Vetted Object-Oriented Programming (OOP) Professionals

Pre-screened and vetted.

MK

Senior Java Full-Stack Developer specializing in microservices and cloud (AWS)

Plano, TX9y exp
Beal BankFitchburg State University
View profile
PP

Mid-level Full-Stack Software Engineer specializing in cloud-native microservices and SPAs

Guyton, GA5y exp
DXC TechnologyIllinois Institute of Technology
View profile
HB

Senior Unity Developer specializing in cross-platform games and VR/AR

Noida, India5y exp
AristocratAsian Academy of Film and Television
View profile
GM

Senior Unity Tech Lead specializing in game systems and multiplayer

Rome, Italy16y exp
Yoyo StudioUniversity of Milano-Bicocca
View profile
AG

Senior .NET Full-Stack Developer specializing in ASP.NET Core, Angular, and Azure

Upperco, MD11y exp
Farmers & Merchants Bank
View profile
AM

Senior Full-Stack Engineer specializing in Python, cloud-native microservices, and React

United States8y exp
TechLabScientists
View profile
PS

Mid-level QA Automation Engineer specializing in web, API, and mobile test automation

Irving, TX6y exp
Paycom
View profile
NK

Naveen Kancharla

Screened ReferencesStrong rec.

Mid-level AI & Backend Engineer specializing in RAG systems and scalable APIs

Virginia, USA4y exp
WooingSt. Francis College

Built and deployed a production LLM-powered document Q&A system using a strict RAG pipeline (LangChain-style orchestration + FAISS) to help users query large internal document sets. Demonstrates strong reliability focus through hallucination mitigation, curated offline evaluation with grounding checks, and production monitoring (latency/fallback rates) plus stakeholder alignment via demos and business metrics.

View profile
Jack Oakley - Director-level VR Game Programmer specializing in Unity and QA leadership in Austin, TX

Jack Oakley

Screened ReferencesStrong rec.

Director-level VR Game Programmer specializing in Unity and QA leadership

Austin, TX15y exp
Viewer ReadyUniversity of Central Florida

Unity/VR gameplay engineer who has shipped full games and built a robust coin economy + massive gear customization system (over a million combinations) backed by a cloud service. Notably discovered and fixed a severe backend security flaw by adding proper authentication (security key + OAuth2), and has hands-on VR performance optimization experience (OVR Metrics, LOD/mipmaps, imposters) plus multiplayer sports sync design using Photon PUN2.

View profile
Kruti Mehta - Mid-level Software Engineer specializing in backend systems and FinTech analytics in Maryland, USA

Kruti Mehta

Screened ReferencesStrong rec.

Mid-level Software Engineer specializing in backend systems and FinTech analytics

Maryland, USA5y exp
Rose Financial SolutionsGeorge Mason University

Engineer with a pragmatic, high-leverage approach to AI-assisted development: uses AI and multi-agent workflows aggressively for implementation and internal tooling, while maintaining strict human oversight for user-facing features. Stands out for treating agents like junior engineers, breaking work into actionable tasks, and combining robust testing, local E2E validation, and feature-flag rollouts to safely ship production code.

View profile
Phat Dang - Junior Software Engineer specializing in full-stack, DevOps, and GenAI in Toledo, OH

Phat Dang

Screened ReferencesStrong rec.

Junior Software Engineer specializing in full-stack, DevOps, and GenAI

Toledo, OH2y exp
Cenovus EnergyUniversity of Toledo

Robotics software engineer with hands-on hardware integration who built an AI-enabled smart dog door using a Raspberry Pi, camera-based recognition (DeepFace adapted for dogs), and stepper motor control (TB6600/NEMA 17). Experienced in ROS/ROS 2 across perception-to-controls, rigorous bag-driven debugging of SLAM/navigation issues, and deploying robot software with simulation-in-the-loop testing plus Docker/Kubernetes CI/CD.

View profile
Katelyn Flores - Mid-level XR Developer specializing in healthcare training simulations

Katelyn Flores

Screened ReferencesStrong rec.

Mid-level XR Developer specializing in healthcare training simulations

6y exp
Orbis EducationGrand Canyon University

XR Developer II at Orbis Education building multiplayer healthcare training simulations in Unity/C#. Shipped cross-platform experiences on Meta Quest 3 and iPad, including a new oxygen mask/tube simulation system that increased student engagement and learning feedback. Also built a capstone generative-AI patient interaction system replacing IBM Watson with an Ollama-based approach, evaluating cloud vs. self-hosting for latency/cost/reliability.

View profile
Jordan Dunaway - Junior Game Developer specializing in gameplay systems and cross-engine development in Lenexa, KS

Jordan Dunaway

Screened ReferencesModerate rec.

Junior Game Developer specializing in gameplay systems and cross-engine development

Lenexa, KS3y exp
Copan DiagnosticsUniversity of Advancing Technology

Game-focused QA tester with a developer background who routinely validates builds in player-like environments (including VMs), documents test coverage rigorously, and provides high-signal bug reports with reproducible steps and video evidence. Has partnered closely with designers and engineers on issues like level-loading resource management and prioritizes defects based on player progression and immersion impact; has not shipped a AAA title.

View profile
SS

Sawyer Sweet

Screened ReferencesModerate rec.

Mid-Level Full-Stack Developer specializing in civic tech and data-driven web apps

6y exp
LawBee

Built and owned an end-to-end Python/Postgres job-tracker backend that scrapes job postings (including LinkedIn) using Selenium-driven real-browser automation, with deduplication and data-quality filtering. Has practical experience migrating deployments from DigitalOcean to Vercel and emphasizes documentation, roadmapping, and testing as part of an iterative delivery cycle.

View profile
SM

Mid-level Machine Learning Engineer specializing in multimodal and time-series AI systems

6y exp
WatlowMissouri University of Science and Technology

Backend engineer who rebuilt and refactored high-traffic systems at Phenom using Java/Spring Boot/Play and also designs Python/FastAPI services. Focused on measurable reliability and performance gains through DB/query optimization, async processing, and strong observability, with disciplined rollout practices (feature flags, parallel runs, rollback) and security patterns including token auth and row-level security.

View profile
YL

Yu-Che Lin

Screened

Mid-level Gameplay Programmer specializing in Unity UI systems and editor tooling

UK2y exp
Gomiigo GamesAbertay University

Unity technical designer/game developer who improves engagement and retention through KPI-driven analysis and live-ops tuning (e.g., early-game energy/progression adjustments and time-based targeted礼包 pushes). Built a Python-based visual map/level editor that exports CSV to replace error-prone manual coordinate entry, saving significant team time and remaining reusable across later projects.

View profile
AP

Junior Full-Stack Engineer specializing in AI/EdTech and real-time web apps

4y exp
RazeMathCal Poly San Luis Obispo

Full-stack engineer at an early-stage EdTech startup building an AI-tutoring product; owns most of a Django REST backend, CI/CD, and key customer-facing features like FERPA-compliant auth, subscription payments, and real-time LaTeX input/rendering. Also built a /rPlace-style real-time multiplayer canvas (PolyPlace) using microservices, WebSockets, and event sourcing, with performance-focused client rendering (zoom/pan/viewport-based updates) and stress testing.

View profile
Kinga Zawarty - Mid-Level Game Programmer specializing in Unity and gameplay systems in Gothenburg, Sweden

Kinga Zawarty

Screened

Mid-Level Game Programmer specializing in Unity and gameplay systems

Gothenburg, Sweden5y exp
Hello There GamesAGH University of Science and Technology

Unity developer with ~5 years of professional experience who served as the main developer on a shipped Meta Quest VR game (Smash Therapy), handling most of the code and tackling key VR challenges like UI/UX and standalone performance optimization. Also builds AI-driven gameplay systems (e.g., minimax-based unbeatable tic-tac-toe) and leverages AI assistants to speed up routine implementation and brainstorming.

View profile
Bhavesh Patel - Senior Unity Developer specializing in AR/VR and multiplayer games in CA, United States

Bhavesh Patel

Screened

Senior Unity Developer specializing in AR/VR and multiplayer games

CA, United States9y exp
Alter LearningGujarat Technological University

Unity VR developer with 3 years of experience shipping games for Meta Quest, focused on gameplay event handling and animation control. Prefers structured production environments and on-site, 9-to-5 work; notes multiplayer development as a more challenging area.

View profile
CalvinMatthew Nava - Senior Unity Developer specializing in games, AR/VR/XR, and interactive mobile experiences in Germany

Senior Unity Developer specializing in games, AR/VR/XR, and interactive mobile experiences

Germany11y exp
DAS ApolloFar Eastern University

Unity generalist with VR-focused optimization experience who replaced a bloated third-party IK/rigging plugin by building a custom DOTS/Burst multithreaded system, reporting ~200% performance gains and a noticeably smoother VR experience. Has multiplayer experience with Unity Netcode (and some Photon Fusion exposure) and uses AI tooling (Rider AI) to speed up refactoring and documentation.

View profile
Matyas Gonczol - Senior Unity & XR Developer specializing in VR/AR/MR and immersive educational apps in Budapest, Hungary

Senior Unity & XR Developer specializing in VR/AR/MR and immersive educational apps

Budapest, Hungary10y exp
LeopolyEötvös Loránd University

Unity developer with deep hands-on experience building a tricky 2.5D shoot-'em-up collision system that reconciled 2D gameplay constraints with 3D world movement and mixed orthographic/perspective camera math. Also implemented LAN multiplayer for a Monopoly thesis using Unity Legacy Networking (NetworkView/RPC) and has production exposure to Photon PUN; emphasizes clean, optimized code and structured ownership with code reviews.

View profile
VG

Staff-level Unity Tech Lead specializing in multiplayer and rendering performance

Spain10y exp
Alice Games FZEMoscow State Open University

Unity/C# tech lead specializing in multiplayer systems and networking reliability: built a transaction/prediction-based multiplayer inventory system using snapshots/deltas that eliminated duping and supports very large item transfers via RPC. Also implemented an LLM-driven localization pipeline (SGLang on DGX Spark with Gemma Translate) with automatic OpenAI fallback and human QA, and has shipped VR work on Meta Quest 3 with cross-platform input abstraction (mobile/VR/web).

View profile

Need someone specific?

AI Search