AmericaRobert Morris University
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JM

Senior Software Engineer specializing in distributed systems and full-stack development

Hayden, ID24y exp
AmdocsFullerton College
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SC

Principal Full-Stack Engineer specializing in Healthcare IT and FinTech

Remote12y exp
Kipu HealthGoldey-Beacom College
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AK

Senior Full-Stack .NET Engineer specializing in cloud-native enterprise platforms

Lincoln, NE8y exp
Nelnet
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AD

Mid-Level Full-Stack Software Engineer specializing in cloud and kiosk applications

Chicago, IL6y exp
The Aspen Group
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DD

Engineering Leader specializing in FinTech, payments, and enterprise platforms

23y exp
QRails
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RN

Senior Full-Stack Software Engineer specializing in cloud, microservices, and AI

Weston, FL14y exp
Dell Technologies
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SK

Mid-Level .NET Full-Stack Developer specializing in Azure cloud and SPA development

New York, NY6y exp
Morgan Stanley
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KS

Senior Full-Stack Java Engineer specializing in cloud microservices and FinTech/insurance platforms

Chicago, IL6y exp
State Farm
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KK

Kevin Kyle

Screened ReferencesStrong rec.

Senior Unity Engineer specializing in mobile, VR, and live-service games

Remote, USA15y exp
Sector 5 DigitalFull Sail University

Unity/C# gameplay engineer with hands-on ownership of a 100+ quest system and measurable 20% performance gains through profiling and engine-level optimization. Also has shipped Photon-based multiplayer VR work, including a 4-user application for an NSA-related project, and has practical analytics-driven UI improvement experience.

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Uriel Kluk - Executive CTO specializing in AI, data platforms, and distributed systems in Chicago, IL

Uriel Kluk

Screened ReferencesStrong rec.

Executive CTO specializing in AI, data platforms, and distributed systems

Chicago, IL20y exp
Mesh SystemsTecnológico de Monterrey

Former CTO of Mesh Systems for 20 years, now going all-in on building a physical AI product company. He is simultaneously designing four products across eldercare, smart home monitoring, retail theft prevention, and AI-powered building access, with active industry partnerships (Advantech, Compulab) and a potential LATAM pharmacy pilot.

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SM

Sai Manikanta Kasireddy

Screened ReferencesStrong rec.

Mid-level Machine Learning Engineer specializing in cloud-native GenAI and RAG systems

5y exp
Revstar ConsultingUniversity of North Texas

Built and productionized an internal GenAI chatbot that makes company policy/SOP knowledge instantly searchable, using a secure RAG architecture on AWS (Bedrock/Titan embeddings/OpenSearch Serverless, Textract/Lambda/S3 ingestion, Claude 3 Sonnet). Demonstrates strong MLOps/orchestration experience (Airflow, Step Functions with Lambda/Glue/SageMaker) and a rigorous reliability approach (RAGAS metrics, A/B testing, citation validation, monitoring), including collaboration with compliance stakeholders via review dashboards.

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Michael Forster - Senior Data Engineer specializing in ETL/ELT pipelines and data integration platforms in New York, NY

Michael Forster

Screened ReferencesStrong rec.

Senior Data Engineer specializing in ETL/ELT pipelines and data integration platforms

New York, NY15y exp
PearsonCleveland State University

Data engineer/software engineer who led an end-to-end ETL/ELT pipeline at Pearson processing millions of rows of student data nightly, including client-side data prep/validation, SFTP/API ingestion, staging-based SQL validation/transforms, and production loading. Built reliability features like configurable per-client validation thresholds, detailed reporting, concurrency throttling via a custom queue, and multi-source merge/backfill logic to keep nightly loads running even when sources fail.

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Nicholas Pinero - Mid-level Software Engineer specializing in Unity XR/VR training simulations in Remote, USA

Nicholas Pinero

Screened ReferencesStrong rec.

Mid-level Software Engineer specializing in Unity XR/VR training simulations

Remote, USA8y exp
Street Smarts VRQuinnipiac University

Unity/C# VR developer who owned a next-gen replay/review system end-to-end, improving determinism so recorded actions (e.g., shots) replayed consistently. Also built a Jenkins-triggered GameDriver-based VR QA automation suite that ran nightly builds and cut manual QA effort by ~75%, and contributed to Photon PUN multiuser mode with hands-on network debugging.

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Igor Prizzi - Senior Game Programmer specializing in Unity gameplay systems and animation tech in London, United Kingdom

Igor Prizzi

Screened ReferencesStrong rec.

Senior Game Programmer specializing in Unity gameplay systems and animation tech

London, United Kingdom19y exp
Outright GamesUniversity of Catania

Unity developer with cross-platform shipping experience (console and mobile) who optimized an open-world game to run on Nintendo Switch at 30 FPS by building a dynamic character pooling/occlusion-culling management system that created the illusion of hundreds of NPCs with only ~30 active. Has owned core character systems (player/NPCs, customization, interactions) and also applies AI tools to rapidly iterate on personal projects like a profitable trading bot strategy.

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IC

Ignacio Costa

Screened ReferencesStrong rec.

Senior Unity/3D Engineer specializing in real-time 3D, WebGL, and AR/VR/XR

Remote, USA12y exp
CompanyBoxNational University of Distance Education (UNED)

Unity/C# AR developer who built a Pokemon Go-like location-based gameplay system end-to-end, spanning backend geospatial filtering (bounding box + Haversine), native iOS location/heading plugins, and Unity AR/UI/spawn logic, with a strong focus on real-world reliability issues like GPS drift. Also prototyped an AI pipeline combining on-device Core ML image segmentation with cloud-hosted PiFU HD (Docker/Kubernetes on GCP with GPU provisioning), ultimately shelving it due to cost/latency and model reliability constraints.

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NR

Nakul Reddy Sarasani

Screened ReferencesStrong rec.

Junior Full-Stack Software Engineer specializing in cloud-native distributed systems

Dallas, USA3y exp
JPMorgan ChaseUniversity of North Texas

Software engineer with JPMorgan Chase experience building a real-time operations console backend on Spring Boot/Kafka/Kubernetes and resolving peak-load latency through profiling, indexing, caching, and async processing. Also built and owned an AI-driven digital-archives metadata pipeline during a master’s at UNT using OCR + LLaMA-based prompting with validation, near-human accuracy, and human-in-the-loop guardrails.

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