Pre-screened and vetted.
Senior Front-End Developer specializing in UX-focused React applications
Senior Engineering Director specializing in Generative AI, XR, and gaming platforms
Mid-level Account Manager specializing in performance marketing and paid media
Mid-level Full-Stack Developer specializing in modern web apps and cloud DevOps
Executive AI Architect specializing in low-power edge/embedded AI systems
Senior Technical Artist specializing in real-time XR performance and rendering systems
“UE5 gameplay/tech designer focused on VR and performance, with shipped systems spanning networked energy-driven Niagara VFX for a mobile VR live-concert MMO and an end-to-end performer avatar builder supporting editor/runtime and JSON-serialized UGC workflows. Known for deep profiling/debugging (Unreal Insights, Niagara CPU vs GPU emitter behavior) and for refactoring/optimizing animation and rendering across PC and mobile VR constraints.”
Intern Robotics Software Engineer specializing in ROS2 autonomy and LiDAR localization
“Robotics software engineer focused on production-grade autonomous mobile robot (AMR) navigation in warehouse-style environments, with deep hands-on ROS2/ROS Noetic experience across SLAM, AMCL/NDT LiDAR localization, and Nav2 integration. Strong in real-time debugging and performance tuning using rosbag-driven regression workflows, plus containerized deployment (Docker/Compose) and distributed robot/edge-device communication via MQTT/REST.”
Mid-level Generative AI Engineer specializing in LLM agents and RAG applications
“GenAI builder and technical lead with ~2 years of hands-on production experience, including GENIE (a GenAI sandbox for ~44,000 Massachusetts public-sector employees) and A-IEP, a multilingual platform helping parents understand complex IEP documents (cut processing from ~15 minutes to ~2 and used by 1,000+ parents). Strong in RAG/agentic architectures, AWS serverless + Step Functions orchestration, and rigorous evaluation/guardrails for reliable real-world deployments.”
Mid-level Full-Stack Engineer specializing in cloud-native, event-driven data platforms
“Backend/data engineer with hands-on production experience building Python (FastAPI/Flask) data enrichment services secured with Okta OAuth2 and monitored via Splunk/Dynatrace. Has delivered AWS event-driven and data-migration solutions (Lambda + Kafka to EKS; Glue from on-prem Oracle to S3/data lake) and modernized Informatica match/merge logic to cloud services using parallel-run parity validation and stakeholder sign-off.”
Senior Full-Stack Engineer specializing in SaaS business applications
“Full-stack engineer who has spent 7 years growing with a small B2B SaaS startup from 9 employees to roughly 30–40, taking ownership of major CRM features across frontend, backend, APIs, and database migrations. Particularly compelling for startup teams: they’ve repeatedly navigated poor documentation and high ambiguity, shipped frequent production changes, and delivered measurable UX and performance improvements for supplier/dealer users in a 3D configurator platform.”
Senior Full-Stack Software Developer specializing in web, mobile, and cloud platforms
“Frontend engineer who built a live sports games hub end-to-end: ingesting and normalizing data from 4 external APIs, populating a high-volume live table, and delivering a real-time WebSocket-driven React/TypeScript dashboard. Strong on scalable architecture (SOLID, layered design, queues), performance/load testing with Docker, and startup-style ownership across code review, QA, and staged rollouts to web and app stores.”
Mid-level Software Engineer specializing in AI/ML and cloud data platforms
“ML engineer with hands-on experience taking a Gaussian Process Regression-based intelligent survey timing system from build to real-world deployment, including a 3-week RCT on 120 participants and measurable improvements (15% response rate, 23% data quality). Also served as a key technical resource at CData for customer-facing demos and debugging hundreds of production issues, bridging engineering with Sales and Customer Success.”
Senior Frontend Developer specializing in high-performance React applications
“Frontend engineer who led end-to-end delivery of a Vite/React/GraphQL/MUI SPA with feature-based, layered architecture and strong quality gates (TypeScript strict, CI, testing, a11y). Built a large analytics dashboard using microfrontends and multiple state management approaches, including integrating with a legacy PHP host via window-object communication, and managed safe rollouts with LaunchDarkly plus Datadog usage/session-replay monitoring.”
Mid-level Full-Stack Engineer specializing in React, Spring Boot, and cloud microservices
“Software engineer with hands-on experience building data-intensive and 3D-processing web applications (React/Next.js/TypeScript + Node.js). Has worked in microservices using RabbitMQ for event-driven workflows and built an internal ops/engineering dashboard to monitor pipeline jobs, surface logs, and manage retries—improving visibility and reducing on-call/debug time.”
Senior Full-Stack Engineer specializing in .NET, JavaScript, and cloud modernization
“Built and continuously ships AI features for a recipe website, including a production workflow that ingests Instagram reels via webhooks, extracts/transcribes content, and converts it into structured recipe data. Also brings enterprise async/backend experience from Dot Foods, where they work with Azure Service Bus, Cosmos DB, and a pre-production Teams bot for logistics stakeholder questions.”
Senior Solutions Architect specializing in enterprise integrations for PropTech and facilities management
“Facilities-management-focused functional consultant/business analyst with nearly a decade in CAFM/CMMS-aligned implementations since 2016, centered on MRI/FSI Evolution. Brings unusually strong depth across workflow automation, cross-system integrations, and finance/compliance-heavy operational processes, including SOR-based claims, contractor compliance, and RCTI invoicing.”
Senior Unity Developer specializing in multi-platform games, VR/AR, and multiplayer
“Unity/C# developer with 10+ years experience who built a VR disc-golf-style throwing system by translating academic aerodynamics research into a differential-equation-based simulation, then improved “feel” via telemetry-driven input analysis and playtesting. Also created a custom cross-platform multiplayer networking layer (Steam + Oculus/Meta) that cleanly separates gameplay from networking, and recently extended an ASP.NET backend (new endpoints + data refactors) using AI-assisted pair programming to support Bluetooth-based beacon triangulation.”