Pre-screened and vetted.
Senior DevOps & Cloud Engineer specializing in Kubernetes, multi-cloud, and LLMOps
Senior Software Engineer specializing in full-stack .NET and AI/ML systems
Mid-level Full-Stack .NET Developer specializing in cloud-native web applications
Senior Software Engineer specializing in FinTech compliance systems
Senior Full-Stack Engineer specializing in data platforms and AI workflows
Senior Full-Stack Engineer specializing in web, mobile, and cloud applications
Mid-Level Full-Stack Software Engineer specializing in FinTech and Mortgage systems
“Full-stack engineer with deep AWS serverless and reliability experience in fintech/underwriting systems, including eligibility scoring and dynamic rule deployments. Built and productionized an LLM-powered incident RCA assistant (Bedrock Claude 3 + custom RAG + React) achieving 92% precision and ~75% MTTR reduction, with mature guardrails (evals, drift monitoring, HITL, audit logs) and strong operational rigor (canaries, chaos testing, DLQ remediation).”
Senior Frontend Engineer specializing in platform architecture and real-time systems
“Frontend-leaning engineer at Exchange Lodge who recently took over an entire system end-to-end after team attrition, expanding into backend and platform ownership. They modernized a JSON-driven UI platform into a TypeScript/Angular microfrontend architecture, reporting an ~85% productivity gain, and also rebuilt documentation and developer workflows into a monorepo with AI-friendly Markdown and Mermaid diagrams.”
Mid-level Full-Stack Engineer specializing in web applications and cloud systems
“Software developer at Indiana University who built a phishing training platform using TypeScript/React, Node, GraphQL, and DynamoDB, including an admin tool to monitor student completion and send automated reminder emails. Also created TechRent, an IU-only electronics rental marketplace concept focused on improving security by restricting access to university students.”
Mid-level Software Engineer specializing in AI/ML systems and backend platforms
“New grad focused on AI systems and agent-based development, with hands-on experience using LLMs as a coding partner and building RAG-based document processing workflows. Stands out for practical experimentation with semantic chunking, retrieval optimization, and multi-agent architectures, including redesigning a RAG workflow by adding a reasoning agent to improve response accuracy and reliability.”
Senior Technical Designer / Gameplay Programmer specializing in Unity, Unreal Engine, and XR
“Unity/C# game developer with experience shipping F2P mobile systems, including loot/reward mechanics backed by probability/rarity/economy design and validated via unit tests, code reviews, and analytics instrumentation. Has implemented server-authoritative multiplayer state sync with matchmaking/RoomID flow, network variables/RPCs, and robust disconnect + reconnection state recovery.”
Senior Unity Tech Lead specializing in game, AR/VR, and cross-platform development
“Gameplay/networking engineer who owned and shipped a networked AR combat system for a hybrid RTS/FPS in Unity/C#, spanning architecture, Photon sync, tooling, performance optimization, and CI/CD. Particularly strong in multiplayer reliability: they built desync detection and replay debugging workflows, plus practical LLM-assisted review/testing processes to improve iteration speed and code quality.”
Mid-level AI/ML Engineer specializing in LLMs, MLOps, and Azure
“AI/ML engineer who led Impacter AI’s production deployment of a specialized outreach LLM (CharmedLLM) fine-tuned on GPT-4.1, cutting API costs ~40% while boosting outreach effectiveness ~60%. Built the supporting MLOps and data infrastructure (MLflow, Kubernetes, PySpark, Kafka) and has agentic AI experience from University of Dayton, using LangChain + RAG and vector search (Pinecone) to improve reliability and reduce hallucinations.”
Principal Real-Time 3D Software Engineer specializing in Unity/Unreal simulation and HMI
“Gameplay-focused Unity developer who prioritizes tight, fair-feeling controls—implemented a custom raycast-based character movement system (avoiding Unity physics) to make platforming more deterministic and difficulty tuning more reliable. Has prototyped multiplayer in both Unity (Photon tic-tac-toe replication prototype) and Unreal Engine (shared workshop/crafting environment), and actively uses AI tools (Copilot + asset generation) to speed prototyping and documentation.”
Mid-level Full-Stack Engineer specializing in biomedical data platforms
“Backend engineer who has both shipped production systems at work and independently launched tab-review.com, a BI dashboard quality/linting platform. They combine pragmatic early-stage execution with strong instincts around scaling, observability, RBAC, and production reliability, and have also built internal AI-assisted reporting workflows using LangChain and human-in-the-loop review.”
Senior Unity Developer specializing in game architecture, UI, and multiplayer systems
“Unity game developer who shipped a major core-mechanic change (“bowler quality”) for a bowling-sim game, using Firebase A/B testing and analytics to find the right difficulty/monetization balance and adding targeted onboarding to address player confusion. Also refactored a Photon-based multiplayer matchmaking/initialization “waterfall,” fixing a long-standing async host-selection bug that caused infinite loading.”
Director-level Engineering Leader specializing in cloud, AI, and healthcare platforms
“Senior engineering leader with a rare mix of org-scaling and deep hands-on technical execution across cloud platforms, AI/RAG systems, IoT, mobile, and operational software. Has led zero-downtime migrations, improved deployment velocity by 50%+, and built DataFabriks from an internal warehouse AI platform into a multi-tenant commercial SaaS product across healthcare and industrial environments.”
Senior Front-End Engineer specializing in React and modern web platforms
Mid-Level Game Developer specializing in Unity (C#) and multiplayer/VR
Senior Full-Stack Software Engineer specializing in Python and scalable API-driven systems
Senior Unity/.NET Developer specializing in AR/VR and cloud-native architecture