Pre-screened and vetted.
Mid-Level Game Developer specializing in custom engines and gameplay systems
“Solo Godot developer who shipped a 2D helicopter game on itch.io and is building a feature-rich, multiplayer-capable FPS controller/template for other Godot developers. Has implemented advanced procedural weapon handling plus a modular interactables framework and editor tooling (e.g., one-click material-based bullet decal collision generation) aimed at minimizing level-designer effort.”
Junior Software Engineer specializing in full-stack web and IoT development
“Computer Science student and indie hacker who builds open-source products in public, including a Chrome extension called "Add to ChatGPT" that reached 30+ installs in its first week. Has hands-on experience with full-stack social platform development and AI-integrated side projects, with a strong pattern of self-teaching, rapid shipping, and iterative bug fixing.”
Intern Robotics/Computer Vision Engineer specializing in deep learning and synthetic data
“Robotics software learner building a self-directed recycling robot project in Isaac Sim, integrating ROS2 + Nav2 + SLAM with camera/LiDAR sensing and CV-based object detection. Has prior hands-on ROS2 work creating a YOLO detection node visualized in RViz and has built/optimized simulated line-follower and maze-solver robots in Webots, documenting progress publicly on GitHub and LinkedIn.”
Senior QA Tester specializing in manual and automation testing
Intern Gameplay Programmer and QA Analyst specializing in game development and UX
Intern Full-Stack Software Engineer specializing in AI-powered applications
Junior Full-Stack Developer specializing in FinTech applications
Entry-level Full-Stack Engineer specializing in web, mobile, and UI/UX design
Entry Full-Stack Developer specializing in MERN, Next.js, and AI integrations
“Full-stack TypeScript engineer who has owned features from React UI through Express APIs to MongoDB persistence, with hands-on production support after launch. Stands out for improving reliability and engineering speed through shared types, standardized API contracts, service-layer architecture, and practical database performance fixes like indexing and pagination.”
Mid-level Frontend Developer specializing in Angular and UI/UX
“Frontend developer with hands-on experience building Angular web apps in education and real estate, including a modular school management dashboard (students, staff, settings, accountancy, report cards). Demonstrated ability to ship high-pressure features like class-wide report card generation under a next-day deadline, while also improving UX through design iteration and optimizing performance via image and code tuning.”
Mid-level Full-Stack .NET Developer specializing in Angular web applications
“Early-career/learning-stage candidate focused on LLM systems; has not yet built or deployed production AI applications but is actively learning orchestration (Microsoft Semantic Kernel) and core patterns like RAG, embeddings, and model selection based on business requirements.”
Entry-Level Software Engineering Student specializing in Full-Stack Web Development and ML
“Frontend-focused builder with multiple end-to-end academic product builds (event manager, niche social media app, airline booking site, AI-based obituary generator). Experienced in React/Next.js with an emphasis on scalable component architecture, pragmatic state management/performance, and strong collaboration with design via Figma; has shipped complex user flows like real-time chat, booking/seat selection, auth, and media upload under tight timelines.”
Intern Front-End Software Engineer specializing in React web applications
“Frontend-focused candidate with internship experience at Tetris Corporation building complex browser-based interfaces for government and public safety users. Stands out for improving performance and usability in data-heavy applications through API optimization, pagination, reusable React components, and browser-level rendering analysis.”
Junior Front-End Developer specializing in React web interfaces
“Frontend-focused React/TypeScript candidate with hands-on experience building animation-heavy dashboard and portfolio applications using Tailwind CSS, GSAP, and Three.js. Stands out for strong attention to performance, including diagnosing re-render issues with DevTools, restructuring state flow, and optimizing complex 3D and animated interfaces for lower-end devices.”
Mid-level Unity Game Developer specializing in prototype production and gameplay systems
“Unity game developer in Poland who builds 2D/3D prototypes and has shipped sports-simulator-style projects, including a powerlifter sim enhanced with a life-management/tamagotchi layer that improved retention metrics. Also created an Itch.io multiplayer card game (Fool) using Photon and leverages AI tools to design procedural systems like auto-generated player routes (e.g., in the board-game project Vulvanji).”
Junior Game QA Tester and Gaming Content Creator specializing in gameplay analysis
Entry-level Robotics Engineer specializing in embedded systems and ROS
Mid-level Gameplay Programmer specializing in maintainable gameplay systems
Mid-level Game Developer/Game Designer specializing in Unreal Engine 5 gameplay systems
Junior Software Developer specializing in Angular, blockchain, and web applications