Pre-screened and vetted.
Junior Software Engineer specializing in backend, cloud, and data pipelines
“Software engineer with demonstrated production performance wins (37% latency reduction) through SQL optimization, backend API redesign, and disciplined rollout practices (staging, feature flags). Experienced debugging distributed pipeline issues across infrastructure layers (memory pressure and network timeouts) and building AWS-based systems (Lambda + RDS) to handle request spikes, including work on a business-focused chatbot.”
Junior Game Designer specializing in Unity and Unreal Engine gameplay systems
“UE5 gameplay scripter focused on shipping-quality, player-facing systems in Blueprints—recently built a pickup-and-throw mechanic end-to-end with animation/physics integration, robust edge-case handling, and QA/debug tooling. Emphasizes modular, data-driven architecture for designer-friendly tuning, and uses Unreal/Blueprint profiling plus event-driven patterns to keep systems performant and scalable.”
Mid-level Unity Developer specializing in real-time gameplay systems and multiplayer
“Unity developer with strong real-time 3D and mobile performance optimization experience (rendering, memory, GC), building interactive environments and physics-based interactions. Built a mobile Unity game prototype largely solo end-to-end, emphasizing state-driven architecture and clean separation between game logic, UI, and data—skills that translate directly to AR/VR despite no shipped Meta Quest titles.”
Junior Full-Stack Software Developer specializing in React, .NET, and Firebase
“Frontend engineer focused on scalable React + TypeScript dashboards and workflows, using feature-based architecture and a reusable component/hook approach. Has hands-on experience improving performance in table-heavy admin UIs (pagination, lazy loading) and shipping major features quickly with staging/manual QA, gradual rollouts, and rapid iteration based on production feedback.”
Mid-level Full-Stack Software Engineer specializing in SaaS and AI-enabled platforms
“Built and shipped production AI features in the automotive dealership domain, including an end-to-end computer-vision damage detection system for trade-ins and a tool-calling, RAG-enabled LotSync AI Agent that answers inventory/VIN questions using strict schemas and internal APIs to avoid hallucinations. Also developed a Dagster + Oracle automated reporting pipeline as a Graduate Research Assistant, supporting 15+ university departments with normalized, reliable ETL workflows.”
Mid-level Unity AR/VR Game Developer specializing in mobile and immersive experiences
“Unity developer with shipped Meta Quest VR/MR experience on a multi-game "Nexus" arcade project, contributing to bowling mechanics, racing AI, hand poses, and QA-driven bug fixing. Also builds full Unity projects solo (airplane and taxi simulations), handling everything from physics and controls to level design and aggressive mobile performance optimization (targeting ~1GB devices).”
Mid-Level Unity Developer specializing in VR/AR/XR and mobile multiplayer
“Unity VR developer who has shipped multiple Meta Quest games and navigated strict Meta QA/product requirements, with a strong focus on profiling-driven FPS optimization. Co-developed the Meta-delivered title "Shark Bait VR" (2-person dev team), tackling VR comfort (anti-nausea swimming), realistic rope behavior, and fish AI, and has also implemented cross-platform mobile push notifications via Firebase/APNS with Jenkins+CocoaPods.”
Mid-Level Software Engineer specializing in backend microservices and AI/ML integration
“Built and shipped production LLM-driven pipelines for clinical data processing, turning semi-structured inputs into validated structured outputs for downstream analytics. Emphasizes predictability and safety via strict JSON schemas, state-machine orchestration, backend-controlled tool calling, and robust fallbacks (rule-based checks/manual review) plus monitoring and offline/online evaluation loops; also has experience hardening workflows against messy ERP/finance data with idempotency and state tracking.”
Mid-level Software Engineer specializing in frontend and FinTech platforms
“Frontend/full-stack engineer with startup experience who described building a HIPAA-compliant telehealth and e-commerce platform from scratch using Next.js and TypeScript. Stands out for combining security-conscious browser architecture, real-time data handling, and performance optimization, including a reported 51% UX improvement and shipping an MVP two weeks early.”
Mid-level Game Developer specializing in Unity/Unreal, AR/VR, and multiplayer systems
“Unity VR developer who has shipped Meta Quest titles while owning full end-to-end delivery: gameplay, UI, database/backend, blockchain, web integrations, IAP, and final build publishing. Notably solved a Meta SDK IAP callback regression by identifying the issue with Meta support and safely rolling back specific SDK code, and has implemented motion/walking tracker systems with ML-driven opponent behavior.”
Junior Front-End Developer specializing in React and modern JavaScript
“Frontend engineer who led end-to-end delivery of a React/Next.js platform and real-time analytics dashboard at HacknoTech, emphasizing scalable UI architecture and performance. Uses a pragmatic state strategy (React Query for server state, Redux Toolkit for UI state), built shared component libraries with Tailwind, and improved load times by ~40% through code splitting/lazy loading and Lighthouse-driven tuning.”
Mid-level Full-Stack Software Engineer specializing in TypeScript, microservices, and AI integration
“Full-stack engineer (4+ years) with a Master’s in Computer Science who owned end-to-end customer-facing social networking features at NextBits, building TypeScript/React/Next.js + NestJS systems with microservices, RabbitMQ, MongoDB, and Redis. Experienced scaling real-time notifications/messaging/presence to millions of concurrent users with sub-100ms performance targets, zero-downtime CI/CD, and internal tooling for monitoring AI/ML pipelines and queue backlogs.”
Junior Full-Stack Software Engineer specializing in AI-powered SaaS
“Worked on an AI-adjacent search/results product with a React front end and an API-driven backend, focusing on scalability and performance. Emphasizes decoupled JSON API architecture, React rendering optimizations (useMemo/useCallback), and large-dataset techniques like virtualization, plus strong user-issue triage via log analysis and edge-case fixes in query handling/ranking.”
Senior Frontend Engineer specializing in React, Next.js, and TypeScript
“Frontend engineer who has led workflow-heavy React/TypeScript products end-to-end, emphasizing feature-based architecture, reusable UI patterns (forms/tables/async states/permissions), and performance optimization for data-dense dashboards. Strong track record of shipping quickly with quality via PR standards, targeted testing, UAT, staged rollouts, and iteration driven by analytics, error reports, and operator feedback.”
Mid-level Full-Stack Developer specializing in Python/Django and React
“Backend engineer at Hexanika who owned a real-time fraud-detection platform: built Django microservices, integrated a GenAI anomaly-scoring model, and optimized data/infra for low-latency production (including ~40% query-latency reduction). Experienced running containerized services on AWS/GCP with Kubernetes/GKE, GitHub Actions-based CI/CD + GitOps, and building Pub/Sub streaming pipelines and on-prem-to-cloud migrations.”
Senior Software Engineer & Tech Lead specializing in real-time simulation, VR, and networking
“Unity/C# tech lead who shipped a VR co-op shooter (ChronoStrike) with a network-synchronized time-dilation mechanic, extending Photon Fusion prediction/reconciliation to handle variable timescales and reporting major stability/performance gains (90 FPS Quest 2; rubber-banding reduced from ~15% of sessions to zero). Also integrated GPT-3.5-powered NPC dialogue with scripted fallbacks for a Transport Canada training simulator, and built a cross-platform VR+mobile neurofeedback app integrating NeuroSky EEG via native iOS/Android plugins.”
Junior Software Engineer specializing in backend and cloud systems
“Full-stack engineer with hands-on experience spanning analytics products and fintech infrastructure. Built a YouTube Data Aggregator end-to-end in 2025 with ingestion, dashboards, and predictive modeling, and also shipped Stripe webhook/payment systems at FinPay supporting $5M+ in transactions with 99.9% uptime.”
Senior Frontend Engineer specializing in React, React Native, and FinTech platforms
“Frontend engineer with strong experience building enterprise-grade banking interfaces, including a cross-platform credit card application with secure document uploads, real-time status tracking, and complex multi-step e-forms. Stands out for combining React/TypeScript architecture skills with deep browser-level debugging and measurable UX improvements in regulated financial environments.”
Mid-Level Paid Media Analyst specializing in Meta & Google Ads performance marketing
“Performance marketer focused on e-commerce growth, managing full-funnel paid media across Meta, Google, Bing, TikTok, and retail media. Cites driving 21M BRL in revenue while maintaining a 4.2 ROAS for a Brazilian mattress/e-commerce client by using Google Analytics insights (geo and product performance) to restructure campaigns and reallocate budget.”
“Full-stack engineer with deep startup experience (pre-seed through IPO/SPAC) currently building a Next.js/TypeScript SaaS sports analytics platform with a complex Postgres-based entitlement/ACL system. Has delivered measurable UX/business impact (35% retention lift, 40% volume increase) and built production-grade daily ETL + model training/inference workflows with validation and checkpointing for reliability.”
Mid-level Full-Stack Engineer specializing in web platforms and automation
“Full-stack product engineer who has built both a production-grade React/Next.js analytics platform and a Stripe-based subscription system end to end, with measurable business impact including churn reduction, reporting automation, and cost savings. Also stands out for 0-to-1 work in the digital art space, where they built an AI-powered cataloguing and delivery pipeline over 30TB of assets using computer vision, Shopify, and cloud infrastructure.”
Junior Game QA Tester and Technical Artist specializing in Unreal Engine
Entry-Level Full-Stack Software Engineer specializing in web apps and LLM-powered tools