Pre-screened and vetted.
Mid-Level Full-Stack Java Engineer specializing in microservices and cloud platforms
“Frontend/platform-leaning engineer who owned a shared React component library (design-system style) adopted across multiple SPAs, with strong discipline around SemVer, deprecation strategy, and developer documentation. Also has backend/distributed-systems experience diagnosing and fixing a Kafka microservice race condition and has led prioritization/migration planning in an unstructured monolith-to-microservices environment (Centene).”
Junior Data Scientist/Data Engineer specializing in ML pipelines and analytics
“Machine Learning Intern at Docsumo who delivered a customer-facing fraud-detection solution end-to-end: rebuilt the pipeline, deployed a Random Forest model, and shipped a Python/Flask microservice on AWS SageMaker. Drove measurable production impact (precision +30%, processing time cut in half, manual review -60%, customer satisfaction +15%) and demonstrated strong customer integration and live-incident response skills.”
Junior Robotics Software Engineer specializing in ROS2 autonomy
“Graduate student researcher on the EARTH project (college collaboration with Moog) working on robotics for an arm/bucket system. Implemented waypoint-based path planning, built an Apriltag data pipeline, and developed ROS 2 tooling including a joystick-to-DeltaCAN teleop node; exploring reinforcement learning policies trained from Tera simulator + ROS 2 bag data to optimize trajectory planning under varying pressure/load conditions.”
Mid-level AI/ML Engineer specializing in Generative AI, LLMs, and NLP
“AI/ML engineer with forensic analytics and healthcare claims experience (Optum), building production LLM/RAG systems to surface context-driven fraud patterns from unstructured claim notes and explain risk to investigators. Strong in large-scale retrieval performance tuning, legacy API integration with reliability patterns (SQS, circuit breakers), and MLOps orchestration on Airflow/Kubernetes with rigorous testing, monitoring, and stakeholder-friendly interpretability.”
Mid-level Full-Stack Software Developer specializing in cloud-native microservices
“Full-stack engineer with enterprise experience at Metasystems Inc. (and Qualcomm) building high-traffic, security-sensitive systems—owned a secure transaction processing module end-to-end using Java/Spring Boot, Python/Django, and React. Strong AWS production operations (EKS/ECS/Lambda/RDS/DynamoDB) with IaC (Terraform/CloudFormation), observability, and reliability patterns; also delivered resilient ETL/integration pipelines with idempotency/retries/backfills and achieved a 50% deployment-time reduction through CI/CD and modular refactoring.”
Junior Robotics Engineer specializing in autonomous driving and SLAM
“Robotics software engineer focused on real-time state estimation and perception pipelines, with hands-on C++/ROS work improving LiDAR+IMU odometry stability via an iterative EKF and careful timing/synchronization fixes. Has integrated LIO-SAM, built multi-robot communication bridges (ROS + custom UDP with heartbeat/fallback), and uses Gazebo + Docker for repeatable testing, backed by CI/CD experience maintaining Azure DevOps pipelines at Cognizant.”
Junior Robotics Software Engineer specializing in ROS, SLAM, and embedded systems
“Robotics software candidate focused on ROS 2 simulation work: integrated a SolidWorks-designed truck + dual-trailer CAD model into ROS 2 Humble by building URDF/meshes, fixing coordinate/joint axis issues, adding ros2_control + Gazebo integration, and implementing teleop. Also built a Python P-controller node for autonomous pose navigation and has experience with common robotics/embedded communication protocols and Docker-based ROS environment setup.”
Junior Machine Learning Engineer specializing in LLM deployment and computer vision
“Robotics/AI candidate who built an AI-driven landmark location tool during a summer internship at Mobile Drive, combining YOLOv5 object detection with OpenStreetMap-based geolocation to handle dense, cluttered urban environments. Also researched deploying LLM-based agents on constrained hardware using quantization plus LoRA/continuous learning, improving accuracy from ~80% to ~92%, with an emphasis on production logging for reliability.”
Mid-Level Game Designer specializing in live ops and content design
“Game/content designer with experience at EA and on a mobile title (Ultimate Fishing), owning PvP mode UX/gameplay improvements and building UE5 Blueprint systems (state machine + modular weapon/ability architecture) to support multi-developer teams. Also designed College Football 2025/2026 challenge content grounded in real football culture and research, improved broken data-driven toolsets via spreadsheet formula work, and partnered with economy to rebalance rewards by rapidly shipping additional challenges.”
Mid-Level Full-Stack Software Engineer specializing in cloud-native microservices
“Full-stack engineer with experience at Capital One and Prime Softech owning production systems end-to-end: secure authentication (Java/Spring Security + React/Redux) through AWS ECS deployments with Terraform and CI/CD. Strong reliability/observability focus (Prometheus/Grafana/ELK/CloudWatch) with quantified improvements (15% reliability gain, 30% fewer post-release defects). Also led legacy monolith-to-microservices refactors and built real-time Kafka/Spark ingestion pipelines for analytics/fraud detection.”
“Full-stack engineer with payments-domain experience from ACI Worldwide who shipped an end-to-end MFA system for payment workflows (React/TypeScript + backend APIs + Postgres), then owned it in production with logging/monitoring and client adoption tracking. Also improved checkout responsiveness across Apple Pay/PayPal flows via React performance profiling, component refactors, and state/network optimizations.”
Mid-Level Software Engineer specializing in React/TypeScript and GraphQL
Senior Gameplay Engineer specializing in Unity (C#) systems and AI for mobile games
“Unity/C# gameplay engineer with 3.5 years leading Scraptics at Halfbrick, owning and shipping the game’s core inventory puzzle loop (200+ interacting items) with strong stability and player-positive design fixes. Proven mobile optimization impact (sub-20 FPS/overheating to 60 FPS) and Photon PUN multiplayer experience from game jam and capstone projects; actively designing LLM-driven swarm AI architecture using Claude with async calls, caching, and fallbacks.”
Mid-Level Full-Stack Software Engineer specializing in AI/ML and cloud-native systems
“At BondiTech, built and deployed customer-facing backend improvements for enterprise dashboards handling 1M+ records, redesigning a .NET/Entity Framework API with server-side pagination/filtering and feature-flagged rollout to cut latency from ~15s to ~2s. Experienced integrating customer systems into existing APIs, including stabilizing a legacy CRM sync by normalizing inconsistent IDs, handling strict rate limits with batching, and adding DLQs plus reconciliation reporting.”
Senior Full-Stack Software Engineer specializing in .NET, Python, and cloud-native systems
“Full-stack engineer who owned an end-to-end production feature for a Piraeus Bank stock exchange module, spanning React/TypeScript, backend services, and cloud operations with Docker + CI/CD, delivering reported 90% faster API responses and improved uptime. Also built a Smartwound research MVP on AWS, creating a Python image-processing/scoring pipeline to ship despite unclear image-analysis specs.”
Junior Computer Science Engineer specializing in AI-driven game dialogue systems
“Unity generalist who has shipped a solo VR tangram game for Meta Quest, handling everything from asset art to mechanics and multi-level logic. Built an original 2D top-down pixel-art game (“Mental Twist”) combining campus exploration with puzzle-based courses and a time/HP/XP-driven progression and grading system; prefers structured production environments and is currently seeking a 9-to-5 schedule.”
Intern Data Scientist specializing in ML engineering and LLM agentic workflows
“Built an agentic, multi-step LLM system that generates full-stack code for API integrations using LangChain orchestration, Pinecone/SentenceBERT RAG, and a human-in-the-loop feedback loop for iterative code refinement. Also collaborated with non-technical content writers and PMs during a Contentstack internship to deliver a Slack-based AI workflow that generates and brand-checks articles with one-click approvals.”
Mid-level AI/ML & Full-Stack Engineer specializing in LLM agents and medical RAG systems
“Full-stack engineer at an early-stage startup building an agentic AI application for enterprise systems, combining customer-facing Next.js/React UI work (30% faster load times) with backend/workflow orchestration using FastAPI + n8n, Redis, and RabbitMQ. Previously at Deloitte USI, built BDD Selenium/Java automation and managed 200+ defects end-to-end using JIRA/JAMA to support on-time production releases.”
Junior Robotics & Machine Learning Engineer specializing in autonomy and RAG systems
“New-grad robotics software engineer with hands-on ROS 2 autonomy experience (Nav2, SLAM Toolbox, AMCL) and a strong track record debugging real-world instability (QoS, lifecycle timing, sensor dropouts). Built an HRI speech system on a Stretch 3 robot with deterministic, context-aware templates to manipulate trust/competence/emotion conditions, and integrated an LLM high-level planner that outputs PDDL for classical task planning and replanning.”
Junior Software Engineer specializing in AI systems and robotics infrastructure
“Robotics software engineer with hands-on ROS 2 experience building real-time perception/control infrastructure and multi-sensor fusion (radar/ultrasonic + GNSS/IMU) with deterministic latency and safety fallbacks. Debugged rover navigation drift via rosbag replay and timing analysis, improving state estimation by gating GNSS and switching to SLAM when GPS degraded. Also brings strong distributed-systems and build/CI tooling experience (gRPC/Protobuf, Docker, Bazel cross-compilation for ARM/RISC-V, GitHub Actions).”
Junior Robotics Data Engineer specializing in multi-sensor perception datasets
“Robotics software engineer focused on perception data pipelines and multi-robot coordination. Built ROS 2 (rclpy) nodes for synchronized RGB/ToF/pose processing and scaled a perception training data generation pipeline from single-object to multi-object while preserving backward compatibility. Also has strong DevOps experience deploying containerized APIs on Kubernetes with Kustomize and automated releases via GitHub Actions.”
Junior Software Engineer specializing in backend platforms and cloud-native systems
“Backend engineer from Emphasis who modernized legacy, tightly coupled workflow systems into observable, event-driven microservices using Kafka. Led a monolith-to-microservices refactor with shadow traffic, feature flags, canary rollout, dual writes, and reconciliation, and strengthened reliability with idempotent consumers, DLQ/replay, and an outbox pattern to prevent DB/event inconsistency. Strong focus on secure multi-tenant APIs (OIDC/JWT, RBAC/ABAC, Supabase-style RLS) and frontend enablement via OpenAPI and typed client generation.”
Mid-level Backend & Applied ML Engineer specializing in LLM systems and scalable APIs
“Backend engineer who significantly evolved an internal analytics/reporting platform (Python API + Postgres) powering self-service dashboards for product/business teams, focusing on reliability under heavy concurrent load and fast query performance. Demonstrates strong production engineering practices across API design (FastAPI), observability, incremental rollouts with feature flags, and data security using JWT/RBAC plus Postgres row-level security.”
Entry-Level Game Designer & Gameplay Programmer specializing in Unity and Unreal Engine 5
“Game designer with hands-on experience shipping and tuning a branching memory-deletion narrative system in Unity (Echoes of Memory), focused on creating emotional tension through meaningful player choice. Also builds and iterates cooperative level layouts in Unreal Engine 5 with ~1-week idea-to-playtest cycles, collaborating closely with teammates on Blueprint implementation.”