Mid-level Unity Developer specializing in WebGL and multiplayer gameplay systems
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Unity/C# developer with hands-on ownership of an end-to-end multiplayer gameplay system using Unity Netcode for GameObjects, Relay, and Lobby, emphasizing modular architecture for stability and faster debugging/iteration. Also has VR experience building Meta Quest 2 training scenarios (e.g., fire extinguishment) with heavy performance optimization, and has leveraged ElevenLabs for rapid voice prototyping.
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