Vetted Performance Optimization Professionals

Pre-screened and vetted.

Tejaswini E - Entry-level Software Engineer specializing in computer science and applied ML/IoT in Bengaluru, India

Tejaswini E

Screened

Entry-level Software Engineer specializing in computer science and applied ML/IoT

Bengaluru, India0y exp
Sri Venkateshwara College of Engineering

Built a community cleanliness reporting Android app focused on helping citizens and volunteers report illegal waste dumping through maps, image uploads, and real-time updates. Stands out for combining modern Android UI architecture, Firebase-backed real-time features, and practical performance tuning for lower-end devices while keeping the experience simple for general public users.

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NR

Junior Unity Game Developer specializing in 3D multiplayer mobile games

Cluj-Napoca, Romania2y exp
EVL PPYKedainiai Professional Training Center
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EY

Intern Full-Stack Software Engineer specializing in web applications

Nairobi, Kenya0y exp
Systech LimitedZetech University
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AE

Entry Frontend Engineer specializing in React and Next.js applications

Remote, Egypt1y exp
V-ClassesOctober 6 University
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LD

Junior VR/AR Engineer specializing in Unity and immersive prototypes

Ñuñoa, RM2y exp
PlayworkBernardo O'Higgins University
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RP

Mid-level Flutter Developer specializing in cross-platform mobile apps

Surat, India5y exp
FreelanceVidhya Deep University
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KK

Junior Game Developer specializing in Unity multiplayer and mobile games

Ahmedabad, India2y exp
Sarvotam SolutionsSwarrnim Startup and Innovation University
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AO

Intern Frontend Engineer specializing in JavaScript and modern web frameworks

Nsukka, Nigeria0y exp
HNG InternshipUniversity of Nigeria
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AA

Entry-Level Game Developer specializing in Unity, C# and AR/VR

Puri, India
Centurion University of Technology and Management
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MS

Junior Software Developer specializing in Python web applications and REST APIs

Chicago, IL1y exp
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Built an automated ML/NLP document classification system for unstructured legal documents, combining classical models (TF-IDF + logistic regression/random forest) with entity resolution via fuzzy matching validated by precision/recall. Also implemented semantic similarity search using sentence embeddings stored in FAISS and improved matching by fine-tuning a transformer on domain-specific data and tuning similarity thresholds for fewer false positives.

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Lorena Davila

Lorena Davila

Screened

Frontend engineer with hands-on experience delivering data-heavy React + TypeScript features (e.g., in-app log viewing integrated with Graylog) and complex advanced search criteria workflows, using TDD (Jest/React Testing Library) and strong TypeScript typing to ensure reliability at scale. Recently obtained a Canadian open work permit and is seeking Canadian experience.

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Unity/Meta Quest VR developer who has commercially shipped a dystopian shop-management game as a solo creator and also built multiple private Quest-playable titles. Strong in on-device performance tuning (object pooling, culling) and end-to-end production including custom 3D modeling and playtest-driven economy/pacing design; uses AI tools to rapidly prototype art/sound and iterate on game feel.

Unity game developmentMeta Quest (VR) developmentCommercial game shippingSolo game developmentVR UX/UI design for seated/stationary experiencesIn-game information display systems (movable/hideable screens)+12
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Hamza Tariq

Hamza Tariq

Screened

Performance marketer experienced managing $50K+/month spend across Meta and Google Ads, using a structured test-to-scale approach (separating testing from scaling and ramping budgets 20–30%). Reported outcomes include ~30% ROAS improvement and ~20% CPA reduction, plus a clear framework for diagnosing creative fatigue/audience saturation and communicating performance tradeoffs to clients.

Google AdsPerformance optimizationMeta Ads ManagerMeta (Facebook) AdsInstagram AdsTikTok Ads+17
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Joe Francia

Joe Francia

Screened

Gameplay engineer with Unity/C# experience across AR and multiplayer, including building a custom dynamic navigation system for an AR "floating island" game (with profiling-driven optimization from A* to Markov-chain movement). Also designed an LLM-assisted conversation system for Sims-like gameplay that constrained choices for reliability and low latency, and shipped Photon Quantum multiplayer features with practical desync/prediction fixes.

UnityC#AR game developmentDynamic navigation/pathfinding on moving surfacesGrid-based navigation systemsRaycasting+16
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