Entry-Level Game Designer & Gameplay Programmer specializing in Unity and Unreal Engine 5
Los Angeles, CALead Game Designer1 years experienceEntry-LevelVideo GamesMedia & EntertainmentHospitality
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About
Game designer with hands-on experience shipping and tuning a branching memory-deletion narrative system in Unity (Echoes of Memory), focused on creating emotional tension through meaningful player choice. Also builds and iterates cooperative level layouts in Unreal Engine 5 with ~1-week idea-to-playtest cycles, collaborating closely with teammates on Blueprint implementation.
Experience
Lead Game DesignerUSC Games
Game Designer & Gameplay ProgrammerUSC Games
Game Designer & Gameplay ProgrammerUSC Open Alpha
Student WorkerUSC Transportation
Server / HostessThe Old Spaghetti Factory
Event Staff / Game ManagementUniversity of La Verne
Sales AssociateChamps Sports
Education
University of Southern Californiabachelor, Computer Science Games (2026)
University of La Vernebachelor, Computer Science (2023)
Key Strengths
Owned end-to-end design of a branching choice/consequence game mode (rules, objectives, win/lose outcomes)
Playtest-driven iteration: clarified stakes and rebalanced branches to improve decision-making and emotional impact
Designed narrative-based progression loop focused on replayability without grind (no objectively best ending)
UE5 level design iteration with fast loop to playtest (~1 week from idea to first playtest)