Pre-screened and vetted.
Entry-level Software Engineer specializing in computer science and applied ML/IoT
“Built a community cleanliness reporting Android app focused on helping citizens and volunteers report illegal waste dumping through maps, image uploads, and real-time updates. Stands out for combining modern Android UI architecture, Firebase-backed real-time features, and practical performance tuning for lower-end devices while keeping the experience simple for general public users.”
Junior Unity Game Developer specializing in 3D multiplayer mobile games
Intern Full-Stack Software Engineer specializing in web applications
Entry Frontend Engineer specializing in React and Next.js applications
Junior Game Developer specializing in Unity multiplayer and mobile games
Intern Frontend Engineer specializing in JavaScript and modern web frameworks
Junior Software Developer specializing in Python web applications and REST APIs
“Built an automated ML/NLP document classification system for unstructured legal documents, combining classical models (TF-IDF + logistic regression/random forest) with entity resolution via fuzzy matching validated by precision/recall. Also implemented semantic similarity search using sentence embeddings stored in FAISS and improved matching by fine-tuning a transformer on domain-specific data and tuning similarity thresholds for fewer false positives.”
“Frontend engineer with hands-on experience delivering data-heavy React + TypeScript features (e.g., in-app log viewing integrated with Graylog) and complex advanced search criteria workflows, using TDD (Jest/React Testing Library) and strong TypeScript typing to ensure reliability at scale. Recently obtained a Canadian open work permit and is seeking Canadian experience.”
“Unity/Meta Quest VR developer who has commercially shipped a dystopian shop-management game as a solo creator and also built multiple private Quest-playable titles. Strong in on-device performance tuning (object pooling, culling) and end-to-end production including custom 3D modeling and playtest-driven economy/pacing design; uses AI tools to rapidly prototype art/sound and iterate on game feel.”
“Performance marketer experienced managing $50K+/month spend across Meta and Google Ads, using a structured test-to-scale approach (separating testing from scaling and ramping budgets 20–30%). Reported outcomes include ~30% ROAS improvement and ~20% CPA reduction, plus a clear framework for diagnosing creative fatigue/audience saturation and communicating performance tradeoffs to clients.”
“Gameplay engineer with Unity/C# experience across AR and multiplayer, including building a custom dynamic navigation system for an AR "floating island" game (with profiling-driven optimization from A* to Markov-chain movement). Also designed an LLM-assisted conversation system for Sims-like gameplay that constrained choices for reliability and low latency, and shipped Photon Quantum multiplayer features with practical desync/prediction fixes.”