Vetted Unity Professionals

Pre-screened and vetted.

RA

Entry-Level Video Game Designer specializing in Unreal Engine level and systems design

Full Sail University
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DF

Entry-Level Game Developer specializing in Unity and gameplay systems

Leiria, Portugal
Polytechnic Institute of Leiria
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AA

Entry-Level Game Developer specializing in Unity, C# and AR/VR

Puri, India
Centurion University of Technology and Management
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SD

Junior Game Design student specializing in Unity and C# development

Boise, Idaho2y exp
Boise State Bookstore
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SH

Sy Huan TRAN

Screened

Unity VR developer who recently completed a master’s dissertation building a VR Wellness System (Vive Elite + Kinect v2) to encourage daily exercise (walking/cycling/yoga). Ran user testing with 30+ participants and achieved >4.5/5 average ratings, then used Google Survey feedback to fix bugs and improve in-game action feedback; has exposure to multiplayer networking via Photon Fusion and Mirror.

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Frontend-leaning product engineer with strong end-to-end ownership across AI website generation, gamified telco dashboards, election-result visualization, and business tooling. They have repeatedly worked beyond UI implementation—shaping product decisions, backend/API changes, infrastructure cost reductions, and performance improvements in products ranging from small-business website builders to systems serving roughly 1 million users.

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Unity developer with 7 years of experience who has built several solo projects, including a PC metroidvania and an Android casual game shipped end-to-end through Google Play. Also has experience creating prototypes for indie events and game jams, and follows a structured workflow from planning through QA/bug fixing while leveraging tools like ChatGPT and GitHub Copilot.

UnityChatGPTGitHub CopilotPC game developmentAndroid game developmentGoogle Play Store publishing+7
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UA

Entry-level game developer specializing in Unity 3D

Mumbai, India
Kishinchand Chellaram College
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Joe Francia

Joe Francia

Screened

Gameplay engineer with Unity/C# experience across AR and multiplayer, including building a custom dynamic navigation system for an AR "floating island" game (with profiling-driven optimization from A* to Markov-chain movement). Also designed an LLM-assisted conversation system for Sims-like gameplay that constrained choices for reliability and low latency, and shipped Photon Quantum multiplayer features with practical desync/prediction fixes.

UnityC#AR game developmentDynamic navigation/pathfinding on moving surfacesGrid-based navigation systemsRaycasting+16
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