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Vetted Unreal Engine Professionals

Pre-screened and vetted.

GP

Senior Game Programmer specializing in Unreal Engine multiplayer

Porto Alegre, Brazil9y exp
Big Moxi GamesFATEC Sorocaba
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EC

Erik Cameron

Screened ReferencesStrong rec.

Mid-level Game Designer specializing in Unreal Engine UI/AI systems

Allegany County, MD2y exp
Bravebird GamesFull Sail University

Game economy/balancing designer who owned the economy for "Parliament" and rebuilt progression by introducing an active/passive ability system powered by an earn-and-spend currency. Uses spreadsheet-based TTK modeling plus telemetry KPIs and repeated playtests to tune difficulty, pacing, and scaling, and has experience aligning cross-functional teams around contentious economy/difficulty changes.

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HA

Mid-level Game & Mobile Developer specializing in Unity/Unreal and AR/VR

7y exp
Evolve Innovative SolutionsUniversity of Management and Technology
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LV

Lucas Vaz

Screened ReferencesModerate rec.

Mid-level VFX Artist specializing in real-time game effects for Unity and Unreal

Feira de Santana, Bahia, Brazil4y exp
Run GamesUniversidade Salvador

VFX artist who shipped the mobile title WAGIMI Defense, creating a broad range of effects across UI and character actions. Highlights hands-on real-time/mobile optimization experience, including reducing overdraw and tuning shaders/emitters to keep effects performant while maintaining visual quality (e.g., tank shot VFX).

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KC

Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems

Remote, USA6y exp
Knowledge TokenMaharishi Markandeshwar Engineering College, Ambala

Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).

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WJ

Mid-level Gameplay Programmer specializing in Unity multiplayer and gameplay systems

Rio Grande do Sul, Brazil6y exp
Main LeafUNISINOS

Unity game developer with experience building a mobile top-down shooter and improving its feel via IK-driven full-body auto-aim. Also implemented Photon Fusion networking (movement/shooting sync, prediction, lag compensation, hitboxes) to improve responsiveness and hit registration in a multiplayer game.

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MM

Marc Mirapeix

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Mid-Level Game Developer specializing in tools, engines, and Unity/Unreal

Andorra, Andorra3y exp
FinvestIronhack

Unity gameplay developer who implemented a zone-based variable-gravity system for a car/racing game ("Electric Car"), requiring careful physics tuning to keep the vehicle controllable and on-screen. Iterates via repeated playtesting to balance feel and smoothness, and uses AI tools to accelerate debugging and unit test work.

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XT

Mid-level Unity Game Developer & Game Designer specializing in mobile and educational games

Málaga, Spain5y exp
Chloroplast GamesEVAD (Escuela Superior de Videojuegos y Arte Digital)

Unity game developer who built the economic system for an idle game (Hospital Empire), using spreadsheet-driven planning and iterative stat tuning to shape player feel. Has experimented with multiplayer networking via Mirror on an FPS prototype and uses GitHub Copilot to support modular/OOP-oriented planning and implementation; prefers remote/flexible work.

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JS

Jakub Szczyrk

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Mid-Level Unity Game Developer specializing in multiplayer and mobile/WebGL optimization

Wrocław, Poland
GGDABArtistic and Design School Complex in Tarnowskie Góry

Unity developer who built a multiplayer system for a game called Drift using Photon PUN, including backend API integration for authentication, score tracking, and live leaderboards. Has experience optimizing real-time sync for WebGL and automating data-to-ScriptableObject pipelines via a custom C# CSV importer generated with ChatGPT.

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NK

Junior Game Designer specializing in F2P casual mobile puzzle games

Belgrade, Serbia2y exp
Two DesperadosUniversity of Belgrade

Casual mobile game designer (Unity-focused) with a psychology background who uses player research and BI analytics to drive retention and revenue. Led major difficulty rebalancing across thousands of levels (reported +5–10% retention lift) and partnered with engineering/art to create a parameter-driven level generation pipeline that quadrupled chapter output and increased release cadence.

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LE

Lance Eisele

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Entry-level Game Developer specializing in Unity, Unreal/UEFN, and 3D systems

Utica, NY0y exp
BlenderSUNY Polytechnic Institute

Gameplay programmer with UE5 Blueprint-focused experience who independently shipped a multiplayer stealable XP/level progression system (including disconnect/anti-exploit handling and team-based data flow). Prototypes mechanics in Unity before recreating in Unreal, and has hands-on vehicle simulation work with a strong emphasis on modular architecture and performance-conscious UI update patterns.

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AT

Mid-level Technician and Logistics Professional with media production skills

Newington, NH9y exp
Trader Joe'sEuropean Film College

Diploma-trained in Cinematography and Sound Design (European Film College, Denmark) with hands-on, end-to-end videography experience. Recently shot and post-produced a 30-minute promotional documentary about building a professional race track in Tennessee for Rogers Group Inc., operating as the primary camera/drone operator and editor/sound mixer on a small crew. Comfortable with travel, non-traditional hours, and immediate start near Greater Boston.

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SA

Mid-Level Full-Stack .NET Developer specializing in cloud-deployed web apps

Pune, India4y exp
Radical TechnologiesManchester Metropolitan University

Unity/C# gameplay programmer with professional experience at Fabwelt Studios on the play-to-earn title "Arsenal," implementing player mechanics, interaction systems, and event-driven gameplay features. Also built a research-focused Tetris prototype as a master’s thesis, adding seedable RNG controls, data logging, and a playtest harness to study how randomness affects player perception.

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MA

Senior Unity Developer specializing in medical simulation, digital twins, and XR training

Dhaka, Bangladesh6y exp
Talent ProJahangirnagar University

Unity developer with hands-on Meta Quest XR experience building a radiography/X-ray training proof-of-concept and deep expertise in performance and large-world optimization. Built a bus simulator largely solo, implementing modular vehicle systems, localized traffic AI, multiplayer, and low-end device optimizations. Also develops internal AI tooling (auto-documentation and an AI UI generator) to speed up prototyping and reduce boilerplate.

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AK

Ankit Kumar

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Senior Gameplay & Technical Designer specializing in Unity/Unreal and multiplayer systems

8y exp
Hapz Software SolutionsRajasthan Technical University

Unity/Meta Quest VR developer focused on training simulations and digital twins across defence, construction, real estate, factory, and education. Built a factory VR twin by reconstructing spaces from photos/dimensions and iterating on interactivity, and also delivered a client-driven VR horror game end-to-end using a full GDD/gameflow process. Incorporates AI tools (ChatGPT/BlackBox and generators) for coding support and QA test reporting with edge cases.

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JD

Jayesh Dongre

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Mid-level XR Developer specializing in Unity/Unreal real-time 3D and streaming systems

Pune, Maharashtra4y exp
Ethosh Design Pvt LtdFergusson College

Unity VR developer with ~4 years of experience who has shipped an app to the Meta Quest Store. Notably worked on a challenging VR project integrating live point cloud data, focusing on bandwidth/latency, optimization, and compression to keep performance smooth in-headset.

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HA

Hamza Ali

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Mid-level Game Developer specializing in Unity/Unreal, multiplayer, and AR/VR

6y exp
Absolutely DigitalSindh Madressatul Islam University

Unity game developer with hands-on experience building high-impact gameplay feel features (cinematic slow-motion bullet-follow sniper mechanic) and shipping a cross-platform multiplayer word/voting game (ACROMANIA) using Photon PUN. Has also worked on Unity WebGL pipelines involving VRM model uploads and heap memory crash diagnosis, and uses AI tools (ChatGPT/Gemini/Claude) to accelerate debugging and understanding of complex code.

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CF

Mid-level VFX Artist specializing in stylized real-time effects for video games

Porto Alegre, Brazil
Piloto StudioFederal University of Rio Grande do Sul

VFX artist/technical VFX specialist shipping effects in Unity with a strong mobile/VR-constraint mindset, even on a Steam release (Fight'n Fall). Demonstrates hands-on shader and rendering optimization—reducing overdraw, packing textures, and moving work from pixel to vertex stage—to maintain a locked 60+ FPS in multiplayer while preserving gameplay readability.

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JL

Jonathan Le

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Mid-level Game VFX Artist & Technical Artist specializing in real-time effects

Danang, Vietnam7y exp
GametaminDuy Tan University

Real-time VFX artist with Unity experience who emphasizes gameplay readability and performance. Built a multi-component fireball effect for the top-down game Petopia (indicator/main/sub FX) and iterated based on both dev and player feedback, including trail adjustments for perceived speed and stronger impact feedback. Uses platform-driven tooling (Particle System vs VFX Graph) and prefers Amplify/ShaderLab/HLSL for performance-critical shader work.

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JP

VFX Artist specializing in stylized real-time effects for Unity

Sorocaba, Brazil
Piloto StudioSENAC

Gameplay VFX artist at Piloto Studio with hands-on experience shipping mobile game effects, including a bullet-hell project where they owned most gameplay VFX (projectiles, impacts, explosions) and optimized heavily for clarity and performance. Built real-time effects like a black hole VFX using geometry/material illusions plus scripting to keep particle counts low and frame rate stable on mobile.

UnityUnreal EngineBlenderAdobe PhotoshopReal-time VFXStylized VFX+33
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BV

Brian Vallejo

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Junior Game Developer/Designer specializing in animation and narrative design

México City, México2y exp
LeGrand FilmsUniversidad Panamericana

Early-career game/3D creative with hands-on experience designing narrative elements, puzzle/attack mechanics, and progression via ability unlocks, plus delivering a stylized 3D mascot character in Blender under tight visual constraints (camera-head with lens-as-mouth). Currently self-studying to improve game development skills; has some Unity exposure but no UE5 prototyping experience yet.

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AP

Alec Pate

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Junior Technical Game Designer specializing in Unreal Engine systems and UI

Seattle, WA9y exp
TimeSplitters RewindChandler-Gilbert Community College

Technical Game Designer on TimeSplitters Rewind who owned multiple Challenge Mode maps and shipped modes like stealth-focused “Infiltration” and “target practice,” handling AI placement/pathing, validation logic for multi-mode compatibility, and playtest-driven tuning. Currently prototyping a UE5 Blueprint-driven brawler with class systems, spawners, and Behavior Tree iteration (fear/roaming) over a fast two-week development loop.

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