Pre-screened and vetted.
Junior Full-Stack Java Developer specializing in FinTech payments
“Full-stack engineer with hands-on experience building end-to-end applications using Java/Spring Boot and React, including Dockerized deployment and RabbitMQ-based messaging. Worked on a high-volume payment processing system at Alacriti, focusing on performance (query optimization, caching) and reliability with monitoring via AWS CloudWatch.”
Senior Game QA & Operations Specialist specializing in LiveOps and Korean–Indonesian localization
“Game QA professional with AAA experience on Counter Strike Online, owning high-risk areas like matchmaking and server stability end-to-end (test planning through release verification). Has led cross-platform mobile QA for complex multiplayer titles with third-party integrations and tight deadlines, and strengthens coverage via automation and disciplined JIRA-based triage and reporting.”
“Built a production AI-powered university marking system that automates question generation and grading from PDF course materials using a RAG pipeline (S3 + Pinecone) orchestrated with LangChain/LangGraph and deployed on AWS ECS via Docker/ECR and GitHub Actions CI/CD. Addressed a key real-world LLM challenge—grading consistency—by implementing rubric-based scoring, retrieval re-ranking, and standardized context summarization, validated against human instructors.”
Mid-Level Technical Designer specializing in VR training and game/level design
“VR training/simulation designer who owned Guided and Unguided instructional modes end-to-end, including grading/scoring logic and accessibility improvements (dynamic collider sizing and progressive visual hints). Built a Unity vertical-slice prototype for a new physics engine featuring realistic grabbing and alignment interactions, iterating mechanics based on playtests to improve usability.”
Mid-Level Full-Stack Developer specializing in React and ERP/NetSuite automation
“Frontend/full-stack product builder who led SiteSnap (field documentation platform) end-to-end, including UX design, React/TypeScript architecture, and deployment. Built a complex Report Builder editor handling thousands of media assets with strong performance practices (virtualization, lazy loading) and a quality pipeline (Storybook, Playwright, Vercel previews), and shipped a smart PDF report generator under a tight demo deadline with gradual rollout.”
Mid-level Full-Stack Engineer specializing in React, Node.js, GraphQL, and TypeScript
“Full-stack engineer experienced in high-growth (seed to Series B/C) SaaS environments, with strong production ownership across performance, observability, and reliability. Has shipped Next.js App Router/TypeScript features and improved real-world UX metrics (e.g., virtualization boosting scroll from 30→60 FPS and reducing mobile bounce), optimized Postgres with indexing/EXPLAIN ANALYZE, and built idempotent payment/provisioning workflows using Temporal.”
Mid-level AI Engineer specializing in full-stack AI and automation systems
“AI/ML engineer with hands-on experience owning production deployments from discovery through post-launch stabilization, including real-time computer vision/OCR systems and LLM-powered RAG workflows. Stands out for translating messy customer workflows into reliable backend services, debugging non-deterministic retrieval issues, and hardening AI systems with validation, monitoring, and human-review fallbacks.”
Executive Game Developer specializing in Unity 2D/3D, AR/VR, and multiplayer
“Unity/C# gameplay engineer who has shipped mobile, VR (Meta Quest), and Photon PUN2 multiplayer titles, with strong performance and systems architecture chops. Delivered measurable product impact (Day 7 retention +15%, daily revenue +5%) and deep UI optimization (pooling + canvas isolation to sustain 60 FPS), and also integrated an LLM-driven RPG dialogue system with streaming, caching, and silent fallback reliability patterns.”
Senior Technical Artist specializing in Unreal Engine VR optimization
“Game developer with 5 years focused on Unreal Engine and experience shipping multiple Meta Quest VR titles. Started in Unity through university and indie projects (classic remakes and a strategy game), with strengths in level design, materials, and VFX, and uses AI tools like Copilot and image generation to accelerate coding and texture/resource creation.”
“Lead Unity developer at Saku Monsters with 1 year and 4 months building core mobile game systems end-to-end, including movement, interactions, economy loops, multiplayer lobbies, and a scalable character customization system. He also experimented with LLM-driven NPC dialogue in a personal project, using caching and fallback logic to manage latency and cost, and is open to relocation or contractor work from Brazil.”
Mid-level QA Engineer specializing in web/mobile test automation and SaaS quality
Mid-Level Java Developer specializing in Spring Boot microservices and cloud-native apps
Junior Backend Software Engineer specializing in Python APIs and databases
Mid-level Generative AI Engineer specializing in LLMs and RAG for enterprise and FinTech
Junior Full-Stack Software Engineer specializing in AI-driven web applications
Senior Full-Stack JavaScript Developer specializing in cloud-native enterprise apps
Mid-Level Full-Stack Software Engineer specializing in React, Node.js, and PostgreSQL
Entry-Level AI/ML Engineer specializing in LLM apps and RAG pipelines
Mid-level Game Designer specializing in systems design, UX, and AR/VR experiences
Director-level Video Production Manager specializing in branded, broadcast, and bilingual storytelling
Mid-level Full-Stack Developer specializing in web, mobile, and cloud deployments
Senior Game/VR Developer specializing in Unity and immersive interaction design