Pre-screened and vetted.
Senior Software Engineer / Technical Lead specializing in cloud-native microservices
“LLM/agentic-systems practitioner who shipped a recruiting resume-assistant from prototype to production, tackling hallucinations and multi-format document ingestion (PDF/images with OCR). Strong in real-time workflow debugging (logs/traces, reproducing prod issues) and pragmatic mitigation (feature flags), and helped drive customer adoption by presenting impact data and creating educational materials.”
Mid-level DevOps Engineer specializing in AWS, Azure, Kubernetes, and GenAI infrastructure
“Database/platform engineer with stronger hands-on experience in AWS and Azure than GCP, but able to speak credibly about cloud database architecture, automation, and reliability engineering. They led an on-prem MySQL to RDS/DynamoDB migration, built Terraform/Python-based zero-touch database operations, and described a performance incident where latency dropped from 2s to under 300ms while supporting 2x traffic.”
Senior XR Solution Architect & Unity Developer specializing in AR/VR applications
“Unity VR developer who has shipped Meta Quest titles both independently (handling art, engineering, marketing, and self-publishing) and on teams focused on architecture and code. Recently worked on a multi-user VR experience using haptic gloves and holopotation, solving Photon multiplayer bandwidth issues by compressing high-volume data and implementing custom sync strategies. Also experiments with integrating LLMs into Unity for NPC interaction and uses AI tools pragmatically for straightforward tasks.”
Mid-level Frontend Developer specializing in React and TypeScript performance
“Frontend engineer (Zippia) who leads complex, form-heavy React + TypeScript workflows end-to-end, setting architecture conventions and improving performance at scale. Demonstrated strong production ownership by fixing a PDF migration issue and coordinating a recovery that regenerated PDFs for ~1700 impacted users while working closely with PM, design, QA, and a small founding team.”
Staff/Lead Frontend Developer specializing in accessibility and React/Next.js
“Frontend developer who led the COC.ca (Canadian Opera Company) site end-to-end as the sole FE engineer on an AgilityCMS/.NET stack, owning master/page templates, modules, and quality. Emphasizes accessibility and responsive design, performing cross-browser/device testing with tools like JAWS, NVDA, Axe, Lighthouse, and Siteimprove; more recently built a Next.js/React/TypeScript video viewer with modal/video state management.”
Senior Data Scientist & Machine Learning Engineer specializing in computer vision and production ML
“PhD in computer engineering who has built production-oriented ML/NLP systems for space-weather prediction using Spark-based ETL on noisy satellite sensor logs. Strong in entity resolution and semantic search—fine-tuned E5 embeddings with contrastive learning and deployed to Pinecone, improving top-5 retrieval precision by 25%—and emphasizes scalable, observable pipelines with Airflow, Docker, and CI/CD.”
Junior Full-Stack Software Engineer specializing in GenAI and web platforms
“AI/software engineer with hands-on experience deploying an LLM-powered quiz generation platform for students, integrating Python services with Gemini APIs plus frontend and database components. Emphasizes production-grade reliability through observability, schema validation, async processing, and performance tuning under high concurrency, and has collaborated with product/operators (e.g., at Colombo AI) to translate real-world constraints into scalable technical solutions.”
Senior Software Engineer specializing in .NET, Unity, and simulation systems
“Unity/C# simulation developer with 6 years in government/contractor environments, including ownership of multi-million-dollar Navy training sims. He led architecture and delivery of a complex FPS-style educational simulation tracking over 500,000 components, optimized to run on constrained VR/Android hardware and still in active use today.”
Senior Game Developer specializing in AI-driven gameplay and multiplayer systems
“Gameplay/network engineer based in Argentina who has shipped across Unity and UE5, with standout work in deterministic simulation, authoritative multiplayer, and fully local AI-driven NPC systems. Particularly compelling for teams building systemic gameplay or real-time interactive experiences: they replaced Unity physics with a custom deterministic race pipeline, improved WebGL load performance, and later built an engine-agnostic local LLM/TTS/lip-sync stack for conversational NPCs.”
Senior Unity & XR Engineer specializing in games, VR/AR, and interactive systems
“Unity/C# developer who has shipped multiple Steam titles and owned systems end-to-end, including a large-scale in-game automation feature (a configurable stock-bot) designed for performance with massive object counts. Also built an open-source Unity Editor CLI extension leveraging cloud/LLM-style code workflows, and has shipped multiplayer (Mirror) plus cross-platform VR (Meta Quest) and mobile (iOS/Android) applications, using Datadog for live issue monitoring.”
Senior Unity Engineer specializing in performance-critical multiplayer systems
“Unity gameplay/multiplayer engineer who has architected event-driven systems and built NGO + Steam Relay multiplayer using a command-pattern approach. Experienced scaling Photon-based multiplayer via matchmaking across application instances, and optimizing VR (Meta Quest) and mobile performance by addressing CPU/GPU bottlenecks and GC/memory allocation issues.”
Executive Technology Leader specializing in SaaS, cloud, data, and AI platforms
“Seasoned engineering leader and Fractional CTO with 20+ years of experience helping startups navigate the transition from early product traction to scalable operations. Particularly strong in stepping into VC-backed, high-growth environments, stabilizing fragile MVP-era systems, and aligning technology strategy with business, operational, and fundraising goals.”
Junior Software Engineer specializing in web, mobile, and AI-enabled apps
Senior Full-Stack Software Engineer specializing in distributed systems and AI platforms
Executive IT Strategist & CIO specializing in cloud, cybersecurity, and digital transformation
Senior Full-Stack JavaScript Developer specializing in cloud-native enterprise apps
Entry-Level AI/ML Engineer specializing in LLM apps and RAG pipelines
Senior Software Engineer specializing in Python microservices and cloud-native APIs
Senior Unity Game Developer specializing in gameplay systems and AI
Director-level Engineering Leader specializing in Azure cloud architecture and DevOps
Senior Unity Software Developer specializing in game development and AR/VR
Staff/Lead Unity XR Engineer specializing in VR streaming and immersive applications