Pre-screened and vetted.
Junior Software Developer & QA Engineer specializing in test automation and AI/ML
Junior Backend/Full-Stack Software Engineer specializing in distributed systems
Mid-level AI/ML Engineer specializing in GenAI, RAG, and multi-agent LLM systems
Junior Backend/Systems Engineer specializing in distributed systems and security
Mid-Level Software Engineer specializing in platform reliability and microservices
Mid-level Full-Stack Software Engineer specializing in cloud-native microservices and SPAs
Mid-level XR/3D Visualization Developer specializing in real-time spatial computing
Senior AI/Software Engineer specializing in cloud security and AI-powered applications
Senior Software QA & Data Systems Specialist in nuclear and regulated environments
Principal Software Engineer & Product Leader specializing in distributed systems and agentic platforms
Senior Full-Stack Engineer specializing in SaaS, LegalTech, and Web3
Director-level VR Game Programmer specializing in Unity and QA leadership
“Unity/VR gameplay engineer who has shipped full games and built a robust coin economy + massive gear customization system (over a million combinations) backed by a cloud service. Notably discovered and fixed a severe backend security flaw by adding proper authentication (security key + OAuth2), and has hands-on VR performance optimization experience (OVR Metrics, LOD/mipmaps, imposters) plus multiplayer sports sync design using Photon PUN2.”
Mid-level Game Programmer specializing in Unreal Engine and C++ systems
“Unity/C# game developer who served as CEO and lead developer on the Unity 2D pixel RPG "Rum Runner's Revenge," owning technical direction, modular architecture, and core gameplay systems; the project earned a TIGA award nomination. Also shipped a commercial Unreal Engine title and built an adaptive difficulty system using player performance metrics, leveraging AI tools for rapid prototyping and debugging.”
Junior Robotics & Controls Engineer specializing in SLAM and multi-robot systems
“Robotics software engineer with deep ROS/ROS 2 experience spanning both simulation and real hardware. Led a Master’s thesis building a decentralized multi-robot control stack in ROS 2 (Isaac Sim + Nova Carter), implementing nonlinear MPC (casADI) and RRT* planning with SLAM/3D LiDAR, and tackled tricky frame-convention integration issues. Previously built an autonomous quadruped for first responders (PACRR), integrating LiDAR/RGB-D/IMU sensors and tuning navigation behavior through iterative field testing.”
Mid-level AI Engineer specializing in Generative AI, LLMs, and RAG on AWS
“Built and deployed an LLM-powered clinical decision support and risk monitoring platform for mental health at Valuai.io, emphasizing low-latency, evidence-grounded responses and crisis-safe behavior with clinician escalation. Strong production agent-orchestration background (LangChain/CrewAI) plus rigorous evaluation (clinician-in-the-loop + evaluator agent) and large-scale synthetic testing; also applied multi-agent workflows to document verification and fraud detection during an AI internship at Nixacom.”
Junior AI/ML Software Engineer specializing in LLM agents and RAG systems
“AI/back-end engineer at Canon who helped build and operate an internal production LLM platform that acts as a secure middle layer between users and models, defending against jailbreaks/prompt injection while enabling RAG, memory, and grounded responses over company data. Experienced with LangChain/LangGraph orchestration, vector DB retrieval, and reliability practices (testing, monitoring, adversarial prompts) to run high-throughput, low-latency AI workflows in production.”
Junior AI Integration Engineer specializing in LLM agents and RAG on cloud platforms
“Built and deployed LLM-powered features for a startup organizational management application, focusing on real-world deployment constraints like latency and cost. Implemented RAG with FAISS and improved retrieval quality by switching embedding models (OpenAI/Hugging Face) and fine-tuning embeddings on medical corpora for a medical-report UI feature. Uses LangChain and LangGraph to orchestrate multi-node LLM API workflows and evaluates systems with metrics like latency, cost per request, and error taxonomy.”
Senior Software Engineer specializing in Unity game development and multiplayer systems
“Unity gameplay/game-flow programmer with ~10 years in the games industry who has shipped on Meta Quest 1 & 2. Built a Steam-available multiplayer "Vampire Survivors"-style co-op demo largely solo in a 6-month contract, handling everything from networking and UI to performance optimization (GPU instancing) and Steam publishing.”
Junior Machine Learning & Data Science professional specializing in AI agents and applied ML
“IT Analyst/research background with hands-on experience deploying and hardening a multi-agent AI support/triage system (ticket ingestion + knowledge-base retrieval) with strong emphasis on reliability and observability. Has debugged real production issues spanning backend services and network latency (sync failures/partial writes) and is comfortable in Linux environments; also has academic exposure to robotics simulation and ROS2.”
Senior AI/ML Engineer & Data Scientist specializing in LLMs, RAG, and MLOps
“ML/NLP practitioner who has delivered production systems in regulated domains, including a healthcare compliance pipeline using RAG (GPT-4/Claude) plus TF-IDF retrieval that increased document review throughput 4.5x. Also has hands-on experience improving fraud detection data quality via entity resolution (Levenshtein, Dedupe.py) validated with A/B testing, and building scalable, monitored workflows with Airflow, CI/CD, and AWS SageMaker.”