Pre-screened and vetted.
Entry Python Backend Engineer specializing in AI automation and scalable APIs
“Built a solo full-stack equipment manager app for the game Dragon's Dogma, scraping a wiki with Beautiful Soup, transforming data to JSON, modeling armor/weapon schemas, and integrating everything into a PostgreSQL-backed API with caching. Dockerized and deployed the application to the web.”
Junior Game Programmer specializing in Unity/Unreal and VR
“VR-focused Unity developer with Meta Quest project experience from student work and an internship building a museum VR experience for a real museum event, including a grid-based building system and teleportation flow designed for non-gamers. Also experimenting with an ambitious VR RPG concept featuring complex classes (e.g., beast tamer) and voice-command-driven pet control; has shipped Unreal Engine games to a development center.”
Entry-Level Front-End Developer specializing in React and Next.js
“Frontend engineer who led Shoppix (e-commerce web app) end-to-end using Next.js + TypeScript, with a strong emphasis on scalable server-state management via React Query. Built complex product listing/details flows (filters, infinite scrolling, cart interactions) and delivered full Arabic/English i18n including RTL support while optimizing performance for product-heavy pages.”
Junior Computer Science graduate specializing in robotics mentoring and game development tools
Junior QA Engineer specializing in manual and API testing with growing automation skills
Mid-level QA Engineer specializing in manual, automation, API, and performance testing
Entry-Level Technical Game Designer specializing in Unreal Engine 5 Blueprints
Mid-level Frontend Developer specializing in Angular and UI/UX
“Frontend developer with hands-on experience building Angular web apps in education and real estate, including a modular school management dashboard (students, staff, settings, accountancy, report cards). Demonstrated ability to ship high-pressure features like class-wide report card generation under a next-day deadline, while also improving UX through design iteration and optimizing performance via image and code tuning.”
Junior Game Developer specializing in Unity and Unreal gameplay systems
“Game designer/developer who built and tuned an RPG prototype economy and progression loop end-to-end (two-currency system, exploration-driven rewards, and difficulty tiers based on exploration). Uses quick playtesting-driven iteration plus basic quantitative modeling (minimum economy to clear) and implemented probabilistic drop systems to prevent runaway rewards. Based in Buenos Aires and open to remote or local on-site work.”
Entry-level Generative AI Developer specializing in LLM agents and RAG systems
Junior Full-Stack Web Developer specializing in React/Next.js and analytics
Entry-Level Game Designer specializing in Unreal Engine level design and Blueprint scripting
“Entry-level UE5 Blueprint gameplay scripter who built the player-facing target system for a rhythm-shooter hybrid, including polished visual feedback tied to beat accuracy. Improved project scalability by decoupling beat-map data from 3D environments and spawning beat maps from collected data objects, reducing duplicated map content; uses Jira and version control in a collaborative workflow.”
Junior Music Producer/Composer specializing in audio editing, asset management, and scoring
Junior Software Engineer specializing in C++, web tools, and cybersecurity projects
“Early-career full-stack web developer building practical React/Node.js projects to create real-world experience before formal industry roles. Stands out for proactively turning ambiguous stakeholder ideas into customer-facing website demos and full-stack app concepts, with strong emphasis on usability, accessibility, and clear frontend-backend architecture.”
Entry Technical Designer specializing in Unreal Engine gameplay systems
“UE5 gameplay/Blueprint-focused developer building a modular player interaction/control system between a protagonist and companion. Emphasizes shippable quality through deterministic validation, edge-case resilience (spam, flicker, destroyed targets), event-driven UI, and animation-montage-driven interaction windows; has also optimized the system for scalability by centralizing validation and reducing redundant Blueprint work. Seeking first professional AAA role with $70k–$80k base expectation.”
Junior Frontend Developer specializing in React-based web applications
Entry-Level Level Designer specializing in Unreal Engine gameplay and combat levels