Pre-screened and vetted.
Mid-level AI Engineer specializing in LLMs, RAG chatbots, and cloud AI testing
Mid-level Full-Stack Developer specializing in AI-driven FinTech platforms
Senior DevOps & Solutions Engineer specializing in CI/CD and GitHub Enterprise
Mid-level Software & Robotics Engineer specializing in autonomous systems and ROS 2
“Robotics software engineer focused on production-grade autonomy in GPS-denied environments, building full navigation stacks (perception, EKF/UKF sensor fusion, planning, control) in ROS2. Integrated YOLOv8/semantic segmentation/RL policies into real-time NAV2 pipelines via a custom perception-aware costmap layer, with emphasis on deterministic control loops, embedded GPU performance, and robust system observability/fault tolerance.”
Mid-level Full-Stack Developer specializing in cloud microservices and AI/ML integration
“Full-stack engineer (~3 years) with eBay production experience building and operating high-scale, event-driven Python microservices for order processing and AI-powered recommendations (Kafka/Redis/FastAPI on AWS with Prometheus/Grafana). Also delivered polished React+TypeScript analytics dashboards and designed high-concurrency PostgreSQL schemas with significant latency reductions. Recently built AI-agent orchestration and an interactive node-based requirements dashboard for Siemens Polarion via MCP servers, improving user interaction by ~17.8%+.”
Senior Program Manager specializing in SAP CRM implementations and process transformation
“Post-sales SAP CRM implementation professional with experience at IBM and Malam Team, owning full lifecycle delivery from requirements and process design through configuration, testing, and end-user training. Notably built an SAP UI5 service center dashboard that cut SLA-miss tickets from 20% to 5% and regularly drove cross-functional alignment to unblock complex technical issues.”
Senior QA Lead specializing in large-scale game testing and release readiness
“Game QA Lead/embedded QA with live production experience supporting a public alpha, owning narrative/early-game content quality and quest progression stability. Known for driving rapid resolution of high-impact blockers via consistent repros, cross-discipline coordination, and data-backed reporting (including bot-based success/failure measurement), while maintaining sprint-aligned test plans and documentation in JIRA/Confluence and leading developer playtests for gameplay feel/polish.”
Mid-Level Software Engineer specializing in AI agents and Generative AI
“Backend engineer who built and evolved an internal multi-agent AI research platform (Electron + FastAPI) integrating OpenAI, focused on fast, reproducible experimentation with strong observability and run metadata for debugging. Has led incremental backend refactors with feature flags and parallel validation, and brings production-grade access control expertise from ServiceNow (table/field ACLs and row-level-style enforcement).”
Junior Software Engineer specializing in full-stack systems and distributed log analytics
“CMU candidate with hands-on experience taking LLM concepts from research prototypes toward production-ready designs (structured outputs, guardrails, failure-scenario evaluation). Also partnered with sales/customer teams at Mazecare to drive adoption with Dontia Alliance (largest dental clinic chain in Singapore) and engaged Singapore government stakeholders, bridging clinical workflow needs with IT security/integration concerns.”
Senior QA Lead/Quality Designer specializing in mobile live-ops games
“Game QA lead with 20+ years of tooling and workflow experience, most recently leading QA on a Unity-based MLB mobile title with annual releases and major feature updates. Led QA for the PS Vita port of Borderlands 2 focused on technical requirements, performance, and usability, including making a key ship-risk call to limit multiplayer players. Known for disciplined Jira/TestRail administration, strong cross-functional communication, and uncovering critical submission-blocking issues with clear evidence and repro steps.”
Senior QA Engineer specializing in game quality ownership, automation, and analytics
“QA/engineering background spanning Riot Games (VALORANT leaderboard systems) and early-stage startups. Has hands-on experience improving performance and reliability via caching, rate limiting, deduplication/idempotency, and shipping/validating high-stakes production hotfixes; also builds Next.js/TypeScript projects and automation/internal tools (Python).”
Mid-level Full-Stack Software Engineer specializing in FinTech microservices
“Robotics software engineer who has built end-to-end pipelines spanning backend/data processing through model interfaces and hardware integration. Has hands-on ROS2 experience building Python nodes and debugging real-time behavior via profiling, publish-rate tuning, and latency fixes, plus experience standardizing multi-robot communication with QoS adjustments. Uses Gazebo simulation and Docker/CI/CD to catch integration issues early and speed iteration.”
Mid-Level Full-Stack Developer specializing in FinTech
“Backend-heavy full-stack engineer with experience at Intuit (TurboTax Live) and Paytm payments, building and scaling Java/Spring Boot microservices for high-traffic transaction systems. Has hands-on wins improving peak-load performance using Redis/disk caching and Kafka event-driven patterns, plus React/Redux work for web app integration and strong monitoring practices with ELK.”
Mid-level GNSS/Robotics Software Engineer specializing in secure navigation and simulation
“Sole creator of a full-stack C++ 3D drone simulator/visualizer, including a self-contained flight stack (GNC, sensor simulation, flight manager) plus OpenGL-based graphics/UI. Built SITL-ready interfaces via MAVLink over UDP and ROS 2 Humble, and has embedded Linux CI/CD experience using CMake and Jenkins with automated unit/integration testing.”
Director-level QA Manager specializing in AAA game testing, live services, and VR worlds
“Game QA professional with ~5 years in embedded QA roles across major studios (Experis Game Solutions, Activision, Ubisoft, Meta), including ownership of the Weapons feature area on Ubisoft’s XDefiant and feature testing on Warzone. Known for risk-based, cross-system test coverage (matchmaking/party, progression, entitlements/MTX, performance across PC/console, live-service integrations) and for leading cross-discipline meetings and release readiness reviews.”
Mid-level Software QA Engineer specializing in test automation across web, mobile, and embedded systems
Senior QA Analyst and Software Test Engineer specializing in video games
Senior Simulation Engineer specializing in robotics and physics-based real-time simulation