Pre-screened and vetted.
Mid-Level Full-Stack Java Developer specializing in Spring Boot microservices and Angular
Executive Technology & Product Leader specializing in games, platforms, and real-time systems
“Engineering leader with gaming and fintech/trading-firm experience who built a sponsor-funded gaming rewards platform (AmEx-style) requiring integrations across Steam/Epic/Xbox/PlayStation and Discord. Emphasizes production-grade, 12-factor delivery with Terraform/Docker/CI/CD and automated testing, plus pragmatic org scaling and remote-team culture built on aligned autonomy and trust.”
Senior Front-End & Mobile Engineer specializing in React, Angular, and FinTech
“Frontend engineer who led an enterprise customer-facing analytics dashboard end-to-end, handling complex visualizations, real-time updates, and high-performance requirements. Demonstrates strong architecture and scale practices across React/TypeScript, Redux Toolkit/RTK Query, GraphQL, and performance techniques like virtualization and code-splitting, plus disciplined QA/rollout with feature flags, Cypress, Sentry/New Relic, and Lighthouse.”
Mid-level Data Scientist specializing in ML and Generative AI (LLMs, NLP, Computer Vision)
Mid-level Full-Stack Java Developer specializing in cloud-native microservices
Senior Full-Stack Engineer specializing in enterprise CMS modernization and accessibility
“CMS-focused developer who has built internal dashboard widgets to migrate and publish client website data when standard tooling fell short, with strong attention to data integrity and rollback. Proactively pushed a hardcoded client homepage toward an admin-configurable widget by creating wireframes and advocating for maintainability. Uses LLM tools to speed up personal automation projects, including Blender-based SVG-to-3D batch processing.”
Senior Full-Stack .NET Developer specializing in Angular/React and cloud (Azure/AWS)
“Gameplay engineer with hands-on ownership of real-time C++/UE5 systems, including an end-to-end ability system and a networked dash feature using client prediction and server reconciliation. Strong in performance profiling/optimization (object pooling, collision-check gating) and applied math for projectile motion validated via debug visualization and QA/playtesting; particularly interested in soccer/football gameplay mechanics and feel.”
Principal Unity Developer specializing in XR/VR and mobile games
“Unity game developer who built a context-sensitive movement and camera system for a grid-based dungeon crawler and used DOTween for key gameplay animations. Worked at Chimera Entertainment on Songs of Silence, contributing via bug fixes, working within an existing Photon Fusion protocol, and implementing a UI-heavy in-game lexicon; also leverages AI tools (e.g., ChatGPT) to accelerate editor/tooling and gameplay scripting.”
Mid-level Full-Stack .NET Developer specializing in Azure, APIs, and Angular SPAs
“Frontend-focused engineer with enterprise Angular experience integrated with .NET APIs, emphasizing production-ready practices (reusable components, modular architecture, TypeScript standards, Jasmine unit tests, and CI/CD). Has not built Unreal Engine UI systems yet, but articulates how they would translate web UI modularity, separation of concerns, and testing/automation practices to Unreal/CommonUI workflows.”
Mid-level Gameplay Programmer specializing in AAA and VR narrative games
“Unity developer with hands-on Meta Quest VR experience from a funded prototype for Meta, including on-headset testing, custom debugging tools, interaction-heavy mechanics, and performance optimization. Recently served as the sole developer on a multiplayer card-game-inspired Unity prototype, delivering a playable demo in ~2 months with extensible ScriptableObject-driven systems and an abilities framework.”
Mid-level .NET Backend Developer specializing in secure APIs and enterprise integrations
“Built and owned UPS tracking/reporting and operations workflow dashboards, delivering customer-facing APIs and real-time React/TypeScript UIs backed by .NET Core. Experienced in high-volume microservices using IBM MQ/Azure Service Bus with strong reliability patterns (idempotency, retries, DLQ) and Azure-based observability, plus performance tuning across frontend and SQL-backed services.”
Mid-Level Full-Stack .NET Developer specializing in cloud-native microservices and AI integration
“Software engineer with hands-on experience building and maintaining a React accessibility utility/component library (open-source-style) used across university portals, emphasizing WCAG 2.2 compliance, robust focus/keyboard behavior, and Jest/React Testing Library coverage. Also built and maintained .NET Core microservices at the Florida Department of Transportation, including integrating AI-driven features, with strong ownership around observability, incident response, and performance-focused refactoring.”
Senior Full-Stack Software Engineer specializing in web platforms and FinTech systems
“Full-stack engineer with ~20 years of experience (including 5–6 years in consultancy) who has shipped and operated production systems across a wide range of stacks. Recently owned an end-to-end receipts feature integrating Stripe, generating PDFs, and sending HTML emails, deployed via GitHub Flow to AWS ECS; handled real-world performance issues (oversized merchant images) with compression and server tuning.”
Mid-Level Software Engineer specializing in cloud-native microservices on AWS and Kubernetes
“Backend engineer who built a stateless Python/Flask service supporting a healthcare-document ETL pipeline, offloading heavy processing to Celery workers and adding strong observability (metrics, structured logs, audits). Demonstrates practical performance/reliability work: batch chunking, priority queues, autoscaling by queue depth/CPU, DLQ routing, and PostgreSQL tuning (indexes, pagination) to cut slow API responses. Also has experience deploying real-time ML classification via TensorFlow Serving behind a FastAPI wrapper and integrating models via REST/gRPC.”
Mid-level Data Scientist specializing in NLP and predictive modeling
“AI/ML practitioner in healthcare/insurance (Blue Cross Blue Shield) who built and deployed a production NLP system to classify patient risk from unstructured clinical notes. Experienced in end-to-end pipeline orchestration (Airflow, AWS Step Functions/Lambda/SageMaker) and real-time optimization (BERT to DistilBERT on AWS GPUs), with strong clinician collaboration to drive adoption.”
Mid-level Cloud & DevOps Engineer specializing in AWS/Azure, Kubernetes, Terraform, and CI/CD
“IBM Power/AIX infrastructure engineer with hands-on production experience across Power8/Power9 frames, VIOS and HMC, including resolving a production LPAR outage caused by vFC mapping issues. Has operated PowerHA clusters for critical finance workloads, running quarterly failover tests and handling an unplanned failover triggered by a network adapter failure, then improving resilience with redundancy and monitoring automation.”
Mid-Level Software Engineer specializing in Cloud Infrastructure and DevSecOps
“Production infrastructure engineer from Textron Systems who owned IBM Power/AIX 7.2 environments supporting manufacturing-critical automated RF test workloads. Deep hands-on experience with VIOS/HMC, DLPAR performance issues, SAN/vFC failures and failover recovery, plus modern DevOps practices (Azure DevOps CI/CD, Key Vault) and Terraform-based AWS infrastructure with remote state/locking and drift controls.”
Senior Unity 3D Developer specializing in mobile games, AR/VR, and architecture
“Unity gameplay engineer with experience across multiple genres (city builders, match-3, RTS) including implementing an open-world isometric fog-of-war system optimized via chunking and multithreading. Has shipped multiplayer features using Photon/UNet and has dealt with real-time synchronization/ownership conflicts, and also applies AI automation to speed up code reviews and improve Jira/merge request workflows.”
Senior Unity Game Developer specializing in mobile and multiplayer games
“Unity game developer with hands-on experience balancing "natural" physics feel with controlled outcomes in a Plinko-style game, plus multiplayer networking work using Photon (Fusion prototype and PUN) including bots and host migration. Also builds custom Unity editor tools to automate ScriptableObject workflows and to trace event/variable usage across scenes with direct navigation to components and code.”
Senior QA Lead specializing in console certification and compliance for video games
“Console game certification-focused QA tester with strong PlayStation (PS4/PS5) TRC experience and solid Nintendo LOT check exposure, including NDI and Nintendo Developer Center submission tracking. Works deadline-driven submissions using prioritized templates/checklists and leverages internal AI tools for reporting, documentation lookup, and certification risk/go-no-go recommendations.”
Staff-level Customer Success & Support Engineer specializing in enterprise monitoring and workflow automation
“Frontline support engineer in IT infrastructure monitoring (Micro Focus/HPE, now OpenText) who evolved into a hybrid support/TAM role. Experienced advising security-conscious customers (government/banking) on TLS upgrades and vulnerability response, coordinating dev and sales to meet regulatory deadlines while providing practical interim mitigations and clear customer communications.”
Mid-Level Software Engineer specializing in AI automation and full-stack systems
“Software engineer and University of Chicago graduate teaching assistant who built a full-stack internal analytics dashboard (React/TypeScript + Node/Express) and worked in RabbitMQ-based microservices with Prometheus/Grafana observability. Also created an AI-powered ERD diagram generator (React + MermaidJS + OpenAI) adopted by students to save hours on database assignments, using validation loops to ensure valid Mermaid output.”
Senior Unity/XR Engineer specializing in VR training, serious games, and multiplayer systems
“VR/Unity developer with ~3 years building and shipping educational VR games/simulations for EU/Erasmus+ initiatives (disability, elderly, migrant worker audiences). Has delivered 4 VR projects as a solo developer handling everything end-to-end, and also built a Unity WebGL tabletop game featuring Firebase auth/database, localization, customization, and third-party API-based rewards.”