Pre-screened and vetted.
Mid-Level Frontend/Full-Stack Developer specializing in Nuxt.js and e-commerce systems
“Frontend engineer who has led end-to-end builds (including an SSR Vue 3 app) and delivered complex React + TypeScript internal dashboards for a fintech (Sycamore). Demonstrated strong architecture and performance chops, including refactoring a large internal tool with lazy loading and route-based code splitting to improve load speed by 64%, and operating within a robust CI/CD + QA pipeline.”
Senior Frontend Lead specializing in ed-tech platforms and gamified learning
“Frontend lead with ~6 years building edtech platforms (LMS + CMS) using Svelte and React/TypeScript. Manages a 6–7 person team and owns architecture, CI/CD, and production quality practices (error boundaries, crash/downtime alerting). Has hands-on experience improving performance at scale via micro-frontends, lazy loading/code splitting, and virtualization/pagination for heavy UI screens (e.g., Bonzo game platform).”
Junior Frontend Engineer specializing in React, Next.js, and TypeScript
“Frontend lead on a SaaS platform who migrated the product from React/JavaScript to Next.js/TypeScript, improving Web Vitals (including LCP), SEO, and navigation performance. Strong focus on quality and scalability via automated testing and SonarQube quality gates, plus reusable component architecture (e.g., a shared table used across ~20 pages). Built complex analytics dashboards and an AI workflow drag-and-drop canvas UI using React Flow with iterative stakeholder-driven delivery.”
Senior Gameplay Programmer specializing in Unity, Unreal, and multiplayer systems
“Unity/C# gameplay engineer with strong systems-level experience shipping and optimizing a mobile 6v6 FPS, including custom pooling, input, networking, and anti-cheat architecture. Stands out for combining deep performance engineering with practical AI-assisted development workflows that helped deliver a prototype in one week, plus end-to-end ownership of a separate web app built for a doctor under a tight deadline.”
Director-level Unity Engineer specializing in multiplayer, WebGL/WebGPU, and XR
“Lead Unity engineer who shipped a Meta Quest VR free-to-play poker title, tackling hand-tracking controls, physics-driven chip interactions, and large-room multiplayer with anti-cheat needs. Also independently built a mobile real-time multiplayer racing game through beta, including backend, progression, on-demand track delivery, and a custom car physics engine.”
Junior Full-Stack Software Engineer specializing in web apps, automation, and cloud systems
“Engineer with hands-on experience owning end-to-end industrial automation deployments and real-time data systems. Most notably led a multi-million dollar warehouse automation implementation that reduced manual intervention by 25%, while also building streaming text analytics pipelines and strengthening production reliability through robust observability and pipeline controls.”
“Game VFX artist with shipped effects for major entertainment racing and platformer titles (Nickelodeon, Dreamworks, Hot Wheels, Disney) across mobile/web and multi-platform releases. Describes a full production workflow from GDD-driven planning and Photoshop concepts through Unity/Unreal shader + particle setup, code implementation, and testing, with a strong focus on real-time optimization (including Switch constraints) and AI-assisted concept/texture workflows.”
Senior Front-End & UI/UX Developer specializing in React, Angular, and responsive web apps
“Frontend-focused engineer with full-stack capability (Node/Express + MongoDB/MySQL) who emphasizes scalable quality practices: PR-driven reviews, CI quality gates, and a full testing pyramid (Jest/Vitest, React Testing Library, Cypress/Playwright). Built complex React + TypeScript role-based dashboards/workflows using reusable component architecture and layered state management (React Query/SWR, Context for auth/roles), with strong performance and UX polish (Lighthouse, lazy loading, accessibility, responsive design).”
Mid-level Front-End & Mobile Engineer specializing in TypeScript, Angular, React, and Flutter
“Frontend engineer who led Curion’s end-to-end UI architecture for a real-time meetings/elections product, emphasizing scalability, testing, and CI/CD. Has built complex React+TypeScript dashboards (Redux) and improved a Flutter codebase with DDD and dependency injection, enabling smoother third-party swaps like Zoom to LiveKit and rapid delivery of Brazil-specific payment methods (PIX/Boleto).”
Senior Software Engineer specializing in Node.js/NestJS and FinTech platforms
“Frontend engineer who led end-to-end development of the Neelum transportation admin panel (React + TypeScript + AntD), building scalable dashboards and multi-step workflows for users/roles/bookings/operational zones. Emphasizes maintainable feature-based architecture, typed API contracts, performance optimization for data-heavy UIs, and disciplined quality/rollout practices (regression checks, feature flags) in fast-paced environments.”
Mid-level Game Developer specializing in Unity (C#) gameplay and systems programming
“Solo game developer for 3+ years seeking to join a team environment. Built a futuristic "soundwave" gun feature by enhancing weapon detail/rigging in Blender and implementing responsive moving parts and VFX in Unity; observed higher engagement in Poki playtest videos (~15% more time spent). Has implemented multiplayer in small games using Unity Multiplayer Netcode and Mirror, and uses ChatGPT to speed up coding and webgame debugging.”
Senior Unity Developer specializing in games, AR/VR/XR, and interactive mobile experiences
“Unity generalist with VR-focused optimization experience who replaced a bloated third-party IK/rigging plugin by building a custom DOTS/Burst multithreaded system, reporting ~200% performance gains and a noticeably smoother VR experience. Has multiplayer experience with Unity Netcode (and some Photon Fusion exposure) and uses AI tooling (Rider AI) to speed up refactoring and documentation.”
Senior PHP Backend Developer specializing in e-commerce platforms and system architecture
“Unity-focused developer pivoting from web development (PHP/JavaScript) into game dev; built a player-facing Shipyard system enabling ship customization/upgrades that added a resource sink and increased player attachment. Demonstrates strong systems thinking and UX polish (icon/naming conventions, range visualization, feedback SFX/VFX) plus some exposure to RPC-style networking and Node.js prototyping.”
Intern Full-Stack Software Engineer specializing in AI and SaaS platforms
“Built Syntriq, an AI-assisted deviation investigation platform for pharmaceutical manufacturers, owning the full stack from a 13-stage Python/FastAPI AI pipeline to a React report editor with source traceability. Stands out for combining strong technical execution with deep user discovery in a highly regulated FDA-sensitive domain, and for making pragmatic product decisions based on real QA investigator workflows.”
Senior Full-Stack Engineer specializing in web platforms and scalable backend systems
“Backend-focused engineer with deep experience in logistics platforms, including a truck location-tracking system processing roughly 500K requests per day and a dispatcher task platform adopted by a major client. Also has hands-on applied AI experience using OpenAI to parse delivery PDFs into structured trip data, improving operational workflows through automation.”
Mid-level Full-Stack Software Engineer specializing in web applications and client solutions
“Frontend-focused candidate with hands-on experience building portfolio React applications, including a LinkedIn-style SPA with Google/Firebase auth, profile management, and job search. Has worked through practical state-management and rendering-performance issues, and also built a Mapbox-based weather app for interactive geospatial UI experimentation.”
Entry-level Full-Stack Engineer specializing in web platforms and applied systems development
“Frontend engineer with hands-on experience building real-time, data-heavy React/TypeScript products, including a prediction market interface at Nickel5 and dashboard tooling at QBittensorLab. Stands out for strong component/state architecture, practical performance tuning in production, and unusually candid communication about both strengths and gaps.”
Junior Full-Stack Software Developer specializing in React/Next.js and TypeScript
“Junior Software Developer with a master’s in Interactive Media who studied XR and built a personal VR space. Already uses AI tooling (Windsurf Cascade) in day-to-day development for feature support and debugging, and is seeking a more structured, mentored environment while ramping into Unity/Meta Quest work.”
Mid-level Software Developer specializing in mobile apps and data/AI systems
“Fintech-focused mobile engineer who built and shipped a mobile wallet to both iOS and Android app stores, implementing biometric login and AI-driven KYC (face + ID verification). Demonstrates strong customer feedback loops and production problem-solving, including resolving iOS version-specific third-party AI integration issues and improving payment UX by moving from synchronous to asynchronous processing.”
Junior Full-Stack Java Developer specializing in FinTech microservices
“Full-stack engineer with production experience building a real-time order tracking system using React + Firebase/Firestore, emphasizing audit-friendly data modeling, state-machine-based status transitions, and strong post-launch ownership (performance, security rules, reliability). Demonstrated measurable frontend performance gains by isolating real-time updates to dynamic components and applying memoization, plus backend reliability patterns (idempotency, retries) and SQL query/index optimization validated with EXPLAIN ANALYZE.”
Entry-level Product Designer specializing in mobile-first UX and accessibility
“UX/product designer with a strong systems and technical-automation bent, combining accessibility-focused design with generative AI workflows. At Holistic Kids Foundation, they led an end-to-end registration redesign that cut drop-off 18%, raised accessibility 30%, and improved developer handoff speed 35% while supporting a 5,000+ user community.”
Mid-level Software Engineer specializing in frontend and full-stack SaaS platforms
“Frontend-focused product engineer who owned the Quickwork automation platform’s architecture from 0 to 1, including a major migration from a monolithic frontend to microfrontends with Module Federation. Particularly strong in complex operational UX: real-time execution monitoring, analytics dashboards, API contract design, and performance-sensitive React/TypeScript systems for B2B SaaS workflows.”
Junior Full-Stack Engineer specializing in AI-powered web applications
“Full-stack engineer building production AI/RAG systems for benefits workflows, including a state-level deployment that introduced filestore-based evaluation and improved answer correctness by about 30%. Strong across Next.js, backend infrastructure, and AI evaluation tooling, with hands-on experience in LangChain/LangGraph, Langfuse, accessibility-minded UI work, and zero-to-one product leadership in fast-moving environments.”
Senior Game Developer specializing in Unity and mobile game development
“Unity developer with over a decade of shipping experience across mobile, AR/VR, console, and gambling titles. Most recently helped take Faction Packed from conception through release and live ops as one of two programmers, owning much of the frontend client work and later adding live-service features like events and leaderboards while also tackling mobile performance constraints.”