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Vetted Version Control Professionals

Pre-screened and vetted.

DB

Mid-level QA Engineer specializing in manual, automation, API, and performance testing

Bandung, Indonesia5y exp
PT Asia Hakarya AbadiUniversitas Komputer Indonesia
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DL

Entry-Level Technical Game Designer specializing in Unreal Engine 5 Blueprints

Inglewood, California0y exp
YAREFull Sail University
Version ControlGitJiraConfluenceUnreal Engine 5Unreal Blueprints+28
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OA

Mid-level Frontend Developer specializing in Angular and UI/UX

Etoug-Ebe, Cameroon5y exp
GanalisHigher Institute of Science, Microfinance and Local Governance (HISMIL)

Frontend developer with hands-on experience building Angular web apps in education and real estate, including a modular school management dashboard (students, staff, settings, accountancy, report cards). Demonstrated ability to ship high-pressure features like class-wide report card generation under a next-day deadline, while also improving UX through design iteration and optimizing performance via image and code tuning.

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PA

Pablo Amador

Screened

Junior Game Developer specializing in Unity and Unreal gameplay systems

Bs. As., Argentina
ADVAUniversidad Tecnológica Nacional

Game designer/developer who built and tuned an RPG prototype economy and progression loop end-to-end (two-currency system, exploration-driven rewards, and difficulty tiers based on exploration). Uses quick playtesting-driven iteration plus basic quantitative modeling (minimum economy to clear) and implemented probabilistic drop systems to prevent runaway rewards. Based in Buenos Aires and open to remote or local on-site work.

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SR

Entry-level Generative AI Developer specializing in LLM agents and RAG systems

Patna, India1y exp
Mobirizer ServicesLakshmi Narain College of Technology
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DS

Junior Full-Stack Web Developer specializing in React/Next.js and analytics

Slidell, Louisiana2y exp
Pelican New Orleans
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BF

Entry-Level Game Designer specializing in Unreal Engine level design and Blueprint scripting

Remote1y exp
PublixFull Sail University

Entry-level UE5 Blueprint gameplay scripter who built the player-facing target system for a rhythm-shooter hybrid, including polished visual feedback tied to beat accuracy. Improved project scalability by decoupling beat-map data from 3D environments and spawning beat maps from collected data objects, reducing duplicated map content; uses Jira and version control in a collaborative workflow.

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BM

Junior Music Producer/Composer specializing in audio editing, asset management, and scoring

Remote, USA2y exp
FreelanceFull Sail University
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FL

Entry Technical Designer specializing in Unreal Engine gameplay systems

Canary Islands, Spain
MoonmanaCIFP Felo Monzón Grau-Bassas

UE5 gameplay/Blueprint-focused developer building a modular player interaction/control system between a protagonist and companion. Emphasizes shippable quality through deterministic validation, edge-case resilience (spam, flicker, destroyed targets), event-driven UI, and animation-montage-driven interaction windows; has also optimized the system for scalability by centralizing validation and reducing redundant Blueprint work. Seeking first professional AAA role with $70k–$80k base expectation.

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DC

Entry Mobile Developer specializing in React Native and Firebase

Colima, Mexico1y exp
MagmaLabsOracle Next Education
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SF

Entry-Level Level Designer specializing in Unreal Engine gameplay and combat levels

Houston, TX1y exp
Icarus DevelopmentFull Sail University
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