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Bria Marks

Entry-Level Game Designer & Gameplay Programmer specializing in Unity and Unreal Engine 5

Los Angeles, CALead Game Designer1 years experienceEntry-LevelVideo GamesMedia & EntertainmentHospitality
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About

Game designer with hands-on experience shipping and tuning a branching memory-deletion narrative system in Unity (Echoes of Memory), focused on creating emotional tension through meaningful player choice. Also builds and iterates cooperative level layouts in Unreal Engine 5 with ~1-week idea-to-playtest cycles, collaborating closely with teammates on Blueprint implementation.

Experience

Lead Game DesignerUSC Games
Game Designer & Gameplay ProgrammerUSC Games
Game Designer & Gameplay ProgrammerUSC Open Alpha
Student WorkerUSC Transportation
Server / HostessThe Old Spaghetti Factory
Event Staff / Game ManagementUniversity of La Verne
Sales AssociateChamps Sports

Education

University of Southern Californiabachelor, Computer Science Games (2026)
University of La Vernebachelor, Computer Science (2023)

Key Strengths

  • Owned end-to-end design of a branching choice/consequence game mode (rules, objectives, win/lose outcomes)
  • Playtest-driven iteration: clarified stakes and rebalanced branches to improve decision-making and emotional impact
  • Designed narrative-based progression loop focused on replayability without grind (no objectively best ending)
  • UE5 level design iteration with fast loop to playtest (~1 week from idea to first playtest)
  • Strong design documentation practices (rules, states, edge cases, tuning tables) to reduce implementation ambiguity
  • Scope management on small teams: reduced branch count while preserving meaningful trade-offs

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Contact

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Languages

English

Skills

UnityUnreal Engine 5C++C#Greyboxing LevelsArea LayoutsEncounter DesignPlayer GuidancePacing & FlowLevel DesignArea & Level DesignGameplay DesignSystems DesignGameplay ProgrammingMobile Game Development