Vetted .NET Professionals

Pre-screened and vetted.

AP

Senior Unity Developer specializing in gameplay and systems programming

Spain10y exp
Trailblazer GamesUniversity of Murcia

Game developer with ~10 years in studios and 4 published titles, experienced shipping Unity VR/XR projects across Oculus, Samsung Odyssey, and Microsoft XR headsets. Demonstrates deep optimization expertise (progressive 3D loading with LODs and headset view-angle culling) and a hybrid profile spanning systems engineering, UI/UX implementation, and tech-art optimization, plus small-team/project leadership and cross-functional communication.

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Gautam Agrawal - Mid-Level Software Engineer specializing in backend systems, cloud, and applied LLM/NLP in IN, USA

Mid-Level Software Engineer specializing in backend systems, cloud, and applied LLM/NLP

IN, USA4y exp
Project 990Indiana University Bloomington

Applied LLMs to classify long nonprofit mission statements into 8 segments without labeled data, using an ensemble of clustering/embedding methods plus zero-shot RoBERTa/BART and a Tree-of-Thought prompting pipeline with LLM-as-judge evaluation (Gemma). Also built LangChain/LlamaIndex agentic RAG workflows including a text-to-SQL data analysis assistant grounded on DB schema with retries and performance optimizations on an HPC cluster.

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CalvinMatthew Nava - Senior Unity Developer specializing in games, AR/VR/XR, and interactive mobile experiences in Germany

Senior Unity Developer specializing in games, AR/VR/XR, and interactive mobile experiences

Germany11y exp
DAS ApolloFar Eastern University

Unity generalist with VR-focused optimization experience who replaced a bloated third-party IK/rigging plugin by building a custom DOTS/Burst multithreaded system, reporting ~200% performance gains and a noticeably smoother VR experience. Has multiplayer experience with Unity Netcode (and some Photon Fusion exposure) and uses AI tooling (Rider AI) to speed up refactoring and documentation.

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VG

Staff-level Unity Tech Lead specializing in multiplayer and rendering performance

Spain10y exp
Alice Games FZEMoscow State Open University

Unity/C# tech lead specializing in multiplayer systems and networking reliability: built a transaction/prediction-based multiplayer inventory system using snapshots/deltas that eliminated duping and supports very large item transfers via RPC. Also implemented an LLM-driven localization pipeline (SGLang on DGX Spark with Gemma Translate) with automatic OpenAI fallback and human QA, and has shipped VR work on Meta Quest 3 with cross-platform input abstraction (mobile/VR/web).

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UL

Mid-level Software Engineer specializing in backend systems and AI-powered platforms

San Francisco, CA4y exp
Stealth AI StartupClark University

Backend engineer who built a production retrieval-augmented narrative analysis platform for 100-page screenplays using a Node/Express orchestrator and a Python/FastAPI AI engine, including a key redesign from disk-based uploads to in-memory streaming to eliminate Windows file-lock failures. Also led a refactor of a municipal vehicle tracking system into a C-based distributed engine handling 4M+ daily packets with 99.99% data integrity and automation that reduced manual ops by 50%.

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HC

Junior AI/ML Engineer specializing in AI agents and reinforcement learning

Tempe, AZ3y exp
Ira A. Fulton Schools of EngineeringArizona State University

Backend/AI engineer who built Matchable, an end-to-end AI-powered workforce matching platform using FastAPI, transformer-based NLP, PostgreSQL, and AWS, with a strong focus on practical system design tradeoffs. Also brings research-oriented experience from Los Alamos/ASU simulation work and has built multi-agent LLM workflows with schema validation and auditability, suggesting a thoughtful approach to reliability in AI systems.

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AM

Adam Martinez

Screened

Entry-level Full-Stack Engineer specializing in web, mobile, and AI-integrated applications

New York City, NY1y exp
BodyCraftManhattan College

Frontend-leaning full-stack engineer who has rebuilt a high-volume order management system in Next.js/TypeScript for 6000+ active orders and also owned end-to-end product/data architecture in Firebase/Firestore. Stands out for strong performance instincts, type-safe frontend architecture, and pragmatic 0→1 execution across UI, APIs, and data pipelines.

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DL

Daniel Lopes

Screened

Senior Unity Developer specializing in mobile games and backend automation

Remote, Portugal6y exp
FreelanceNOVA University Lisbon

Unity game developer who implemented a blockchain/NFT feature in a mid-core football game, including wallet connection via an external web portal and backend coordination for trading player skins/outfits. Has cloud-focused networking experience (AWS/Firebase) primarily for turn-based multiplayer systems and uses Copilot/VS Code to accelerate boilerplate and architecture exploration.

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KO

Kacper Obara

Screened

Senior Unity Developer specializing in game development and VR/AR

Warsaw, Poland6y exp
Zenith GamesKielce University of Technology

Unity game developer with a standout gameplay-design contribution: proposed and implemented an early merge-to-upgrade mechanic (halving unit count to increase strength) that became foundational to a successful merge battle/merge dragons-style game. Has multiplayer/VR mod experience and is currently learning Unity Netcode for GameObjects, with confidence switching to Photon Fusion. Also applies AI workflows for maintainable coding and rapid mobile icon/banner prototyping to support A/B testing and CPI optimization.

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JL

Executive Full-Stack Developer specializing in HealthTech and AI

Colombia9y exp
VitalesHSE University

Frontend-focused builder who worked on the VITALES.LIFE healthcare app using Next.js/React Native alongside multiple backend technologies (NestJS, Go, Python/FastAPI) on Firebase/GCP. Has experience delivering client-driven MVPs (e.g., Omnicommander, Talentus) and uses Jest for test coverage while emphasizing code reuse and non-duplicative components.

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AE

Arsum Elahi

Screened

Principal Full-Stack Engineer specializing in MERN/MEAN and AWS cloud platforms

9y exp
General AdminThe Leads University

Frontend engineer who has led customer-facing React + TypeScript products end-to-end, building complex dashboards with robust async state patterns (caching, deduping, cancellation, optimistic updates) and strong quality practices (TypeScript standards, layered testing, production monitoring). Experienced modernizing inherited codebases through modularization and performance work (code splitting/memoization) while aligning stakeholders and shipping safely via feature flags and staged rollouts.

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Sriram Krishna - Mid-Level Software Engineer specializing in AI/ML and cloud-native platforms in Redmond, WA

Mid-Level Software Engineer specializing in AI/ML and cloud-native platforms

Redmond, WA5y exp
Quadrant TechnologiesSeattle University

Backend/AI engineer who has built production LLM orchestration and agentic workflow systems in Python/FastAPI on Kubernetes across AWS/Azure. Demonstrated strong reliability engineering by debugging a real-world memory retention issue that caused latency spikes/timeouts, and strong data/performance chops with a PostgreSQL optimization that cut query latency from ~1.2s to ~15ms. Targets roles building scalable, guardrailed AI-driven workflow automation with robust observability and human-in-the-loop controls.

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Guilherme Raposo - Mid-level Full-Stack Software Developer specializing in financial applications for oil & gas in Calgary, Canada

Mid-level Full-Stack Software Developer specializing in financial applications for oil & gas

Calgary, Canada3y exp
Pandell TechnologyLangara College

Frontend engineer who led end-to-end delivery of a financial data grid and optimized it to handle millions of rows using batching and progressive rendering. Experienced modernizing legacy Razor UIs into maintainable React + TypeScript implementations, leveraging React Query and Jotai, and shipping via incremental builds and feature toggles with close QA/client collaboration.

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Patricia Martínez - Mid-Level Game Developer specializing in Unity and C# slot games in Barcelona, Spain

Mid-Level Game Developer specializing in Unity and C# slot games

Barcelona, Spain3y exp
Win SystemsPompeu Fabra University

Game developer with 3 years of experience on Windows slot games using .NET/C#, including refactoring to Unity and building a slot-game engine from scratch. Has hands-on experience integrating encrypted math models, game logic/visuals, hardware components for physical casino machines, and a networked jackpot server connecting multiple machines.

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Luiz Junior - Executive XR Engineer specializing in Unity-based VR/AR/MR platforms in Brazil, Remote

Luiz Junior

Screened

Executive XR Engineer specializing in Unity-based VR/AR/MR platforms

Brazil, Remote11y exp
FormulaXRIBTA

Unity/C# VR engineer specializing in medical simulation: built a VR surgical trainer with real dual robotic-arm hardware integration and a full surgical workflow UI used to retrain doctors (with published results). In 2024, re-architected multiplayer for a Becton Dickinson medical VR product by creating a FishNet layer that emulated Photon PUN using Roslyn + IL-level codegen to avoid large-scale rewrites, and ships cross-platform VR (Quest) + mobile experiences.

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FB

Fasres Bakr

Screened

Mid-level Game Developer specializing in multiplayer and backend systems

Egypt5y exp
Reta GamesAlexandria University

Lead developer on PoolLiveTourMax who owned core gameplay, physics, backend services, and end-to-end multiplayer architecture. Brings a strong blend of Unity gameplay engineering and backend/networking expertise, including server-authoritative netcode, dedicated server deployment, and performance optimization for memory, FPS, and latency.

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VJ

Mid-level Full-Stack & AI Engineer specializing in LLM applications

6y exp
Our National ConversationFitchburg State University

Full-stack engineer who has shipped and operated generative-AI chat/QA features end-to-end, including a RAG-based pipeline with guardrails and cost/latency monitoring in production. Experienced with React/TypeScript + Node/Postgres architectures, Dockerized deployments to AWS (EC2) via GitHub Actions CI/CD, and building reliable ingestion/ETL systems with idempotency, backfills, and reconciliation.

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Peter Ciccone - Mid-Level Software Developer specializing in .NET web applications on Azure

Peter Ciccone

Screened

Mid-Level Software Developer specializing in .NET web applications on Azure

5y exp
Schultheis & PanettieriFarmingdale State College

Full-stack developer who built an end-to-end billing/allocation/payment and reporting system used daily by a major film-industry union, including queuing-based check assignment, admin auditing, data cleanup tools, and an external reports portal. Also delivered a factory production scheduling/analytics app for a lock manufacturer, and typically implements APIs in C#/.NET with DTO shaping and pub/sub messaging for microservices consistency.

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DS

Darshan Shah

Screened

Mid-Level Software Engineer specializing in cloud-native microservices and full-stack development

Holliston, MA6y exp
Liberating TechnologiesNortheastern University

Full-stack engineer with deep startup experience building products from scratch under ambiguous requirements. Delivered a scalable, admin-configurable notification platform (Spring Boot/Java/Kafka) supporting 50+ notification types across 3 channels for 10k+ users, cutting new notification setup to ~5 minutes. Also built a Tinder-meets-LinkedIn job-swiping app (React/TS + Node/Prisma) and has hands-on AWS production ops (ECS/EKS, RDS, CloudWatch) plus multiple third-party integrations (Stripe, QuickBooks, Twilio).

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BL

Senior Unity Game Developer specializing in multiplayer and VR/AR

Berlin, Germany8y exp
Brok GamesPamukkale University

Unity developer focused on VR/AR multiplayer, with hands-on experience building Photon Fusion/PUN systems including networking, sync, and matchmaking. Has scaled a modular multiplayer architecture to handle more players/features while addressing latency and data consistency, and has optimized Meta Quest/mobile performance using pooling, LODs, batching, and profiling.

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FC

Furau Claudiu

Screened

Senior Full-Stack Game Developer specializing in Unity and backend systems

Oradea, Romania7y exp
ClauzenUniversity of Oradea

Unity game developer with hands-on gameplay AI experience (FSM-driven monsters with customized NavMeshAgent movement) focused on creating readable, high-tension survival encounters through iterative tuning. Has shipped/created 4 Unity games solo end-to-end (UI, animations, architecture, state machines) and has also built a full Python game server; some exposure to Photon Fusion and strong client/server REST API implementation experience.

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AB

Ajay Birla

Screened

Principal Unity Game Developer specializing in multiplayer networking and engine architecture

Bengaluru, India14y exp
Fabzen Technologies Private LimitedMedi-Caps University

Unity lead developer who built a turn-based soccer game (Soccer Glory/Score Hero-like) with complex in-air ball simulation, AI reactions, and animation handling, then scaled production by creating an in-editor level/animation authoring tool that saves to JSON and shifted level setup from devs to designers. Strong multiplayer background across Photon PUN, Mirror, UNet, and Socket.IO, including a 100-user metaverse room and practical approaches to authoritative simulation and VR/mobile performance optimization (Meta Quest 90 FPS).

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AD

Alex Diamandi

Screened

Junior Software Developer specializing in AI data labeling and full-stack web development

Toronto, Canada2y exp
MetaYork University

Frontend-focused builder who has led multiple projects end-to-end, including a React/Vite/TypeScript weather app and an internal analytics dashboard optimized for large, time-based datasets. Also created and shipped AetherGrid, a full-stack Windows desktop app, iterating with 5–10 testers and implementing pixel-perfect native UI details plus installer/uninstaller packaging; mentions starting a full-time role at Meta.

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Jackie Nguyen - Senior Software Engineer / Technical Lead specializing in cloud-native microservices in Overland Park, KS

Jackie Nguyen

Screened

Senior Software Engineer / Technical Lead specializing in cloud-native microservices

Overland Park, KS8y exp
Favorite Healthcare StaffingRasmussen University

LLM/agentic-systems practitioner who shipped a recruiting resume-assistant from prototype to production, tackling hallucinations and multi-format document ingestion (PDF/images with OCR). Strong in real-time workflow debugging (logs/traces, reproducing prod issues) and pragmatic mitigation (feature flags), and helped drive customer adoption by presenting impact data and creating educational materials.

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