Pre-screened and vetted.
Mid-level Soccer Coach specializing in youth development and elite competition
Mid-level AI/ML Engineer specializing in MLOps, fraud detection, and predictive analytics
Mid-Level Full-Stack Software Engineer specializing in cloud, microservices, and AI/LLM systems
Senior Client Success Manager specializing in account management and business development
Mid-level QA/QE Engineer specializing in test automation and software quality assurance
Executive Real Estate Operations Leader specializing in asset management and capital projects
Senior Graphic Designer specializing in brand identity and marketing for fashion and luxury retail
Director of AI & Technology specializing in enterprise AI transformation and full-stack web platforms
Senior Backend Engineer specializing in Python and AWS serverless/data platforms
Mid-Level Technical Artist specializing in Unity mobile game UI, shaders, and real-time VFX
Junior Full-Stack Software Developer specializing in Java microservices and cloud CI/CD
Junior Data Scientist specializing in cybersecurity and AI/ML
Senior Multimedia & Video Production Specialist specializing in training and post-production
Mid-level SDET specializing in QA automation, API and performance testing
Mid-level Sales Development Representative specializing in high-velocity outbound pipeline generation
Mid-level Full-Stack Software Engineer specializing in cloud-native microservices and SPAs
Director of Enterprise Solutions Sales specializing in ECM and Enterprise SaaS
Senior .NET Full-Stack Developer specializing in ASP.NET Core, Angular, and Azure
Junior Film Composer specializing in hybrid orchestral/electronic scores
“Composer/music editor focused on picture-driven longform and YouTube content, with demonstrated impact on narrative beats (e.g., re-cut horror scare in short film "Ghost in the Glass" using near-silence into a dissonant orchestral hit). Works primarily in Logic Pro with Pro Tools for score mix sessions, delivering organized stems/reference mixes and optimizing loudness and pacing for different platforms; capable of turning around ~20 minutes of wall-to-wall music in 2–3 days.”