Pre-screened and vetted.
Senior VR/AR Software Engineer specializing in graphics, OpenXR, and computer vision
Senior Unity/C# Developer specializing in performance, rendering, and VR
Senior Full-Stack Developer specializing in MERN and scalable web applications
Senior Frontend Developer specializing in React, performance optimization, and data-heavy UIs
Senior Technical Artist specializing in real-time pipelines for themed entertainment
Mid Frontend Engineer specializing in AI-driven web platforms
“Frontend/product-focused engineer who helped build Cheiron.bio from no product to production, owning major parts of an AI-powered search and document intelligence experience for bio-pharma researchers. Stands out for combining React/Next.js/TypeScript architecture depth with strong product thinking around AI workflows, citations, streaming interactions, and responsive UX in complex, data-heavy interfaces.”
Mid-level Frontend Developer specializing in React and Next.js
“Frontend engineer who has built and owned products end-to-end, including a healthcare app with live video monitoring and a stock market dashboard. Emphasizes scalable UI architecture via reusable components and shared schemas, plus performance/SEO improvements using Lighthouse and modern loading/minification techniques. Has experience shipping time-sensitive features like payment integrations with continuous QA support.”
Mid-Level Full-Stack Software Engineer specializing in web platforms, cloud, and test automation
“Full-stack engineer with hands-on ownership of production systems, including a Kafka-based notification/alerting platform (Node.js + React) deployed on AWS with Docker/GitHub Actions, achieving ~95% email delivery reliability. Demonstrates strong operational maturity (observability, CI/CD, zero-downtime migrations) and experience shipping in ambiguous environments (SJSU project) with evolving requirements.”
Senior Unity Developer specializing in AR/VR and simulation
“Unity developer with VR training simulator experience who improved engagement by fixing a core laser-tracking interaction issue (stability/jitter/response time) based on user and instructor feedback. Has implemented real-time multiplayer features in Unity using Photon Fusion (sync, spawning, replication) and addressed latency/desync with authority management plus prediction/interpolation, while emphasizing scalable practices for large codebases and rapid cross-functional iteration.”
Mid-level Data Engineer specializing in ETL pipelines on GCP
“Full-stack engineer from Larix Technologies who led a Next.js migration feature: an internal real-time workflow status dashboard built with App Router/TypeScript using server components for initial render and client polling for live updates. Demonstrates strong post-launch ownership—monitoring latency/error rates, adding caching and payload reductions, and optimizing Postgres queries/indexes—plus experience building durable RabbitMQ-based message routing workflows with idempotency, retries, and dead-letter queues.”
Junior health educator specializing in sports medicine and nutrition
“Sports medicine and sports nutrition intern with experience supporting Division I athletes at the University of Tennessee. Brings a practical athlete-care perspective shaped by 10+ years in running and weightlifting, with hands-on involvement in rehabilitation, injury prevention, and recovery planning alongside athletic trainers and coaching staff.”
Junior Software Engineer specializing in AI, voice, and full-stack product engineering
“Product-minded full-stack engineer from SuperU who built AI voice-agent infrastructure end-to-end, from React/TypeScript campaign UIs to a forked n8n orchestration backend and Postgres multi-tenant data model. Stands out for shipping quickly in ambiguous startup environments, debugging deep reliability issues across layers, and delivering measurable gains like activation rising from 20% to 70%+ and call drops falling below 0.5%.”
Entry-level Full-Stack Software Developer specializing in AI and cloud applications
“Full-stack engineer who has independently owned and shipped educational web products from concept through launch, including an AI-powered thermodynamics tutoring app and a physics learning platform tied to research publication. Strong in React plus AWS serverless architecture, with a clear pattern of working directly with non-technical stakeholders, iterating from user feedback, and maintaining production systems end-to-end.”
Senior Mobile & Full-Stack Developer specializing in cross-platform apps and AWS
“Frontend/mobile engineer with iOS and React/TypeScript experience who built an app (Tokidos) from proof-of-concept to production at Neuronic Works Inc. Focuses on scalable architecture (MVC/MVVM, feature-based modular structure), performance improvements (React Query, render optimization), and fast, low-risk delivery using QA scenarios and feature-flagged rollouts across web and mobile.”
Intern Robotics & Automation Engineer specializing in ML, IoT, and Computer Vision
“Robotics engineer who built a real, mostly self-assembled autonomous robot (WRAITH) as a final-year project, implementing ROS2-based 2D SLAM (Cartographer/SLAM Toolbox) and Nav2 on a Raspberry Pi 5 under tight CPU/RAM and OS compatibility constraints. Also delivered a full Flutter mobile control app backed by a Flask REST API (manual control, live camera streaming, mapping/navigation) and introduced an image-based verification method to improve localization.”
“Frontend engineer who led the Yams marketing/advertising campaign management app end-to-end using React + Next.js, emphasizing scalable component architecture (Atomic Design) and strong automated/UI testing (React Testing Library, Storybook, Playwright). Has built TypeScript dashboards with typed API hooks to reduce prop drilling and improve reuse, and has improved performance via code splitting, lazy loading, and render optimization.”
Mid-level Product Designer & Design Technologist specializing in design systems and GenAI UX
“Enterprise/industrial UX designer focused on making complex, real-time automated systems feel trustworthy and predictable. Has hands-on experience observing operators in logistics/automation environments, building shared interaction models to unify fragmented products, and collaborating tightly with engineers using component-system thinking (HTML/CSS/TypeScript) to ship resilient UIs that handle partial failures.”
Senior Game Developer specializing in Unity multiplayer and AR/VR experiences
“Unity/VR gameplay engineer who built a hybrid physics-based interaction system for a VR cooking game (Mars Kitchen), focusing on responsive, immersion-preserving object handling. Also worked on two web3 multiplayer games (Acryptia 2D card game, Polyverse 3D horde shooter) using server-authoritative architecture with client-side prediction and server reconciliation, and leverages AI tools to optimize shaders (notably liquids).”
Mid-level Full-Stack Software Engineer specializing in FinTech and real-time systems
“Full-stack product engineer with a strong real-time systems focus: built and rolled out a WebSocket-based notifications system (with robust reconnect/resync and event ordering protections) that cut update latency to under 200ms. Also owned a workflow automation platform backend in FastAPI (JWT/RBAC, versioned APIs, standardized errors), designed the PostgreSQL schema for workflows/tasks/executions, and operated deployments on AWS ECS Fargate with blue-green CI/CD and performance stabilization via caching and autoscaling.”
Mid-level Unity Game Developer specializing in hyper-casual mobile games
“Unity/C# developer who built and shipped a live 2D cooking game (shawarma/pasta/drinks/chips) from scratch. Implemented multi-touch interactions to support simultaneous tasks and uses Firebase Analytics to diagnose low retention and drive engagement-focused updates (unlock/progression and timing tuning).”
Mid-level Game Developer specializing in player-focused gameplay and Unity development
“Game developer with hands-on Unity/C# experience who built a horror gameplay system around Slenderman teleport/chase behavior, using health, camera shake, audio, and escalating power to drive player tension. Also stands out for pragmatic use of AI tools across both engineering and art pipelines, including code assistance and texture upscaling, plus some Unreal/VR modding experience.”
Mid-Level Software Developer specializing in cloud-native microservices, iOS, and ML deployment
“Backend engineer with production ERP experience deploying microservices and improving performance/reliability using a metrics-driven approach (logs, latency, error rates). Has hands-on cloud/hybrid operations across AWS and Azure with Docker/Kubernetes, and has resolved real-world mobile sync issues by tuning timeouts/retries and reducing payload sizes. Builds configurable Python services to deliver customer-specific behavior without destabilizing the core codebase.”