Pre-screened and vetted.
Mid-Level Game Developer specializing in tools, engines, and Unity/Unreal
“Unity gameplay developer who implemented a zone-based variable-gravity system for a car/racing game ("Electric Car"), requiring careful physics tuning to keep the vehicle controllable and on-screen. Iterates via repeated playtesting to balance feel and smoothness, and uses AI tools to accelerate debugging and unit test work.”
Junior Computer Engineer specializing in machine learning and computer vision
“Software engineer with hands-on hardware/software crossover work: led an EMG circuit project using PSpice simulation and MATLAB-based data processing. Also contributed to an agriculture research computer-vision effort (hens/eggs tracking), building a PyTorch inference program and boosting model accuracy by ~10–20%, plus limited ROS 2 Humble exposure on an autonomous EV model with LiDAR/camera detection.”
Mid-Level Full-Stack Software Engineer specializing in web apps and APIs
“Hands-on technical/product-facing engineer with experience operationalizing LLM/agentic workflows and debugging them in real time using logs, traces, and metrics. Also supports go-to-market by running developer-focused live coding demos and partnering with sales on discovery and integration/maintainability concerns through clear technical documentation.”
Mid-level SQA Engineer specializing in integration testing and QA/QC
“Software QA professional with ~4 years of experience in web app integration and stress testing, who has delivered under tight deadlines by prioritizing core features and testing in parallel with developer fixes. Uses AI tools to speed up creation of Selenium automation scripts and automated test documentation; new to console-specific certification requirements (Sony TRC/Microsoft XR/Nintendo LOT).”
Senior Full-Stack Engineer specializing in Spring Boot, React, and Next.js
“Full-stack engineer and Scrum Master who led a major monolith-to-microservices migration, including a micro-frontend Angular architecture using Native Federation and staged integration into the legacy app. Also built a React + TypeScript “Business Risk” product featuring a metadata-driven dynamic dashboard/forms layer backed by Spring Boot + GraphQL, with strong QA practices (unit/integration/E2E via Cypress), CI/CD, and feature toggles.”
Intern Software Engineer specializing in Voice AI and NLP
“Customer-facing engineer from Popular Tech who built and deployed tailored AI/automation features for enterprise voice systems. Experienced in integrating customer workflows via APIs, handling live production latency incidents through log tracing and rapid stabilization, and validating solutions through phased rollouts, monitoring, and direct on-site collaboration with clients.”
Junior Healthcare Data Analyst specializing in clinical data validation and EHR/claims analytics
“QA/supplier-performance focused candidate who uses defect and delivery data to spot recurring issues early, identify root causes tied to rushed timelines/high workload, and implement practical process changes (e.g., added validation steps and tightened defect definitions). Emphasizes clear, metric-backed communication to align internal stakeholders and suppliers, then monitors post-change results to confirm sustained improvement.”
Mid-Level Software Engineer specializing in .NET and CMS platforms
“Built and owned end-to-end systems for the Department of Water Resources and NAHC, including a debt infrastructure management system and a TypeScript/React + .NET 6 CMS. Strong in shipping quickly with quality (CI/CD, automated testing), optimizing SQL Server performance for large datasets, and implementing microservices-style async processing with reliability patterns (retries/idempotency/monitoring). Also delivered widely adopted internal workflow automation and reporting using Power Automate and Power BI.”
Junior AI/ML Engineer specializing in machine learning and data pipelines
“Built and productionized an LLM-based system that summarizes large volumes of unstructured content (customer feedback/internal docs) to reduce manual analysis and surface decision-ready insights. Brings strong reliability practices—prompt/schema constraints, validation checks, orchestration with Airflow/Databricks, and rigorous component + end-to-end testing—plus experience partnering closely with business stakeholders to drive adoption.”
Junior Full-Stack Developer specializing in web apps and machine learning
“Built and organized SQL databases for a grocery pricing update backend and has hands-on experience designing FastAPI/Python APIs with security controls like authentication, RBAC, and strict validation. Also brings research experience identifying real-world failure modes (weather-driven sensor/model inaccuracies in MSE wall corrosion work) and adapting models to improve robustness, plus UI design support on an email-restricted campus hackathon enrollment flow.”
Junior Android Developer specializing in mobile apps and applied machine learning
“Console game QA tester with hands-on PlayStation/Xbox/Nintendo experience, including investigating a difficult cross-platform multiplayer desync by isolating network/game conditions and delivering evidence-rich bug reports (logs/timestamps/video) followed by regression. Also brings QA experience from capital markets systems (market surveillance/index calculation), prioritizing issues based on severity and regulatory/latency risk, and uses AI tools to improve reporting and RCA summaries.”
Entry-Level Software/Embedded Systems Engineer specializing in computer vision and Raspberry Pi/ESP32
“Embedded/IoT-focused builder who has shipped solo projects on ESP32 + FreeRTOS, including a security camera system with a machine-vision pipeline, light-sensor-driven IR control, and Telegram-based animated GIF alerts. Demonstrated real-time debugging skills by resolving race conditions and timing issues via buffer redesign and mutex-based synchronization; no ROS/ROS2 experience yet but open to learning.”
Entry-Level Robotics & Embedded Systems Engineer specializing in ROS 2 navigation
“Controls and Navigation Engineer at Krishiboot Technologies building an AgriTech robot, owning crop-lane path planning, outdoor GNSS navigation, ML model integration for weeds/crops, and multi-sensor localization (encoders + dual IMUs + GNSS via EKF) validated through Gazebo simulation and field trials. Also delivered a ROS2-based food-serving robot with LiDAR SLAM, visual SLAM obstacle avoidance, and Nav2 SMAC/A* motion planning tuned for dynamic restaurant deployments.”
Mid-level Software Developer specializing in Unity and .NET desktop/automation apps
“Unity developer with hands-on experience evolving enemy AI from event-driven logic to FSMs and ultimately behavior trees, improving both performance and debuggability while making enemy reactions feel faster and more consistent to players. Has built multiple multiplayer games using Photon PUN 2 and Unity NetCode, focusing on server-authoritative synchronization and minimizing network traffic; also applies AI tools to accelerate prototyping and diagnose complex issues like OPC UA tag mismatches.”
Senior Unity Developer specializing in multiplayer, backend, and Web3 games
“Unity developer who has published multiple games (e.g., "Hole people", "beads out") and reports building nearly everything inside the games himself, including gameplay, remote config, and A/B testing. Also built "Age of battles PvP" with backend server, economy, multiplayer, analytics, and blockchain/Web3/NFT functionality, including custom verification logic to mitigate third-party transaction delays. Currently earning about $3,000/month due to covering both backend and Unity/multiplayer responsibilities.”
Intern AI/ML & Data Engineer specializing in deep learning, NLP, and cloud data pipelines
“AI/ML practitioner with production experience building a RAG-powered contextual customer support agent, optimizing for low latency using vector databases and smaller LLMs. Also deployed a fraud detection model on Kubernetes with auto-scaling for heavy transactional loads, and improved chatbot accuracy by 15% through metric-driven testing and evaluation. Partners with Marketing on personalization/recommendation initiatives with measurable outcomes tied to customer feedback.”
Junior Software Engineer specializing in systems, compilers, and AI research
“Engineering student with hands-on robotics and simulation experience: led an Arduino line-following “Batmobile” robot project used as a K–12 teaching tool and won best design in a 100+ student section. Also implemented SARSA reinforcement learning for a 16-DOF robotic hand in MuJoCo, optimizing the state representation to train efficiently on a CPU, and brings strong cloud/container skills (Docker, Kubernetes, AWS certs).”
Entry-Level Full-Stack/IoT Engineer specializing in AI-powered applications
“New-grad software engineer who built a real-world smart-city traffic camera/operations dashboard pitched to Peachtree Corners, GA, integrating Bosch cameras with an MQTT/Node-RED/InfluxDB pipeline and Grafana visualizations. Implemented rule-based alerts (including SMS dispatch for janitorial cleaning) and improved production reliability with queuing, redundancy, monitoring, and load testing, reaching ~99% message delivery. Actively seeking onsite, customer-facing roles with travel.”
Entry-Level Computer Science Graduate specializing in ML, data analytics, and cybersecurity
“Built a Smart Resume Screening tool with a React frontend and a Python backend, owning most backend architecture and delivery. Implemented FastAPI endpoints for file upload and NLP/ML inference, created the end-to-end resume classification pipeline, logged predictions to a database for accuracy tracking, and deployed a Dockerized service optimized for low-latency, concurrent processing.”
Junior Software Engineer specializing in full-stack development and machine learning
Entry-Level Technology Consultant specializing in enterprise automation and CRM solutions
Junior Full-Stack & Machine Learning Engineer specializing in observability tools