Pre-screened and vetted.
Senior Full-Stack Engineer specializing in backend systems and cloud-native platforms
Senior Game Engineer and Engineering Leader specializing in Unity, C++, and mobile games
Executive Engineering Leader (CTO/SVP) specializing in high-load platforms and GenAI/LLM systems
Junior Software Engineer specializing in backend systems, QA automation, and AI/ML
Executive Engineering Leader specializing in Product, Mobile, and SaaS platforms
Junior Full-Stack Software Engineer specializing in web apps and AI-powered RAG systems
Senior XR Unity Developer specializing in VR/AR training and multiplayer experiences
Senior XR/VR Developer specializing in Unity multiplayer MR and technical art
“Unity/Meta Quest programmer with 2 years of experience shipping two award-winning VR games (Spatial Ops and Twenty Guys) now live on the Meta Store with 4.8+ ratings. Contributed major gameplay/tech systems including co-location, an in-game map editor, and active ragdoll/physics interactions, and has also built Unity apps largely solo spanning rendering, shaders, serialization, VFX, and async/state management.”
Mid-Level .NET Full-Stack Developer specializing in cloud-native web applications
“JavaScript engineer with open-source library contribution experience, including diagnosing a validation-related bug, shipping a tested fix, and improving documentation with practical examples and edge-case guidance to reduce repeated community questions. Emphasizes profiling-driven performance work, small safe refactors, and proactive ownership in fast-moving, unstructured teams.”
Mid-level Software Engineer specializing in full-stack web, Go microservices, and AI integrations
“Backend/LLM engineer who ships production internal tooling end-to-end: automated data-request processing with monitoring-driven improvements (better error diagnostics and lower latency via query/index tuning). Also built a RAG-based internal Q&A system over company docs and operational logs with guardrails (similarity thresholds, fallbacks, response limits) and an eval loop using real user queries and human review to drive prompt/retrieval changes.”
Senior Software Engineer specializing in full-stack backend systems and integrations
“Full-stack engineer with startup experience at sub-100-person companies, owning major product and platform changes across Go, React/TypeScript, Python, Postgres, and SQL Server. Stands out for redesigning a core repository-like workflow component without breaking existing customer data and for shipping operational tooling at Tovala that saved teams 15 hours of manual work per week.”
Mid-Level Full-Stack Engineer specializing in React/Next.js and Node/NestJS
“Frontend engineer who led an end-to-end responsive enterprise banking platform in a regulated environment, emphasizing domain-based architecture, strict TypeScript contracts, and explicit state-machine-like flow modeling. Implemented Redux + React Query state separation, claimed 100% Jest coverage, and improved Jenkins CI/CD to speed deployments ~30% while also resolving major re-render performance bottlenecks.”
Senior Unity Engineer specializing in XR/VR content pipelines and gameplay systems
“Unity VR developer with long-standing experience shipping on the Oculus/Meta Quest ecosystem (dating back to before the Facebook acquisition). Recently drove a high-stakes OpenXR migration for a live service app using release branches, QA, feature flags, and staged rollouts. On Border Bots VR, owned the robot character editor and major performance work, including a manual scene optimizer to reduce overdraw and enable higher-fidelity set pieces.”
Junior Full-Stack Software Engineer specializing in React/Next.js and AWS
“Backend engineer with Paycom experience who deployed a TypeScript web app on AWS and is re-architecting Stripe webhook handling using Kafka for durable, high-throughput asynchronous processing. Also delivered a freelance Python solution for a hospital that ingested sensor API data, normalized inconsistent readings, generated reports, and sent threshold-based email alerts while collaborating directly with hospital staff.”
Mid-level Unity Developer specializing in WebGL and multiplayer gameplay systems
“Unity/C# developer with hands-on ownership of an end-to-end multiplayer gameplay system using Unity Netcode for GameObjects, Relay, and Lobby, emphasizing modular architecture for stability and faster debugging/iteration. Also has VR experience building Meta Quest 2 training scenarios (e.g., fire extinguishment) with heavy performance optimization, and has leveraged ElevenLabs for rapid voice prototyping.”
Senior VR Developer specializing in real-time simulation and training
“Unity developer with shipped Meta Quest experience (including Meta Quest for Business) and a recently released Steam demo for a self-built simulation game, Skyfields: Gooey Garden. Built system-heavy gameplay including procedural creature generation and a genetics/breeding mutation system, and has hands-on experience with multiplayer/networking stacks (Photon, Unity Netcode, Relay) while using sprint-based user feedback loops to drive iteration.”
Mid-level Software Engineer specializing in full-stack cloud and agentic AI systems
“Backend engineer with hands-on ownership of production systems across maritime tracking, HR tech, and AI-powered document workflows. They combine strong operational instincts with measurable impact—cutting API latency from 10s to 3s, improving query performance by 60%, reducing deployment time by 50%, and driving 70% infrastructure cost savings with serverless design.”
Mid-Level Full-Stack Software Developer specializing in Java/Spring microservices and cloud
“Backend engineer who owned and shipped a campaign analytics API (FastAPI/Postgres/Redis/Celery) with ingestion from Instagram/YouTube, JWT auth, tests, and Docker deployment; improved performance from >1s to <150ms using precomputed aggregates and composite indexes. Experienced with Kubernetes GitOps using GitHub Actions + ArgoCD (zero-downtime rollouts, one-click rollbacks), Prometheus/Grafana observability, hybrid cloud-to-on-prem migrations, and real-time notification streaming via Redis Pub/Sub + WebSockets.”
Mid-level Full-Stack Software Developer specializing in web applications
“Candidate is actively exploring AI-driven development and modern coding assistants like Claude AI, Cursor, Gemini, and other LLM-based tools. While they have not yet led AI-agent projects or used multi-agent systems in production, they are proactively building knowledge through AI coursework and the Microsoft AI Engineering specialization.”
Mid-Level Software Engineer specializing in Java microservices and cloud-native AWS development
Director-level Software Engineering leader specializing in Microsoft cloud and SaaS platforms
Senior SharePoint Developer specializing in Power Platform and enterprise Microsoft 365 solutions