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Vetted C# Professionals

Pre-screened and vetted.

BB

Senior Product Owner specializing in data-driven platforms, payments, and AI automation

Istanbul, Turkiye7y exp
AudtYildiz Technical University

F2P mobile LiveOps/product specialist (iOS) who acted as a bridge between product, design, and data during the live phase—analyzing player behavior, identifying loop friction, and iterating on progression, rewards, and live events. Emphasizes trust-preserving monetization through incremental cohort rollouts and tight monitoring of retention, funnel, revenue, and player feedback signals.

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MA

Murat Arat

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Junior Full-Stack Java Developer specializing in FinTech payments

Cranbury, NJ5y exp
AlacritiNJIT

Full-stack engineer with hands-on experience building end-to-end applications using Java/Spring Boot and React, including Dockerized deployment and RabbitMQ-based messaging. Worked on a high-volume payment processing system at Alacriti, focusing on performance (query optimization, caching) and reliability with monitoring via AWS CloudWatch.

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RJ

Ramya Jonnala

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Principal/GenAI Engineer specializing in LLMs, RAG, and MLOps

Plano, TX9y exp
AmplifAITexas A&M University-San Antonio

Built a production AI-powered university marking system that automates question generation and grading from PDF course materials using a RAG pipeline (S3 + Pinecone) orchestrated with LangChain/LangGraph and deployed on AWS ECS via Docker/ECR and GitHub Actions CI/CD. Addressed a key real-world LLM challenge—grading consistency—by implementing rubric-based scoring, retrieval re-ranking, and standardized context summarization, validated against human instructors.

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AA

Ahmad Alomari

Screened

Senior Data Scientist & Machine Learning Engineer specializing in computer vision and production ML

Cleveland, OH7y exp
Cleveland State UniversityCleveland State University

PhD in computer engineering who has built production-oriented ML/NLP systems for space-weather prediction using Spark-based ETL on noisy satellite sensor logs. Strong in entity resolution and semantic search—fine-tuned E5 embeddings with contrastive learning and deployed to Pinecone, improving top-5 retrieval precision by 25%—and emphasizes scalable, observable pipelines with Airflow, Docker, and CI/CD.

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MB

Michael Bunch

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Senior Unity Developer specializing in multiplayer, performance optimization, and VR

Cincinnati, OH17y exp
Kaleidoscope InnovationsThe Art Institute of Ohio - Cincinnati

Game QA professional who also operates as a developer/lead on a passion project (DCGO), building internal tools and processes that make testers more effective and reduce dev/test bottlenecks. Has shipped enterprise/VR training experiences and created a structured approach to testing procedural generation (flowcharts + scenario clustering), achieving 0 client-reported issues post-launch for a key feature; also drove a Tilt Five SDK rendering fix through detailed reporting.

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AG

Angel Gurrola

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Entry-Level Full-Stack Developer specializing in web applications and databases

Merced, CA
University of California, MercedUC Merced

Software engineering capstone contributor who helped kickstart an ambiguous, real-client project ("The Virtual Cowboy") by designing the initial relational database and CRUD foundation, then prioritized and shipped simulation/event functionality that satisfied the client. Also building a personal full-stack Book Notes web app (Node/Express/Postgres) with Google OAuth via Passport and a books API ingestion flow focused on data quality and reliability; has deployment experience with Heroku and PythonAnywhere and is ramping up on AWS.

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AL

Mid-Level Technical Designer specializing in VR training and game/level design

5y exp
Mass VirtualUniversity of Central Florida

VR training/simulation designer who owned Guided and Unguided instructional modes end-to-end, including grading/scoring logic and accessibility improvements (dynamic collider sizing and progressive visual hints). Built a Unity vertical-slice prototype for a new physics engine featuring realistic grabbing and alignment interactions, iterating mechanics based on playtests to improve usability.

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BW

Senior Unity Developer specializing in VR/XR and real-time simulation

Lubichowo, Poland9y exp
Ultimate Games

Unity/C# VR developer who has shipped Meta Quest applications and progressed from mid-level programmer to tech lead, owning architecture decisions and coordinating gameplay/UI implementation. Has led PC-to-Quest porting work with optimization and VR gameplay adaptation, and has delivered business-focused VR solutions for large organizations (e.g., Nestle and a medical university).

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ES

Ed Sheldon

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Senior Game Developer specializing in gameplay, AI, and multiplayer systems

London, United Kingdom12y exp
SMG

Unity developer with 12+ years spanning the early Oculus Rift era through modern VR/MR, including HoloLens and Magic Leap. Has delivered client-facing immersive experiences for brands like Pfizer and H&M/Moschino, and built reusable XR UI/tooling to speed up cross-platform VR/MR production. Also capable of full-stack solo game creation, winning awards for a self-built survival puzzle game made in a 48-hour game jam.

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PB

Piotr Baja

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Senior Unity/XR Developer specializing in VR/AR multiplayer experiences

Szydłowiec, Poland9y exp
XR Wizards

VR multiplayer Unity developer who implemented high-impact interaction systems (notably a math-driven, physics-aware door system with audio occlusion and culling) and designed/built a fully custom cross-platform multiplayer stack from scratch using KCP, WebSockets, WebRTC, and MemoryPack—plus recording, NPC support, and backward-compatible client modes for an educational/learning platform.

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KW

Kirk Walker

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Senior Frontend/Full-Stack Developer specializing in SaaS and real-time web apps

Kelowna, BC13y exp
WTFast

Frontend engineer who has led end-to-end delivery of internal and analytics dashboards in React + TypeScript, with a strong emphasis on scalable architecture, disciplined state separation, and performance under real-time data loads. Uses practical profiling (React Profiler/DevTools), virtualization, and feature-flagged rollouts with solid QA and rapid post-launch iteration to keep quality high as products scale.

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VS

Senior Unity Engineer specializing in performance-critical multiplayer systems

Patras, Greece9y exp
OnTheBlockGaming

Unity gameplay/multiplayer engineer who has architected event-driven systems and built NGO + Steam Relay multiplayer using a command-pattern approach. Experienced scaling Photon-based multiplayer via matchmaking across application instances, and optimizing VR (Meta Quest) and mobile performance by addressing CPU/GPU bottlenecks and GC/memory allocation issues.

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IG

István Gris

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Senior Technical Artist specializing in Unreal Engine VR optimization

Keszthely, Hungary7y exp
Xreal Games

Game developer with 5 years focused on Unreal Engine and experience shipping multiple Meta Quest VR titles. Started in Unity through university and indie projects (classic remakes and a strategy game), with strengths in level design, materials, and VFX, and uses AI tools like Copilot and image generation to accelerate coding and texture/resource creation.

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TM

Tony Monckton

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Senior Unity VR/AR Programmer specializing in Meta Quest and real-time 3D graphics

London, UK12y exp
Elecosoft

Unity/VR developer who shipped a Meta Quest 2 immersive 360 training experience for Staffordshire Police as a solo programmer, including biometric gaze/reaction tracking and real-time data capture to an HTTP endpoint. Also building a Tomb Raider-like sci-fi adventure demo (Nexus 7) featuring FSM-driven character logic, motion-capture animation, custom controller optimization, and spline-following AI movement.

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AT

Senior Game Programmer specializing in Unity/Godot gameplay and tools

11y exp
404 Dynamics

Indie Unity game developer who built a physics-driven fishing mechanic for "Cats Fishing" inspired by RDR2, combining Verlet integration and procedural rod bending to achieve realistic feel without heavy simulation costs. Has prototyped multiplayer systems using multiple networking stacks (PUN/Fusion/UNet/Nakama/Mirror) and adapts features for mobile via gesture controls and minimal UI.

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IA

Mid-level Gameplay Programmer specializing in Unreal Engine and mission systems

6y exp
Grip StudiosThe Informal School of IT
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AV

Senior Unity Developer specializing in mobile and casual games

Krakow, Poland8y exp
Game PointNational University of Water and Environmental Engineering
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CB

Mid-Level Technical Level Designer specializing in VR training and game development

Orlando, FL9y exp
Mass VirtualFull Sail University
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KS

Senior QA Engineer specializing in e-commerce and integration testing

11y exp
Herff JonesUniversity of Mumbai
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JC

Senior QA Analyst specializing in automated and manual testing for enterprise applications

Highland Heights, OH24y exp
Park Place TechnologiesCommunity College of the Air Force
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KS

Junior AI/IT Strategy Analyst specializing in automation, cloud, and cybersecurity

Tucson, AZ3y exp
University of ArizonaUniversity of Arizona
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SG

Junior Software Engineer specializing in web, mobile, and AI-enabled apps

Birmingham, AL3y exp
South ProjectSouthern New Hampshire University
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DS

Junior Game Developer specializing in Unity/Godot gameplay, AI, and level design

Lewisboro, NY3y exp
MutagenPratt Institute
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TG

Junior 3D Artist & Developer specializing in real-time, AR product visualization and game assets

Vancouver, BC2y exp
ISM CreativeOCAD University
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