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Vetted C# Professionals

Pre-screened and vetted.

C#PythonJavaScriptGitJavaCI/CD
JT

Jowachem Thielbar

Junior Software Developer specializing in full-stack .NET and React

Anoka, MN4y exp
Miller ManufacturingAnoka Technical College
C#SQLReactPythonJavaJavaScript+35
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JP

Jane Podcasov

Mid-level Unity XR Developer specializing in multiplayer VR/AR applications

5y exp
Box Bear Digital LtdUniversity of Northampton
UnityUnreal EngineC#JavaScriptSQLPHP+56
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NN

Nikulkumar Nayi

Junior Software Engineer specializing in .NET backend and cloud-deployed real-time systems

India2y exp
Nexgits Private LimitedSankalchand Patel University
AngularAPI DevelopmentAWSC#DjangoDocker+43
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JE

Joshua Engelhardt

Intern Game Designer specializing in Unity, 3D asset creation, and data-driven systems

St Louis, MO0y exp
Graphite LabMaryville University
UnityBlenderAdobe IllustratorAdobe PhotoshopFigmaC#+40
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SR

Syed Rahman

Intern Frontend/UI-UX Software Developer specializing in React and JavaScript

Toronto, ON0y exp
KnowQuestYork University
JavaJavaScriptPythonC#C++TypeScript+42
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KA

Kolisnyk Andrii

Mid-level Unity Game Developer specializing in mobile 2D/3D games

Krakow, Poland4y exp
Midnight works
UnityC#Performance OptimizationGitFirebaseGame Development+15
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AV

Andres Valbuena

Junior Level & Systems Designer specializing in narrative-driven and modular game spaces

George Mason UniversityGeorge Mason University
Team LeadershipUnreal EngineUnityGitHubCC+++37
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SJ

Satchidanand J. Deshmukh

Junior Full-Stack Data Engineer specializing in data pipelines and analytics

Pune, India1y exp
TSL ConsultingUniversity of the Pacific
API DevelopmentAWSBigQueryC#ContainerizationCSS+54
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AS

Akira Sessoms

Mid-level QA Tester specializing in video games and console testing

Montclair, NJ4y exp
Montclair Recreational Summer CampMontclair State University
JiraCustomer ServiceCommunicationCollaborationTeamworkProblem Solving+35
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SO

SAMUEL OLATUNDE

Junior Software/AI Engineer specializing in GPU-accelerated HPC and machine learning

Wichita Falls, Texas4y exp
Midwestern State UniversityMidwestern State University
PythonC++CC#JavaScriptPyTorch+61
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HA

Hafiz Abdullah

Mid-level Unity Game Developer specializing in optimized real-time interactive experiences

4y exp
UnityC#Performance OptimizationPrototypingGame DevelopmentReal-Time Interactive Applications+14
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BF

Benjamin Fraire

Screened

Entry-Level Game Designer specializing in Unreal Engine level design and Blueprint scripting

Remote1y exp
PublixFull Sail University

“Entry-level UE5 Blueprint gameplay scripter who built the player-facing target system for a rhythm-shooter hybrid, including polished visual feedback tied to beat accuracy. Improved project scalability by decoupling beat-map data from 3D environments and spawning beat maps from collected data objects, reducing duplicated map content; uses Jira and version control in a collaborative workflow.”

C#PythonSQLPower BIDatabricksUnity+38
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VM

Vinícius Miranda

Screened

Junior Game Development specialist in gameplay, 3D modeling, and game music

Entre Rios, Brazil2y exp
ModarceEscola Estadual Ribeiro de Oliveira

“College-trained Unity/3D technician with hands-on experience building real-time VFX and optimized 3D assets using Blender + Unity. Has contributed to student game projects across multiple disciplines (VFX, 3D modeling, animation/Animator, and music/audio) and iterates effects based on group feedback and user testing. Seeking an internship/stage role with compensation around $450/month (~$5.4k/year).”

BlenderC#Visual Studio CodeGitHubEmail MarketingCustomer Service+25
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LA

Lalith Aditya Chunduri

Intern Software Engineer specializing in AI/ML and full-stack web apps

Rome, Georgia0y exp
PM AcceleratorUniversity of Idaho
C#PythonJavaScriptSQLJava.NET+52
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KN

Kiet Nguyen

Entry-Level Full-Stack Software Engineer specializing in backend systems and cloud deployment

Long Beach, CA0y exp
BeachHacks, CSULBCal State Long Beach
AgileAsynchronous ProcessingAWSCI/CDC#Containerization+55
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MÁ

Miguel Ángel Hernandez Olmo

Screened ReferencesStrong rec.

“VR/XR designer-developer specialized in shipping Unity experiences to Meta Quest, including major VR concerts (Foo Fighters, Young Thug, Sega x Steve Aoki) and work in the Quest ecosystem (Horizon, museum interactive VR). Demonstrates unusually deep standalone Quest performance/technical-art expertise (extreme draw-call/material strategies, baking workflows, foveated rendering) plus hand-tracking and live DMX lighting integration, and also builds local AI-driven avatar voice pipelines (STT+LLM+TTS with lip-sync) without internet.”

UnityUnreal EngineC#Performance optimizationMeta Quest (standalone VR optimization)PCVR development+38
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FA

Felix Aldi I Simanjuntak

Screened

Intern QA / Junior Web Developer specializing in manual testing and Laravel

Jakarta Pusat, Indonesia0y exp
Asuransi Simas JiwaDel Institute of Technology

“Console-focused QA tester with hands-on PlayStation (PS4/PS5) functional/compliance testing experience, including TRC-driven validation, stability checks, controller input testing, and performance dip investigation in combat-heavy scenarios. Also tested a Nintendo casual puzzle-adventure title and uses AI assistants to speed up crash/log analysis and produce clearer test cases and bug reports.”

BootstrapC#CSSData AnalysisEclipseGit+52
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JL

James Lopez

Screened

Junior Game Programmer specializing in Unity and Unreal Engine

2y exp
Anti Elixir LLCMiami Dade College (Wolfson Campus)

“Game developer with hands-on Unreal Engine 5 Blueprint experience (Epic Games Professional Certification) who built five distinct game modes in a single project, implementing AI, UI, weapons, crafting, and quest systems. Also contributed to a VR cooking game (Ventanita) focused on UI and VR bug-fixing, and is building a platformer (Hangover Hero) where they owned the story-mode boss system and balanced difficulty through iterative playtesting.”

C++C#JavaUnityGitHubDebugging+52
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PR

PaulKonstantin Regler

Screened

Junior Game Programmer & 3D Animator specializing in Unity/Unreal

Remote3y exp
Fawkes GamesMaria-Ward Secondary School

“Unity developer who built and shipped a full top-down action-adventure game ("Hantu") largely solo, featuring intelligent enemy AI plus a complex mission/dialogue system tightly integrated with save/load and a mission-dependent day-night cycle. Also developed a Unity-based packing bot using a Tetris-like stacking approach, and has experience delivering Unity builds for Meta Quest.”

UnityUnreal EngineAdobe Premiere ProC#C++Autodesk Maya+34
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DA

Diego Alaimo

Screened

Junior .NET Developer specializing in ASP.NET MVC and test automation

Gold Coast, Australia1y exp
Dance Studio (Gold Coast, Australia)BIOS

“Unity gameplay programmer focused on player movement and "game feel," implementing responsive controls (variable jump height, forgiveness mechanics) by combining Update-based input with FixedUpdate physics and velocity-driven movement. Brings client-server/REST fundamentals from outside games and is actively ramping into Unity multiplayer (Photon/Mirror-style) via small synchronization prototypes.”

C#.NETSQLStored ProceduresDatabase Schema DesignHTML+60
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MR

Mohammad Rostom

Screened

Intern Full-Stack Software Engineer specializing in AI-powered RAG systems

Lebanon0y exp
CodVedaLebanese University

“Built FlowPilot, an AI-powered product that generates complete importable n8n workflows from natural-language prompts using a RAG pipeline (Qdrant + LangChain) and a multi-stage agent with a scoring/repair 'Judge' loop for intent alignment. Experienced in backend architecture across Laravel/Node microservices and production AI/RAG systems, plus performance debugging from async job offloading to database index tuning after ORM migrations.”

JavaScriptTypeScriptPythonJavaC#PHP+68
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AM

Ayush Malik

Screened

Entry Game Designer specializing in Unity/Unreal gameplay systems and VR/XR

India0y exp
Social Buzz TechnologiesMansarowar College, Bhopal

“Game designer with hands-on Unreal Engine 5 Blueprint implementation who built and shipped a card-matching mode end-to-end (rules, win/lose logic, and progression hooks). Emphasizes data-driven tuning using level/game metrics and iterated on penalties, feedback cues, and layouts based on playtests to improve clarity, onboarding, and replayability.”

PrototypingUnityUnreal EngineC#Gameplay DesignSystems Design+40
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JL

Julián López Barañano

Screened

Entry-Level Game Programmer specializing in gameplay and AI

O Carballiño, Spain1y exp
Logiscool

“Unity developer who designed and programmed a dialogue + object interaction/inspection system as an inspector-driven tool so designers could configure behavior without touching code. Regularly uses AI tooling (GitHub Copilot and LLMs) to accelerate development and troubleshooting, and prefers roles with strong work-life balance.”

BlenderUnityUnreal EngineAdobe Premiere ProC++C#+18
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SI

Sir Inman

Junior Level Designer specializing in Unreal Engine VR/AR experiences

2y exp
J&F InvestimentosAcademy of Art University
Unreal EngineC++UnityC#PrototypingDebugging+29
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