Pre-screened and vetted.
Senior Full-Stack Software Engineer specializing in workflow automation and healthcare AI
“Backend/data engineer who has owned production Python APIs and high-throughput async workflows on AWS (FastAPI, Docker, ECS/EKS/Lambda) with mature reliability practices like idempotency, bounded retries, circuit breakers, and strong observability. Also built AWS Glue ETL into an S3/Redshift lakehouse and modernized legacy batch systems via parallel-run parity testing and feature-flagged migrations, including a SQL tuning win cutting a multi-minute query to under 10 seconds.”
Senior Unity Engineer specializing in XR and game development
“Unity/C# gameplay engineer with hands-on experience shipping end-to-end game systems, including a story mode pipeline on Marvel Mighty Heroes that supported designers directly and improved player retention. Also brings experimental AI/LLM and VR experience from Meta hackathons plus Photon multiplayer and cross-platform VR/mobile prototyping expertise.”
Senior Software Engineer specializing in distributed systems, compliance, and healthcare platforms
“Engineer using AI deeply in real production workflows, not just for code generation: they built agents for PR reviews and incident debugging that reportedly reduced review time by 50% and sped root-cause analysis by 30%. They also designed a three-agent personalization pipeline for real-time navigation curation, showing hands-on experience with multi-agent systems, orchestration, and rule-based refinement.”
Mid-level Software Engineer specializing in distributed systems and ML infrastructure
“Senior software engineer candidate who uses AI and multi-agent workflows thoughtfully to speed up development while preserving engineering rigor for production-critical decisions. Stands out for a clear risk-based framework: leveraging agents for boilerplate, refactoring, testing, and debugging, while relying on fundamentals, metrics, and human review for system design and scalability.”
Senior Technical Designer specializing in gameplay systems and Unreal Engine
“Player Experience developer on Madden who shipped player-facing Weekly Recap and Halftime Show flows built in visual scripting, including a custom solution to keep full-screen UI persistent across level loads with strong logging and failsafes. Also builds networked UE co-op ARPG systems (talent trees, combat/animation, leveling/stats, AI, dynamic spawning) and has a track record of refactoring shared UI/banner logic into scalable prefabs to reduce bugs and improve team workflow.”
Executive Technology Architect & CTO specializing in cloud transformation and cybersecurity
Mid-Level Backend/Full-Stack Software Developer specializing in cloud-native APIs
Mid-Level Full-Stack Software Engineer specializing in web/mobile products and analytics
Entry-level Backend Software Engineer specializing in API automation and LLM testing
Junior Software Engineer specializing in backend and distributed systems
Senior AI/ML Engineer specializing in Generative AI, NLP, and LLM systems
Senior Full-Stack Engineer specializing in enterprise microservices across FinTech and Healthcare
Senior Frontend Engineer specializing in React/TypeScript web applications
Executive CTO specializing in product scaling, cloud architecture, and AI platforms
Mid-level Software Engineer specializing in backend systems and AI workflow automation
Mid-level Software Engineer specializing in backend microservices and workflow automation
Mid-level Software Engineer specializing in cloud-native FinTech and distributed systems
Executive technology leader specializing in credit cards and financial platforms
Staff/Lead Backend Engineer specializing in distributed systems, data platforms, and FinTech