Pre-screened and vetted.
Mid-level XR Software Engineer specializing in real-time AR/VR digital twins
“Built and owned an end-to-end real-time IoT telemetry backend that powers a digital twin experience on a Meta Quest headset, integrating Cisco LoRaWAN sensors and external REST data sources. Migrated from Azure Functions to a FastAPI service to overcome firewall constraints, add caching/fallback reliability, and significantly reduce operating cost while improving performance and evolvability.”
Junior Software Developer specializing in LLMs, RAG pipelines, and web applications
“Backend engineer (Encore) who led the evaluation and redesign of a high-volume, low-latency real-time retrieval/ranking and inference platform on AWS, shifting from tightly coupled services to a modular architecture for better fault isolation and independent scaling. Strong focus on production reliability, observability, and security (JWT/RBAC, multi-tenant scoping, Postgres/Supabase RLS), with disciplined migration playbooks (feature flags, shadow traffic, dual writes/reconciliation).”
Mid-Level Software Engineer specializing in backend microservices, payments, and ML pipelines
“Backend engineer who has led redesigns and migrations for a real-time logistics platform, improving scalability and resilience while managing eventual consistency tradeoffs. Demonstrates strong distributed-systems rigor (idempotency, transactions, async queues, monitoring) and builds secure, versioned FastAPI APIs with JWT/OAuth2, RBAC, and database row-level security.”
Junior Cloud & AI Infrastructure Engineer specializing in Agentic AI and AWS
“Built and deployed a production AI career-advice agent designed to combat unreliable/generic LLM guidance by grounding outputs in retrieval-first RAG over resumes/job/hiring data, with multi-step reasoning, structured memory, and evidence-only prompting to reduce hallucinations. Implemented the system with LangChain/Python and deployed on AWS as scalable microservices orchestrated via REST and asynchronous calls, iterating closely with career coaches and students.”
Mid-level AI & Computer Vision Engineer specializing in edge robotics perception
“Master’s thesis engineer who built and deployed a continuous real-time perception + state estimation + control loop under tight latency constraints, owning both software architecture and hardware integration. Strong ROS 2 fundamentals with a systems-first approach—stabilizes robotic behavior by instrumenting, logging/replaying real data, and fixing timing/synchronization issues rather than treating failures as purely algorithmic.”
Junior Embedded & Computer Vision Engineer specializing in Edge AI and QA automation
“Built a Meta-style AI smart glasses system emphasizing on-device privacy and low-latency processing, spanning ESP32-S3/FreeRTOS firmware through an NVIDIA Jetson Linux edge-AI pipeline in Python/Docker. Strong in real-time streaming optimization (zero-copy GDMA, deterministic scheduling), encrypted transmission (AES-256), and reliability via stress testing and robust error handling; currently building CI/CD automation tests using Playwright and computer vision.”
Senior Unity/.NET Developer specializing in mobile games and VR/AR
“Unity developer with 9 years of experience who has shipped numerous mobile titles to both iOS and Android. Built and is actively evolving a published puzzle game (Sudoku Jigsaw) using Unity UI Toolkit and SQL persistence, adding live-ops features like daily puzzles and a promotion/demotion leaderboard. Also has VR experience delivering an HTC Vive training application as a contractor for a university project.”
Junior AI/ML Engineer specializing in Generative and Agentic AI
“Built and deployed a production-grade LLM agent for credit management and accounts receivable automation, integrating ERP/MySQL data via a RAG pipeline and exposing services through FastAPI with Pydantic-validated outputs on AWS Bedrock. Emphasizes reliability and compliance for financial operations using schema validation and human-in-the-loop review, reporting ~32% reduction in manual work and ~41% improvement in response time/reliability.”
Mid-Level Full-Stack Web Developer specializing in React and TypeScript
“Frontend engineer who led an internal React + TypeScript admin dashboard end-to-end, including a collaboratively owned component system and complex RBAC/permissions workflows. Emphasizes scalable architecture and correctness using React Query (mutations + query invalidation), centralized permission logic, and TypeScript for safe evolution, plus performance tuning for data-heavy tables and pragmatic MVP-driven delivery with gradual rollouts.”
Senior Unity/Game Developer specializing in mobile, multiplayer, AR/VR and Web3
“Unity gameplay engineer with experience shipping features for a multiplayer cricket title (RVG Cricket), including a high-impact replay system that records and replays full play sequences across all on-field entities. Also implemented Photon-based multiplayer and debugged host/client execution issues, and uses AI tools to speed up data enrichment workflows (e.g., generating/matching country ISO codes from JSON into ScriptableObjects).”
Mid-Level Full-Stack Developer specializing in React and ERP/NetSuite automation
“Frontend/full-stack product builder who led SiteSnap (field documentation platform) end-to-end, including UX design, React/TypeScript architecture, and deployment. Built a complex Report Builder editor handling thousands of media assets with strong performance practices (virtualization, lazy loading) and a quality pipeline (Storybook, Playwright, Vercel previews), and shipped a smart PDF report generator under a tight demo deadline with gradual rollout.”
Senior Full-Stack Developer specializing in web applications and microservice security
“Product-minded frontend engineer/PM hybrid who led an LMS end-to-end using Next.js, including JWT auth and security validation with OWASP ZAP. Built AI features such as an LMS AI Tutor and a personal React+TypeScript movie recommender that lets users choose between Gemini and OpenAI models, with Redux Toolkit used for global state and smooth UX iteration in short sprints.”
Junior Full-Stack Software Engineer specializing in GenAI and web platforms
“AI/software engineer with hands-on experience deploying an LLM-powered quiz generation platform for students, integrating Python services with Gemini APIs plus frontend and database components. Emphasizes production-grade reliability through observability, schema validation, async processing, and performance tuning under high concurrency, and has collaborated with product/operators (e.g., at Colombo AI) to translate real-world constraints into scalable technical solutions.”
“Unity gameplay programmer with hands-on experience building a co-op multiplayer title ("Maker Lab," Overcooked-like) using Photon, including production usage. Strong focus on player feel—reworked mobile movement with physics-based smoothing and iterated via internal and beta testing feedback. Also built VR features in Meta Horizon Worlds, using AI-assisted prototyping and translating Unity C# logic into TypeScript.”
Mid-level XR Developer specializing in Unity/Unreal VR/AR for education
“Unity VR/XR developer with shipped Meta Quest experience spanning UI, monetization, and content creation. Built multiple themed racing worlds end-to-end (tracks, lighting, decals, pickups) and independently developed a VR exploration/storytelling experience that premiered in a museum exhibit. Also experiments with conversational AI, including a dynamic antagonistic dialogue system and audio-detection-driven gameplay elements.”
Senior Unity Multiplayer Developer specializing in real-time networking and metaverse experiences
“Unity multiplayer developer with hands-on experience building and syncing gameplay ability systems and solving network instability issues via an owner-synced state system. Has migrated live projects from Photon PUN2 to Photon Fusion and worked on XANA Metaverse and Run For Money, including network optimization and client-server system design.”
Senior Software Engineer specializing in Unity (AR/VR) and interactive 3D applications
“Unity/C# developer (7+ years) who has shipped VR apps targeting Meta Quest (Quest/2/Pro) using OpenXR/Meta XR SDK, with deep standalone performance optimization and comfort-focused UX. Owns the full delivery pipeline from Android build/signing and Gradle config to Windows installers and auto-patching via Azure, and builds robust Unity UI design systems plus core tech like humanoid bone mapping and VHACD collider generation. Also cross-functional across ReactJS dashboards and Python tooling to port VR workflows into Maya/iClone/Blender.”
Mid-level Logistics and Manufacturing Professional transitioning into Software Development
“Junior frontend developer building and shipping personal projects, including an end-to-end access control/registration app with modular/layered architecture, database modeling for scalability, and a React+TypeScript dashboard with filters and detail views. Emphasizes code quality through validation, unit tests, and modern tooling (Jest/RTL, ESLint, Zod, Postman), and uses Figma prototypes to translate UX into responsive UI.”
Senior Frontend Engineer specializing in scalable web and mobile applications
“Frontend team lead who delivered an ArcMap React + TypeScript product end-to-end, emphasizing Atomic Design-based design systems, reusable component architecture, and performance optimizations (code-splitting/lazy loading, server-side fetching, webpack). Adopted React Query over Redux with centralized query-key management and coached the team on its usage while shipping quickly in a high-velocity environment.”
“Frontend engineer who led a React + TypeScript scientific-results wiki end-to-end, coordinating multiple developers and maintaining quality through continuous reviews and user testing. Has experience optimizing web performance when using Three.js/Blender 3D assets and managing releases with non-breaking merges and rollbacks. Also delivered a user storage feature with QA, staged iteration, and client-driven prioritization.”
Mid-level Frontend Developer specializing in React and TypeScript performance
“Frontend engineer (Zippia) who leads complex, form-heavy React + TypeScript workflows end-to-end, setting architecture conventions and improving performance at scale. Demonstrated strong production ownership by fixing a PDF migration issue and coordinating a recovery that regenerated PDFs for ~1700 impacted users while working closely with PM, design, QA, and a small founding team.”
Senior Full-Stack Software Engineer specializing in AI and FinTech
“Frontend engineer who led the mentorAi SaaS platform UI end-to-end at IBL.ai, building real-time React/Redux experiences backed by WebSockets and scaling quality with Playwright E2E tests in GitHub CI. Also worked at Paymentology for ~2 years on fintech features (token management, Visa card creation/assignment and funding flows), modernizing an existing React codebase by introducing TypeScript and strengthening CI/coverage with SonarQube to reduce deployment bugs.”
Junior Full-Stack Software Engineer specializing in FastAPI, Node.js, and React
“Frontend engineer in fintech who led a client onboarding platform end-to-end, building a scalable React/TypeScript architecture with Redux-driven multi-step verification workflows. Strong focus on quality at scale through UI automation/E2E testing and CI/CD (GitHub Actions + Docker), enabling faster releases (bi-weekly to daily) while staying stable despite evolving backend APIs.”
Junior Full-Stack Software Engineer specializing in cloud microservices and .NET/Go
“Product-minded full-stack engineer with hospitality tech experience who owned and scaled a multi-region guest verification/check-in workflow (ID/passport scanning, OCR, and government submissions) and built internal tools that cut manual entry up to 80%. Also built a React/TypeScript + FastAPI RAG “second brain” with async ingestion workers and an event-driven e-folio email microservice hardened with idempotency and retries.”