Pre-screened and vetted.
Senior Product Owner specializing in data-driven platforms, payments, and AI automation
“F2P mobile LiveOps/product specialist (iOS) who acted as a bridge between product, design, and data during the live phase—analyzing player behavior, identifying loop friction, and iterating on progression, rewards, and live events. Emphasizes trust-preserving monetization through incremental cohort rollouts and tight monitoring of retention, funnel, revenue, and player feedback signals.”
Junior Full-Stack Java Developer specializing in FinTech payments
“Full-stack engineer with hands-on experience building end-to-end applications using Java/Spring Boot and React, including Dockerized deployment and RabbitMQ-based messaging. Worked on a high-volume payment processing system at Alacriti, focusing on performance (query optimization, caching) and reliability with monitoring via AWS CloudWatch.”
“Built a production AI-powered university marking system that automates question generation and grading from PDF course materials using a RAG pipeline (S3 + Pinecone) orchestrated with LangChain/LangGraph and deployed on AWS ECS via Docker/ECR and GitHub Actions CI/CD. Addressed a key real-world LLM challenge—grading consistency—by implementing rubric-based scoring, retrieval re-ranking, and standardized context summarization, validated against human instructors.”
Senior Data Scientist & Machine Learning Engineer specializing in computer vision and production ML
“PhD in computer engineering who has built production-oriented ML/NLP systems for space-weather prediction using Spark-based ETL on noisy satellite sensor logs. Strong in entity resolution and semantic search—fine-tuned E5 embeddings with contrastive learning and deployed to Pinecone, improving top-5 retrieval precision by 25%—and emphasizes scalable, observable pipelines with Airflow, Docker, and CI/CD.”
Senior Unity Developer specializing in multiplayer, performance optimization, and VR
“Game QA professional who also operates as a developer/lead on a passion project (DCGO), building internal tools and processes that make testers more effective and reduce dev/test bottlenecks. Has shipped enterprise/VR training experiences and created a structured approach to testing procedural generation (flowcharts + scenario clustering), achieving 0 client-reported issues post-launch for a key feature; also drove a Tilt Five SDK rendering fix through detailed reporting.”
Entry-Level Full-Stack Developer specializing in web applications and databases
“Software engineering capstone contributor who helped kickstart an ambiguous, real-client project ("The Virtual Cowboy") by designing the initial relational database and CRUD foundation, then prioritized and shipped simulation/event functionality that satisfied the client. Also building a personal full-stack Book Notes web app (Node/Express/Postgres) with Google OAuth via Passport and a books API ingestion flow focused on data quality and reliability; has deployment experience with Heroku and PythonAnywhere and is ramping up on AWS.”
Mid-Level Technical Designer specializing in VR training and game/level design
“VR training/simulation designer who owned Guided and Unguided instructional modes end-to-end, including grading/scoring logic and accessibility improvements (dynamic collider sizing and progressive visual hints). Built a Unity vertical-slice prototype for a new physics engine featuring realistic grabbing and alignment interactions, iterating mechanics based on playtests to improve usability.”
Senior Unity Developer specializing in VR/XR and real-time simulation
“Unity/C# VR developer who has shipped Meta Quest applications and progressed from mid-level programmer to tech lead, owning architecture decisions and coordinating gameplay/UI implementation. Has led PC-to-Quest porting work with optimization and VR gameplay adaptation, and has delivered business-focused VR solutions for large organizations (e.g., Nestle and a medical university).”
Senior Game Developer specializing in gameplay, AI, and multiplayer systems
“Unity developer with 12+ years spanning the early Oculus Rift era through modern VR/MR, including HoloLens and Magic Leap. Has delivered client-facing immersive experiences for brands like Pfizer and H&M/Moschino, and built reusable XR UI/tooling to speed up cross-platform VR/MR production. Also capable of full-stack solo game creation, winning awards for a self-built survival puzzle game made in a 48-hour game jam.”
Senior Unity/XR Developer specializing in VR/AR multiplayer experiences
“VR multiplayer Unity developer who implemented high-impact interaction systems (notably a math-driven, physics-aware door system with audio occlusion and culling) and designed/built a fully custom cross-platform multiplayer stack from scratch using KCP, WebSockets, WebRTC, and MemoryPack—plus recording, NPC support, and backward-compatible client modes for an educational/learning platform.”
Senior Frontend/Full-Stack Developer specializing in SaaS and real-time web apps
“Frontend engineer who has led end-to-end delivery of internal and analytics dashboards in React + TypeScript, with a strong emphasis on scalable architecture, disciplined state separation, and performance under real-time data loads. Uses practical profiling (React Profiler/DevTools), virtualization, and feature-flagged rollouts with solid QA and rapid post-launch iteration to keep quality high as products scale.”
Senior Unity Engineer specializing in performance-critical multiplayer systems
“Unity gameplay/multiplayer engineer who has architected event-driven systems and built NGO + Steam Relay multiplayer using a command-pattern approach. Experienced scaling Photon-based multiplayer via matchmaking across application instances, and optimizing VR (Meta Quest) and mobile performance by addressing CPU/GPU bottlenecks and GC/memory allocation issues.”
Senior Technical Artist specializing in Unreal Engine VR optimization
“Game developer with 5 years focused on Unreal Engine and experience shipping multiple Meta Quest VR titles. Started in Unity through university and indie projects (classic remakes and a strategy game), with strengths in level design, materials, and VFX, and uses AI tools like Copilot and image generation to accelerate coding and texture/resource creation.”
Senior Unity VR/AR Programmer specializing in Meta Quest and real-time 3D graphics
“Unity/VR developer who shipped a Meta Quest 2 immersive 360 training experience for Staffordshire Police as a solo programmer, including biometric gaze/reaction tracking and real-time data capture to an HTTP endpoint. Also building a Tomb Raider-like sci-fi adventure demo (Nexus 7) featuring FSM-driven character logic, motion-capture animation, custom controller optimization, and spline-following AI movement.”
Senior Game Programmer specializing in Unity/Godot gameplay and tools
“Indie Unity game developer who built a physics-driven fishing mechanic for "Cats Fishing" inspired by RDR2, combining Verlet integration and procedural rod bending to achieve realistic feel without heavy simulation costs. Has prototyped multiplayer systems using multiple networking stacks (PUN/Fusion/UNet/Nakama/Mirror) and adapts features for mobile via gesture controls and minimal UI.”
Mid-level Gameplay Programmer specializing in Unreal Engine and mission systems
Mid-Level Technical Level Designer specializing in VR training and game development
Senior QA Analyst specializing in automated and manual testing for enterprise applications
Junior AI/IT Strategy Analyst specializing in automation, cloud, and cybersecurity
Junior Software Engineer specializing in web, mobile, and AI-enabled apps
Junior Game Developer specializing in Unity/Godot gameplay, AI, and level design
Junior 3D Artist & Developer specializing in real-time, AR product visualization and game assets