Pre-screened and vetted.
Director-level Engineering Leader specializing in AI transformation and platform modernization
Mid-level Full-Stack Java Developer specializing in cloud-native microservices
Senior Game Engineer and Engineering Leader specializing in Unity, C++, and mobile games
Junior Software Engineer specializing in backend systems, QA automation, and AI/ML
Senior Full-Stack Java Developer specializing in AWS cloud and microservices
Mid-level Full-Stack Engineer specializing in web platforms and financial systems
Senior XR Unity Developer specializing in VR/AR training and multiplayer experiences
Executive Technology Leader specializing in HPC/AI, distributed systems, and trusted computing
Senior XR/VR Developer specializing in Unity multiplayer MR and technical art
“Unity/Meta Quest programmer with 2 years of experience shipping two award-winning VR games (Spatial Ops and Twenty Guys) now live on the Meta Store with 4.8+ ratings. Contributed major gameplay/tech systems including co-location, an in-game map editor, and active ragdoll/physics interactions, and has also built Unity apps largely solo spanning rendering, shaders, serialization, VFX, and async/state management.”
Mid-level Full-Stack Software Engineer specializing in React/Node and cloud-native web apps
“Full-stack engineer who built and iterated a CRM dashboard at ReplyQuick by sitting with end users, prioritizing blockers, and shipping frequent updates—improving usability and performance enough to replace a spreadsheet workflow within ~2 months. Demonstrates strong security fundamentals (OAuth2/JWT + RBAC) and practical microservices experience (decoupling a CRM API from a PDF-processing service via async processing and status tracking).”
Mid-Level Software Engineer specializing in backend microservices and cloud-native systems
“Full-stack TypeScript engineer who has owned a real-time workflow/communication platform end-to-end in production (Node/TS + React, Postgres/Redis, Kafka, Docker/CI/CD). Demonstrates strong distributed-systems pragmatism—designing for failure with retries, DLQs, idempotency keys, and atomic writes—plus operational practices like structured logging, monitoring, and zero-downtime deployments.”
Junior Systems Designer specializing in Unreal Engine 5 gameplay & AI systems
“UE5 gameplay/systems designer focused on Blueprint-driven, shipping-quality progression and AI systems. Built and shipped a wave/difficulty progression backbone for a top-down survival game (HUD + SaveGame + robust state/edge-case handling) and optimized a multi-enemy "Weeping Angel" puppet AI in a horror project by replacing heavy Tick logic with timer-based, centralized observation checks for scalable performance.”
Junior Full-Stack Software Developer specializing in GenAI RAG systems
“Product/UX designer who built a cloud-based data management and visualization system for healthcare and manufacturing, translating script-driven and highly technical workflows into guided, step-based experiences. Strong in progressive disclosure, role-based defaults, and trust-building UI patterns, with hands-on prototyping in Figma and close design-engineering collaboration (HTML/CSS, component systems, working TypeScript familiarity) to ship scalable, accessible designs.”
Mid-Level .NET Full-Stack Developer specializing in cloud-native web applications
“JavaScript engineer with open-source library contribution experience, including diagnosing a validation-related bug, shipping a tested fix, and improving documentation with practical examples and edge-case guidance to reduce repeated community questions. Emphasizes profiling-driven performance work, small safe refactors, and proactive ownership in fast-moving, unstructured teams.”
Mid-level Full-Stack Software Engineer specializing in cloud-native microservices and FinTech
“Software engineer/product-minded builder who owns customer-facing products end-to-end and ships in 1–2 week increments using CI/CD, automated testing, and feature flags. Built a TypeScript/React/Node platform that cut page load times by 40% and scaled to 3x concurrent users, and designed RabbitMQ-based microservices with Prometheus/Grafana monitoring. Also delivered an internal real-time support analytics dashboard that reduced response times by 30%.”
Executive CTO and VP Engineering leader specializing in SaaS, AI, and cloud platforms
“Repeat founder/CTO with hands-on experience raising capital from friends and family, angels, corporate sources, federal grants, private equity, and venture capital. Built a startup in a software business incubator, later sold the company, and went on to serve as an Engineering Manager at the acquirer inside the Plug and Play accelerator ecosystem.”
Senior Software Engineer specializing in enterprise platforms and data engineering
“Backend/data platform engineer who owned an enterprise Django REST + PostgreSQL reporting backend and built Python ETL pipelines to normalize 3M+ legacy customer records, improving data reliability by 85%. Strong Kubernetes/GitOps practitioner (Helm, ArgoCD, Jenkins/GitHub Actions) with real-world production debugging experience, plus Kafka streaming at 5M events/day and a zero-downtime monolith-to-event-driven microservices migration on AWS that cut infra costs by 42%.”
Mid-Level Full-Stack Engineer specializing in React/Next.js and Node/NestJS
“Frontend engineer who led an end-to-end responsive enterprise banking platform in a regulated environment, emphasizing domain-based architecture, strict TypeScript contracts, and explicit state-machine-like flow modeling. Implemented Redux + React Query state separation, claimed 100% Jest coverage, and improved Jenkins CI/CD to speed deployments ~30% while also resolving major re-render performance bottlenecks.”
Senior Unity Engineer specializing in XR/VR content pipelines and gameplay systems
“Unity VR developer with long-standing experience shipping on the Oculus/Meta Quest ecosystem (dating back to before the Facebook acquisition). Recently drove a high-stakes OpenXR migration for a live service app using release branches, QA, feature flags, and staged rollouts. On Border Bots VR, owned the robot character editor and major performance work, including a manual scene optimizer to reduce overdraw and enable higher-fidelity set pieces.”
Junior Full-Stack Software Engineer specializing in React/Next.js and AWS
“Backend engineer with Paycom experience who deployed a TypeScript web app on AWS and is re-architecting Stripe webhook handling using Kafka for durable, high-throughput asynchronous processing. Also delivered a freelance Python solution for a hospital that ingested sensor API data, normalized inconsistent readings, generated reports, and sent threshold-based email alerts while collaborating directly with hospital staff.”
Executive CTO specializing in cloud-native SaaS, multi-cloud infrastructure, and AI/ML
“Hands-on infrastructure and engineering leader (Director of Global Infrastructure / CTO) who has run double-digit multi-million dollar data center expansion and cloud migration programs and scaled teams rapidly (including offshore/nearshore). Strong AWS and microservices background (Lambda/SQS/SES), with experience balancing deep technical architecture work alongside investor/VC communications and fundraising-related responsibilities.”
Mid-level Unity Developer specializing in WebGL and multiplayer gameplay systems
“Unity/C# developer with hands-on ownership of an end-to-end multiplayer gameplay system using Unity Netcode for GameObjects, Relay, and Lobby, emphasizing modular architecture for stability and faster debugging/iteration. Also has VR experience building Meta Quest 2 training scenarios (e.g., fire extinguishment) with heavy performance optimization, and has leveraged ElevenLabs for rapid voice prototyping.”