Pre-screened and vetted.
Junior Full-Stack Software Engineer specializing in Node.js microservices and React
“Backend engineer who has shipped both high-throughput real-time systems and production LLM/RAG features. Built a database-free, local-first messaging service (Node/Express/Socket.IO) achieving ~1,500 msgs/sec at <25ms p95, and implemented a Go-based RAG recommendation pipeline with strict JSON/schema validation, catalog grounding, fallbacks, and eval loops that cut hallucinations to ~1–2% while reducing LLM costs ~60%.”
Junior Software Developer specializing in backend microservices and DevOps
“Built and operated a real-time student event/party discovery platform with map-based search, RSVP, and authentication using React/TypeScript, Node.js, and Firebase Firestore. Demonstrates strong backend correctness under concurrency (transactions, idempotency, retries/backoff) and solid API product thinking (versioning, Swagger docs, structured errors, cursor pagination), including custom geospatial querying via Haversine filtering.”
Mid-level UX/Product Designer specializing in XR, IoT dashboards, and interactive prototyping
“UI/UX designer with engineering fluency who has built complex AR spatial experiences for manufacturing metrology at Hexagon—designing guided 3D measurement/validation workflows overlaid on real-world parts and backed by cloud data. Also shipped an IoT monitoring dashboard at WinWinLabs, leveraging research with 20+ users and component-based design systems, and prototypes in Unity/web to validate usability with measurable performance metrics.”
Senior Full-Stack Software Engineer specializing in cloud-native web applications
“Backend/data engineer who built a production booking platform on FastAPI microservices (Postgres/Redis/gRPC) and delivered AWS infrastructure spanning Lambda, ECS, SQS, and Glue-to-Redshift analytics. Demonstrated measurable SQL optimization (10 minutes to <40 seconds) and strong operational ownership through monitoring, incident response, and schema-evolution hardening.”
Senior Full-Stack Software Engineer specializing in cloud-native web platforms
“Engineer with startup experience who emphasizes disciplined Agile execution (requirements analysis, Jira tasking, sprint planning) and production readiness (testing/QA/PR review). Uses profiling/logging for high-observability debugging and prioritizes incidents by impact. Has demoed engineering processes and worked directly with a client (Canadian music service) to position product capabilities and future extensions to drive adoption.”
Senior Unity/XR Developer specializing in AR/VR and AWS-backed real-time experiences
“Unity XR developer who has shipped multiple Meta Quest apps, including an NHS medical training VR simulation where realistic, consultant-validated interaction mechanics and highly configurable systems were critical. Also built and shipped a solo indie AR product ("Eugene's AR Wiki") end-to-end, supporting a wide range of iOS/Android devices and incorporating analytics, interactive content, and engagement features like word games and face filters.”
Senior Frontend Engineer specializing in scalable consumer apps and micro frontends
“Frontend engineer focused on React/TypeScript dashboards for manufacturing-cycle analytics (downtime/wait time/cycle time). Has hands-on experience building reusable charting components (JSON-to-graph) with React ECharts, scaling data flows with Redux/RTK Query, and refactoring monolithic UI code into modular components while shipping on a ~3-week release cadence.”
Mid-level .NET Backend Developer specializing in secure APIs and enterprise integrations
“Built and owned UPS tracking/reporting and operations workflow dashboards, delivering customer-facing APIs and real-time React/TypeScript UIs backed by .NET Core. Experienced in high-volume microservices using IBM MQ/Azure Service Bus with strong reliability patterns (idempotency, retries, DLQ) and Azure-based observability, plus performance tuning across frontend and SQL-backed services.”
Junior Product Manager specializing in AI-enabled analytics products
“Product/full-stack engineer with analytics-dashboard experience at Kantar, owning features end-to-end from React/Next.js UI through Postgres data modeling and query optimization. Built a multidimensional filters/tags module that cut analyst discovery time by ~60% and also implemented durable backend workflows for bulk report generation with retries and idempotency, validated via EXPLAIN ANALYZE and production monitoring.”
Junior XR/Game Developer specializing in cultural heritage and virtual museum experiences
“XR/AR Unity developer who has overseen ~4 XR projects including shipping on Meta Quest, a HoloLens mixed-reality archaeology experience, and a collaborative 3D model exploration POC. Strong track record of aggressive performance optimization (custom shaders, profiling, draw-call reduction) and user-testing with domain experts; also experimented with ONNX-based procedural content generation and built a solo AR Tower of Hanoi game using AR Foundation (with a WebXR extension).”
Mid-level XR Developer specializing in real-time WebXR/Unreal/Unity systems
“UE5 Blueprint-focused gameplay/system designer who shipped an XR interactive experience (“Echoes of the Moon”), owning interaction logic, progression triggers, state management, and animation syncing through ship. Emphasizes modular component-based architecture with interfaces and data-table-driven tuning, plus strong profiling/optimization skills (refactoring Tick-heavy systems to event-driven) validated through 20–30 user playtests and mobile XR (Android) frame-budget constraints.”
Mid-level Full-Stack Engineer specializing in cloud-native web apps
“Full-stack engineer in an early-stage startup who built an EV charger monitoring and payments dashboard from scratch, owning UI/UX (Figma), React frontend, Node/Postgres APIs, and production deployment/ops (Firebase + AWS). Demonstrated measurable impact (40% fewer reconciliation errors) and strong reliability chops through multi-source energy/payment ingestion, idempotent pipelines, and CloudWatch-driven incident resolution.”
Mid-level UX Designer specializing in accessible design systems and rapid prototyping
“UX designer (3 years) with a UI engineering background who has built an end-to-end accessible STEM learning experience for blind/visually impaired students, including a MathML-to-MathSpeak parsing solution and multimodal feedback (screen reader, braille keyboard, haptics). Also simplified an AI-driven scoring/onboarding workflow at Founderway.ai using progressive disclosure and iterative usability testing tied to measurable improvements.”
Mid-level Full-Stack Developer specializing in modern web apps and DevOps
“Product-focused full-stack engineer (70% application-layer) who has shipped multi-tenant RBAC for a formerly single-tenant platform, cutting infrastructure costs by 50%. Built high-impact customer-facing features including analytics dashboards (40% retention lift) and a React/TypeScript scheduling grid that reduced navigation time by 60% and setup time by 80%, with solid AWS operations and Postgres performance tuning experience.”
Mid-level UI/Game Developer specializing in cross-platform game UI systems
“UE5 gameplay scripter who built a player-facing skill tree for a third-person shooter end-to-end (icons in Illustrator, UI animations, Blueprint behaviors, HLSL shader effects) and migrated the system from Data Assets to Data Tables to improve maintainability and designer-friendly balancing. Also implemented modular weapon logic via base classes, playtest-driven tuning, and refactored broken UI flows into a centralized UI manager with QA-focused debug unlock flags.”
Mid-Level Full-Stack Engineer specializing in cloud-native e-commerce and AI/ML systems
“Full-stack engineer with strong ownership in fast-moving environments: designed and shipped a pre-order/campaign inventory system (NestJS + Strapi + Datadog) that freed 34% warehouse space and reduced stock risk to ~5.7%. Also built rapid, high-impact logistics features (Spot Sales) that drove last-mile cost to ~0 in ~40 days, and has hands-on AWS/Terraform/CI-CD experience including deploying a global RAG system with Pinecone, Datadog, and PagerDuty.”
Senior Game Designer specializing in F2P mobile systems, live ops, and game economy
“Game economy/product designer with hands-on experience tuning F2P word/puzzle games (Crossword Jam, Word Trip). Introduced internal currencies and wallet-based reward personalization to control coin inflation and protect IAP/rewarded ads performance, backed by Google Sheets modeling, cohort analysis, and competitor benchmarking (Royal Match, Wordscapes). Based in Santa Clara, CA and prefers remote work with occasional travel.”
Junior Digital Marketing Strategist specializing in growth marketing and conversion optimization
“Growth-creative lead focused on scaling paid acquisition profitably across Meta and Google (Search/PMax), with a rigorous testing approach that isolates creative impact and uses ROAS/CPA decision rules tied to breakeven thresholds. Strong in translating performance signals (drop-off, hook effectiveness, audience shifts) into concrete edit lists and modular UGC/influencer-driven creative systems for rapid iteration across Meta, TikTok, and YouTube.”
Mid-level Product Designer specializing in AI agent UX and B2B SaaS platforms
“Product designer at Felixphere working on a pivot from a SaaS marketplace to a SaaS management platform, designing end-to-end SaaS integrations and an AI concierge/agent experience. Drove a strategic shift from complex custom connectors to standardized connectors through user research and prototyping, aligning executives and reducing development effort; also shipped user-informed features like a contract/payment calendar to reduce operational friction for customers.”
Mid-level Unity/Game Developer specializing in procedural generation, networking, and VR
“Unity/Meta Quest VR developer who helped ship a pharmaceutical lab-training simulator, owning key interaction systems (liquid transfer, pipette behavior) and building custom editor tooling to accelerate objective testing. Also built a solo early-lifeform simulation featuring procedural soft-body mesh generation and physics-driven animation, demonstrating strong systems/physics programming depth.”
Senior Unity Developer specializing in VR/AR and mobile games
“Unity VR developer with multiple shipped Meta Quest titles, including early hand-tracking projects where they stabilized an unstable SDK by inspecting source code and adapting their codebase. Built a largely solo Harry Potter-inspired VR game (Spell Bind) featuring voice-command spellcasting via Oculus Voice SDK plus hand-tracked wand interaction, which won the People's Choice Award at Gamebridge 2023.”
Mid-level Full-Stack Developer specializing in React and RESTful APIs
“Frontend React/TypeScript engineer who built a text-to-speech feature from scratch end-to-end, including frontend-backend communication and testing. Experienced improving existing React codebases through refactoring into reusable components, custom hooks, and performance optimizations, and collaborates closely with product/design using Figma, design systems, and early previews via staging/Storybook.”
Mid-Level Front-End Developer specializing in enterprise design systems
“Frontend engineer who led Bentley’s flagship design system from a greenfield codebase to adoption across every major Bentley product, emphasizing maintainability and high UX polish. Built complex React+TypeScript interfaces like a Figma/Photoshop-style layers tree, applying advanced performance techniques (skeleton-first loading, transitions, memoization, deferred rendering) and iterative feature-flagged rollouts driven by user feedback.”