Pre-screened and vetted.
Mid-level Full-Stack Developer specializing in cloud-native web apps and microservices
Mid-level Software QA Engineer specializing in web, API, and test automation
Senior Games QA Engineer (SDET) specializing in Unreal Engine automation and console certification
Senior Full-Stack Developer specializing in Python/Django and cloud-native web apps
Senior Unity Developer specializing in AR/VR and simulation
“Unity developer with VR training simulator experience who improved engagement by fixing a core laser-tracking interaction issue (stability/jitter/response time) based on user and instructor feedback. Has implemented real-time multiplayer features in Unity using Photon Fusion (sync, spawning, replication) and addressed latency/desync with authority management plus prediction/interpolation, while emphasizing scalable practices for large codebases and rapid cross-functional iteration.”
Entry-Level Games Programmer specializing in Unreal Engine and C++
“Early-career/graduate game developer with hands-on Unity exposure through game jams and coursework (including an AI-related project) and prior experience with Unreal Engine. Has worked in a structured team of ~8 with a producer assigning tasks, and is comfortable picking up additional responsibilities to keep delivery on track.”
Mid-level Front-End Developer specializing in React and TypeScript
“Frontend engineer who has led end-to-end builds of complex React + TypeScript workflow editors (multi-step scenario builder with nodes/connections/conditions) with strong quality practices (CI/CD, unit tests, schema validation, logging, feature flags). Also delivered an AR flower-placement feature during an internship at Ecomspiders, rebuilding the experience with Three.js, live camera preview, and surface placement tested across devices and lighting conditions.”
Junior Computer Science student specializing in robotics, ML, and quantum computing research
“Hands-on engineer who has taken an LSTM Bitcoin forecasting model from notebook to a production-grade, monitored API (Docker/Gunicorn/Nginx, Prometheus/Grafana, blue-green rollback) delivering 99.9% availability and ~110–120ms p95 latency. Also built an RFID self-checkout prototype spanning Raspberry Pi + firmware + networking, using deep instrumentation to eliminate double-charges/timeouts (<0.1%) and reduce checkout time ~20% through idempotency, debounce logic, and hardware fixes.”
Mid-level Full-Stack & Cloud Engineer specializing in backend, AWS infrastructure, and DevOps
“IBM Power/AIX engineer who has owned a large production estate (20+ Power9/Power10 frames and 400+ LPARs) with vHMC and dual-VIOS HA. Has hands-on incident recovery experience (NPIV/RMC issues, LPM restores) and PowerHA failovers, plus modern DevOps exposure using Terraform on AWS and CI/CD with GitHub Actions/Jenkins (including deploying AI/RAG and vision workloads).”
Junior Robotics Engineer specializing in industrial automation and 3D perception
“Robotics software engineer at Quant Robotics focused on perception for automated welding/assembly cells, working with LMI Co-Cutter 3D sensors and point-cloud registration. Previously implemented ROS 2 Humble navigation on a Clearpath Jackal by rewriting the NAV2 local controller with a constrained NMPC approach, optimizing for low-latency behavior via C++ and GPU offload. Hands-on with industrial ABB robots (IRB 6700/2600), multi-frame calibration, simulation in Gazebo/RViz, and Docker-based deployment/testing workflows.”
Senior Game Developer specializing in Unity multiplayer and AR/VR experiences
“Unity/VR gameplay engineer who built a hybrid physics-based interaction system for a VR cooking game (Mars Kitchen), focusing on responsive, immersion-preserving object handling. Also worked on two web3 multiplayer games (Acryptia 2D card game, Polyverse 3D horde shooter) using server-authoritative architecture with client-side prediction and server reconciliation, and leverages AI tools to optimize shaders (notably liquids).”
Senior Mobile & Full-Stack Developer specializing in cross-platform apps and AWS
“Frontend/mobile engineer with iOS and React/TypeScript experience who built an app (Tokidos) from proof-of-concept to production at Neuronic Works Inc. Focuses on scalable architecture (MVC/MVVM, feature-based modular structure), performance improvements (React Query, render optimization), and fast, low-risk delivery using QA scenarios and feature-flagged rollouts across web and mobile.”
Junior AI Platform Engineer specializing in ML and cybersecurity
“Cybersecurity-focused candidate whose master’s thesis performed an empirical, systematic study of memory and disk forensics behavior across Windows and Linux under Trojan and ransomware conditions. Has experience optimizing and debugging large, real-time data-processing pipelines (e.g., memory dumps/logs) and using Docker for forensic analysis workflows; no robotics/ROS experience to date.”
Junior Full-Stack Software Engineer specializing in AI-powered SaaS
“Full-stack engineer from an early-stage AI SaaS startup who owned and shipped a production AI-powered PDF document chat and sharing feature end-to-end (React/TS + Node + Postgres on AWS). Demonstrates strong product thinking through layered success metrics and tight feedback loops, plus hands-on reliability/observability work (CloudWatch, structured logging, alarms) and robust ingestion pipeline patterns (idempotency, retries, reconciliation).”
Mid-level QA Automation Engineer specializing in Playwright and cross-browser E2E testing
“QA automation engineer with strong end-to-end ownership of UI automation for financial transaction workflows, using Selenium/Playwright/Cypress and CI/CD gating. Improved suite robustness via UI-API validations, negative testing, and flake reduction (intercepts + data-testid), catching critical backend calculation issues before production and cutting regression runtime by 40%.”
Intern Full-Stack Engineer specializing in AI-powered SaaS products
“Solo builder of OGym, shipping production AI features for gyms that turn member behavior/health data (workouts, attendance, nutrition, payments, device metrics) into prioritized, actionable owner and member insights. Designed and implemented FastAPI backends, PostgreSQL-based RAG workflows, guardrails (RBAC/validation/rate limiting), and real-user evaluation loops, with a strong focus on latency/cost optimization and reliable data pipelines.”
Junior Software Engineer specializing in backend, cloud, and data pipelines
“Software engineer with demonstrated production performance wins (37% latency reduction) through SQL optimization, backend API redesign, and disciplined rollout practices (staging, feature flags). Experienced debugging distributed pipeline issues across infrastructure layers (memory pressure and network timeouts) and building AWS-based systems (Lambda + RDS) to handle request spikes, including work on a business-focused chatbot.”
Junior Software Engineer specializing in Python, SQL, and technical support
“Frontend-focused early-career developer who led a student club web app from stakeholder discovery and Figma UX/UI through a scalable React + TypeScript build, emphasizing accessibility, reusable components, and tight API alignment with backend. Also has freelance experience translating non-technical client needs into polished sites (including Wix) and has refactored/optimized an existing codebase for maintainability and performance.”