Pre-screened and vetted.
Intern Frontend/UI-UX Software Developer specializing in React and JavaScript
Mid-level Software QA Engineer specializing in web, mobile, and API testing
Junior Python Developer specializing in computer vision and deep learning
Mid-level Data Analyst specializing in Power BI, SQL Server, and utility regulatory analytics
“Co-founder and technical lead of Tech-net, a swipe-to-connect social networking platform aimed at students and early builders in Web3. Strongest in frontend, wallet integration, onboarding UX, and product iteration driven by surveys and user feedback, with experience collaborating closely on API-backed profile, auth, and matching flows.”
Junior Web Developer specializing in React and full-stack JavaScript
“Frontend engineer focused on scalable React + TypeScript architecture and design-system style reusability, with demonstrated refactoring impact in legacy codebases. Delivered a high-visibility, filterable “Project Showcase” feature in 3 weeks (CMS-integrated, responsive, CI/unit-tested) and has implemented real-time UI updates via WebSockets for chat profile presence.”
“Game developer with hands-on Unreal Engine 5 Blueprint experience (Epic Games Professional Certification) who built five distinct game modes in a single project, implementing AI, UI, weapons, crafting, and quest systems. Also contributed to a VR cooking game (Ventanita) focused on UI and VR bug-fixing, and is building a platformer (Hangover Hero) where they owned the story-mode boss system and balanced difficulty through iterative playtesting.”
Junior Game Programmer & 3D Animator specializing in Unity/Unreal
“Unity developer who built and shipped a full top-down action-adventure game ("Hantu") largely solo, featuring intelligent enemy AI plus a complex mission/dialogue system tightly integrated with save/load and a mission-dependent day-night cycle. Also developed a Unity-based packing bot using a Tetris-like stacking approach, and has experience delivering Unity builds for Meta Quest.”
Entry-Level Gameplay Engineer specializing in Unreal Engine C++ and AI systems
“Aspiring game QA tester with volunteer testing experience at Ubisoft, where they reported bugs, provided feedback on likely root causes (e.g., animation-related NPC glitches), and helped the team diagnose issues. Also has experience building small video games, which they leverage to think about how problems might be fixed.”
Junior Software Engineer specializing in C++, web tools, and cybersecurity projects
“Early-career full-stack web developer building practical React/Node.js projects to create real-world experience before formal industry roles. Stands out for proactively turning ambiguous stakeholder ideas into customer-facing website demos and full-stack app concepts, with strong emphasis on usability, accessibility, and clear frontend-backend architecture.”
“Built and shipped a production-grade RAG-powered news summarization and Q&A product, tackling real-world issues like retrieval drift, hallucinations, latency, and autoscaling deployment (Docker + FastAPI + Streamlit Cloud). Experienced in end-to-end ML/LLM workflow automation using Airflow, Kubeflow Pipelines, and MLflow, and has demonstrated business impact (40% inference precision improvement) through close collaboration with non-technical stakeholders at Evoastra Ventures.”
Entry-Level VR Developer specializing in Unreal Engine and immersive simulations
“VR/XR developer with hands-on experience building and shipping Meta Quest projects in both Unity and Unreal. Built a college virtual campus VR experience largely independently, owning environment/scene setup, navigation and interactions, plus standalone VR optimization (assets, lighting, scene complexity) to maintain performance.”
Intern Software Developer specializing in full-stack web development
“Full-stack TypeScript engineer with hands-on experience building task/project management features and owning production systems end to end. Stands out for practical production problem-solving across PostgreSQL optimization, authentication reliability, CI/CD improvements, and modular architecture in both task management and e-commerce applications.”
Entry Technical Designer specializing in Unreal Engine gameplay systems
“UE5 gameplay/Blueprint-focused developer building a modular player interaction/control system between a protagonist and companion. Emphasizes shippable quality through deterministic validation, edge-case resilience (spam, flicker, destroyed targets), event-driven UI, and animation-montage-driven interaction windows; has also optimized the system for scalability by centralizing validation and reducing redundant Blueprint work. Seeking first professional AAA role with $70k–$80k base expectation.”
Entry-level Full-Stack Software Engineer specializing in web and real-time applications
“Frontend-focused developer who built Brick-Verse, a React/TypeScript CRUD app combining Spring Boot, Spring Security, JWT auth, PostgreSQL, and the Rebrickable API. Stands out for handling multi-source data flow, protected user features like favorites, and practical React performance and responsive CSS challenges in a production-style project.”
Entry Research Associate specializing in evaluation and survey research
“Salesforce-focused candidate with hands-on experience improving opportunity pipeline governance, reporting accuracy, and sales workflow usability in Sales Cloud. They demonstrate practical platform depth across validation rules, flows, LWC, Aura, Apex, and Salesforce security, with a clear modernization mindset toward scalable and maintainable solutions.”