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Vetted Figma Professionals

Pre-screened and vetted.

HM

Harsh Modi

Screened

Junior Full-Stack Software Engineer specializing in Node.js microservices and React

New York City, NY2y exp
ShoptakiPace University

Backend engineer who has shipped both high-throughput real-time systems and production LLM/RAG features. Built a database-free, local-first messaging service (Node/Express/Socket.IO) achieving ~1,500 msgs/sec at <25ms p95, and implemented a Go-based RAG recommendation pipeline with strict JSON/schema validation, catalog grounding, fallbacks, and eval loops that cut hallucinations to ~1–2% while reducing LLM costs ~60%.

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HB

Junior Software Developer specializing in backend microservices and DevOps

Mississauga, Canada2y exp
Bell MobilityBrock University

Built and operated a real-time student event/party discovery platform with map-based search, RSVP, and authentication using React/TypeScript, Node.js, and Firebase Firestore. Demonstrates strong backend correctness under concurrency (transactions, idempotency, retries/backoff) and solid API product thinking (versioning, Swagger docs, structured errors, cursor pagination), including custom geospatial querying via Haversine filtering.

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AV

Mid-level UX/Product Designer specializing in XR, IoT dashboards, and interactive prototyping

Remote, USA5y exp
WinWinLabsUC Riverside

UI/UX designer with engineering fluency who has built complex AR spatial experiences for manufacturing metrology at Hexagon—designing guided 3D measurement/validation workflows overlaid on real-world parts and backed by cloud data. Also shipped an IoT monitoring dashboard at WinWinLabs, leveraging research with 20+ users and component-based design systems, and prototypes in Unity/web to validate usability with measurable performance metrics.

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AT

Abdul Tanimu

Screened

Senior Full-Stack Software Engineer specializing in cloud-native web applications

Houston, TX7y exp
TechwaveUniversity of North Texas

Backend/data engineer who built a production booking platform on FastAPI microservices (Postgres/Redis/gRPC) and delivered AWS infrastructure spanning Lambda, ECS, SQS, and Glue-to-Redshift analytics. Demonstrated measurable SQL optimization (10 minutes to <40 seconds) and strong operational ownership through monitoring, incident response, and schema-evolution hardening.

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AD

Ashank Dsouza

Screened

Senior Full-Stack Software Engineer specializing in cloud-native web platforms

Bengaluru, KA4y exp
TecnotreeArizona State University

Engineer with startup experience who emphasizes disciplined Agile execution (requirements analysis, Jira tasking, sprint planning) and production readiness (testing/QA/PR review). Uses profiling/logging for high-observability debugging and prioritizes incidents by impact. Has demoed engineering processes and worked directly with a client (Canadian music service) to position product capabilities and future extensions to drive adoption.

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BP

Senior Unity/XR Developer specializing in AR/VR and AWS-backed real-time experiences

London, UK10y exp
Eugene’s ARUniversity of East Anglia

Unity XR developer who has shipped multiple Meta Quest apps, including an NHS medical training VR simulation where realistic, consultant-validated interaction mechanics and highly configurable systems were critical. Also built and shipped a solo indie AR product ("Eugene's AR Wiki") end-to-end, supporting a wide range of iOS/Android devices and incorporating analytics, interactive content, and engagement features like word games and face filters.

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UA

Utkarsh Aman

Screened

Senior Frontend Engineer specializing in scalable consumer apps and micro frontends

San Francisco, California7y exp
Invisible AIConestoga College

Frontend engineer focused on React/TypeScript dashboards for manufacturing-cycle analytics (downtime/wait time/cycle time). Has hands-on experience building reusable charting components (JSON-to-graph) with React ECharts, scaling data flows with Redux/RTK Query, and refactoring monolithic UI code into modular components while shipping on a ~3-week release cadence.

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SK

Mid-level .NET Backend Developer specializing in secure APIs and enterprise integrations

Boston, MA5y exp
Transform LabsJawaharlal Nehru Technological University, Hyderabad

Built and owned UPS tracking/reporting and operations workflow dashboards, delivering customer-facing APIs and real-time React/TypeScript UIs backed by .NET Core. Experienced in high-volume microservices using IBM MQ/Azure Service Bus with strong reliability patterns (idempotency, retries, DLQ) and Azure-based observability, plus performance tuning across frontend and SQL-backed services.

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BP

Bhoomi Parikh

Screened

Junior Product Manager specializing in AI-enabled analytics products

Mountain View, CA2y exp
KantarUniversity of Texas at Dallas

Product/full-stack engineer with analytics-dashboard experience at Kantar, owning features end-to-end from React/Next.js UI through Postgres data modeling and query optimization. Built a multidimensional filters/tags module that cut analyst discovery time by ~60% and also implemented durable backend workflows for bulk report generation with retries and idempotency, validated via EXPLAIN ANALYZE and production monitoring.

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MD

Junior XR/Game Developer specializing in cultural heritage and virtual museum experiences

Orsay, France1y exp
Scuola Superiore Sant’AnnaUniversité Paris-Saclay

XR/AR Unity developer who has overseen ~4 XR projects including shipping on Meta Quest, a HoloLens mixed-reality archaeology experience, and a collaborative 3D model exploration POC. Strong track record of aggressive performance optimization (custom shaders, profiling, draw-call reduction) and user-testing with domain experts; also experimented with ONNX-based procedural content generation and built a solo AR Tower of Hanoi game using AR Foundation (with a WebXR extension).

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JP

Janki Patel

Screened

Mid-level XR Developer specializing in real-time WebXR/Unreal/Unity systems

Mesa, AZ5y exp
Arizona State UniversityArizona State University

UE5 Blueprint-focused gameplay/system designer who shipped an XR interactive experience (“Echoes of the Moon”), owning interaction logic, progression triggers, state management, and animation syncing through ship. Emphasizes modular component-based architecture with interfaces and data-table-driven tuning, plus strong profiling/optimization skills (refactoring Tick-heavy systems to event-driven) validated through 20–30 user playtests and mobile XR (Android) frame-budget constraints.

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DT

Mid-level Full-Stack Engineer specializing in cloud-native web apps

Rancho Cucamonga, CA5y exp
MicroNOCCalifornia State University, San Bernardino

Full-stack engineer in an early-stage startup who built an EV charger monitoring and payments dashboard from scratch, owning UI/UX (Figma), React frontend, Node/Postgres APIs, and production deployment/ops (Firebase + AWS). Demonstrated measurable impact (40% fewer reconciliation errors) and strong reliability chops through multi-source energy/payment ingestion, idempotent pipelines, and CloudWatch-driven incident resolution.

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MA

Mid-level UX Designer specializing in accessible design systems and rapid prototyping

Boston, MA3y exp
Northeastern UniversityNortheastern University

UX designer (3 years) with a UI engineering background who has built an end-to-end accessible STEM learning experience for blind/visually impaired students, including a MathML-to-MathSpeak parsing solution and multimodal feedback (screen reader, braille keyboard, haptics). Also simplified an AI-driven scoring/onboarding workflow at Founderway.ai using progressive disclosure and iterative usability testing tied to measurable improvements.

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SK

Shri Krishna

Screened

Mid-level Full-Stack Developer specializing in modern web apps and DevOps

Chicago, Illinois5y exp
MediaoceanUniversity of Illinois Chicago

Product-focused full-stack engineer (70% application-layer) who has shipped multi-tenant RBAC for a formerly single-tenant platform, cutting infrastructure costs by 50%. Built high-impact customer-facing features including analytics dashboards (40% retention lift) and a React/TypeScript scheduling grid that reduced navigation time by 60% and setup time by 80%, with solid AWS operations and Postgres performance tuning experience.

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AK

Aman Kapoor

Screened

Mid-level UI/Game Developer specializing in cross-platform game UI systems

New York, NY7y exp
New York UniversityNYU

UE5 gameplay scripter who built a player-facing skill tree for a third-person shooter end-to-end (icons in Illustrator, UI animations, Blueprint behaviors, HLSL shader effects) and migrated the system from Data Assets to Data Tables to improve maintainability and designer-friendly balancing. Also implemented modular weapon logic via base classes, playtest-driven tuning, and refactored broken UI flows into a centralized UI manager with QA-focused debug unlock flags.

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DA

Danish Asim

Screened

Mid-Level Full-Stack Engineer specializing in cloud-native e-commerce and AI/ML systems

Dearborn, MI3y exp
University of MichiganUniversity of Maryland, College Park

Full-stack engineer with strong ownership in fast-moving environments: designed and shipped a pre-order/campaign inventory system (NestJS + Strapi + Datadog) that freed 34% warehouse space and reduced stock risk to ~5.7%. Also built rapid, high-impact logistics features (Spot Sales) that drove last-mile cost to ~0 in ~40 days, and has hands-on AWS/Terraform/CI-CD experience including deploying a global RAG system with Pinecone, Datadog, and PagerDuty.

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AD

Arjun Dev

Screened

Senior Game Designer specializing in F2P mobile systems, live ops, and game economy

Bangalore, India10y exp
PlaySimple GamesNational Institute of Design

Game economy/product designer with hands-on experience tuning F2P word/puzzle games (Crossword Jam, Word Trip). Introduced internal currencies and wallet-based reward personalization to control coin inflation and protect IAP/rewarded ads performance, backed by Google Sheets modeling, cohort analysis, and competitor benchmarking (Royal Match, Wordscapes). Based in Santa Clara, CA and prefers remote work with occasional travel.

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NM

Neha More

Screened

Junior Digital Marketing Strategist specializing in growth marketing and conversion optimization

Irvine, CA2y exp
ROXON INC.UC Riverside

Growth-creative lead focused on scaling paid acquisition profitably across Meta and Google (Search/PMax), with a rigorous testing approach that isolates creative impact and uses ROAS/CPA decision rules tied to breakeven thresholds. Strong in translating performance signals (drop-off, hook effectiveness, audience shifts) into concrete edit lists and modular UGC/influencer-driven creative systems for rapid iteration across Meta, TikTok, and YouTube.

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YS

Yuyin Sun

Screened

Mid-level Product Designer specializing in AI agent UX and B2B SaaS platforms

Burlingame, CA5y exp
FelixSphereUniversity of Virginia

Product designer at Felixphere working on a pivot from a SaaS marketplace to a SaaS management platform, designing end-to-end SaaS integrations and an AI concierge/agent experience. Drove a strategic shift from complex custom connectors to standardized connectors through user research and prototyping, aligning executives and reducing development effort; also shipped user-informed features like a contract/payment calendar to reduce operational friction for customers.

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CB

Conor Byrne

Screened

Mid-level Unity/Game Developer specializing in procedural generation, networking, and VR

5y exp
East Coast InteractiveTechnological University Dublin

Unity/Meta Quest VR developer who helped ship a pharmaceutical lab-training simulator, owning key interaction systems (liquid transfer, pipette behavior) and building custom editor tooling to accelerate objective testing. Also built a solo early-lifeform simulation featuring procedural soft-body mesh generation and physics-driven animation, demonstrating strong systems/physics programming depth.

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JP

Jignesh Patel

Screened

Senior Unity Developer specializing in VR/AR and mobile games

Manchester, UK9y exp
MyelinzKingston University

Unity VR developer with multiple shipped Meta Quest titles, including early hand-tracking projects where they stabilized an unstable SDK by inspecting source code and adapting their codebase. Built a largely solo Harry Potter-inspired VR game (Spell Bind) featuring voice-command spellcasting via Oculus Voice SDK plus hand-tracked wand interaction, which won the People's Choice Award at Gamebridge 2023.

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EM

Mid-level Full-Stack Developer specializing in React and RESTful APIs

Gatineau, Canada4y exp
Cognilore Inc.University of Ottawa

Frontend React/TypeScript engineer who built a text-to-speech feature from scratch end-to-end, including frontend-backend communication and testing. Experienced improving existing React codebases through refactoring into reusable components, custom hooks, and performance optimizations, and collaborates closely with product/design using Figma, design systems, and early previews via staging/Storybook.

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MA

Mid-Level Front-End Developer specializing in enterprise design systems

Toronto, ON6y exp
Bentley SystemsUniversity of Alabama

Frontend engineer who led Bentley’s flagship design system from a greenfield codebase to adoption across every major Bentley product, emphasizing maintainability and high UX polish. Built complex React+TypeScript interfaces like a Figma/Photoshop-style layers tree, applying advanced performance techniques (skeleton-first loading, transitions, memoization, deferred rendering) and iterative feature-flagged rollouts driven by user feedback.

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