Vetted Version Control Professionals

Pre-screened and vetted.

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Saif Sarhan

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Entry Python Backend Engineer specializing in AI automation and scalable APIs

Canada0y exp
AlphakorUniversity of Windsor

Built a solo full-stack equipment manager app for the game Dragon's Dogma, scraping a wiki with Beautiful Soup, transforming data to JSON, modeling armor/weapon schemas, and integrating everything into a PostgreSQL-backed API with caching. Dockerized and deployed the application to the web.

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DO

Junior Game Programmer specializing in Unity/Unreal and VR

Krimpen aan den IJssel, Netherlands7y exp
Infinity InteractiveBreda University of Applied Sciences

VR-focused Unity developer with Meta Quest project experience from student work and an internship building a museum VR experience for a real museum event, including a grid-based building system and teleportation flow designed for non-gamers. Also experimenting with an ambitious VR RPG concept featuring complex classes (e.g., beast tamer) and voice-command-driven pet control; has shipped Unreal Engine games to a development center.

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Abanoub Abdelmessih - Entry-Level Front-End Developer specializing in React and Next.js in Alexandria, Egypt

Entry-Level Front-End Developer specializing in React and Next.js

Alexandria, Egypt0y exp
Oynex PharmaAlexandria University

Frontend engineer who led Shoppix (e-commerce web app) end-to-end using Next.js + TypeScript, with a strong emphasis on scalable server-state management via React Query. Built complex product listing/details flows (filters, infinite scrolling, cart interactions) and delivered full Arabic/English i18n including RTL support while optimizing performance for product-heavy pages.

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Noah Legault - Mid-level Game Programmer specializing in indie game development in Gainesville, FL

Mid-level Game Programmer specializing in indie game development

Gainesville, FL6y exp
Indie Game StartupFlorida Polytechnic University
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Rudy Kirby - Junior Computer Science graduate specializing in robotics mentoring and game development tools in Utica, NY

Junior Computer Science graduate specializing in robotics mentoring and game development tools

Utica, NY
RobofunSUNY Polytechnic Institute
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FZ

Junior QA Engineer specializing in manual and API testing with growing automation skills

4y exp
PT Pinus Pintar Teknologi
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RX

Entry-Level Game Developer specializing in Unity and C#

Remote, UK1y exp
Anglia Ruskin UniversityAnglia Ruskin University
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EC

Entry-Level Game Systems Programmer specializing in Unity and C#

Tallmadge, Ohio1y exp
Flaming Acorn GamesLaunch School
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DB

Mid-level QA Engineer specializing in manual, automation, API, and performance testing

Bandung, Indonesia5y exp
PT Asia Hakarya AbadiUniversitas Komputer Indonesia
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DL

Entry-Level Technical Game Designer specializing in Unreal Engine 5 Blueprints

Inglewood, California0y exp
YAREFull Sail University
Version ControlGitJiraConfluenceUnreal Engine 5Unreal Blueprints+28
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Oumarou Arouna - Mid-level Frontend Developer specializing in Angular and UI/UX in Etoug-Ebe, Cameroon

Mid-level Frontend Developer specializing in Angular and UI/UX

Etoug-Ebe, Cameroon5y exp
GanalisHigher Institute of Science, Microfinance and Local Governance (HISMIL)

Frontend developer with hands-on experience building Angular web apps in education and real estate, including a modular school management dashboard (students, staff, settings, accountancy, report cards). Demonstrated ability to ship high-pressure features like class-wide report card generation under a next-day deadline, while also improving UX through design iteration and optimizing performance via image and code tuning.

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Pablo Amador - Junior Game Developer specializing in Unity and Unreal gameplay systems in Bs. As., Argentina

Pablo Amador

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Junior Game Developer specializing in Unity and Unreal gameplay systems

Bs. As., Argentina
ADVAUniversidad Tecnológica Nacional

Game designer/developer who built and tuned an RPG prototype economy and progression loop end-to-end (two-currency system, exploration-driven rewards, and difficulty tiers based on exploration). Uses quick playtesting-driven iteration plus basic quantitative modeling (minimum economy to clear) and implemented probabilistic drop systems to prevent runaway rewards. Based in Buenos Aires and open to remote or local on-site work.

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SR

Entry-level Generative AI Developer specializing in LLM agents and RAG systems

Patna, India1y exp
Mobirizer ServicesLakshmi Narain College of Technology
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DS

Junior Full-Stack Web Developer specializing in React/Next.js and analytics

Slidell, Louisiana2y exp
Pelican New Orleans
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Benjamin Fraire - Entry-Level Game Designer specializing in Unreal Engine level design and Blueprint scripting in Remote

Entry-Level Game Designer specializing in Unreal Engine level design and Blueprint scripting

Remote1y exp
PublixFull Sail University

Entry-level UE5 Blueprint gameplay scripter who built the player-facing target system for a rhythm-shooter hybrid, including polished visual feedback tied to beat accuracy. Improved project scalability by decoupling beat-map data from 3D environments and spawning beat maps from collected data objects, reducing duplicated map content; uses Jira and version control in a collaborative workflow.

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BM

Junior Music Producer/Composer specializing in audio editing, asset management, and scoring

Remote, USA2y exp
FreelanceFull Sail University
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MH

Junior Software Engineer specializing in C++, web tools, and cybersecurity projects

Oxnard, CA5y exp
Chick-fil-AMoorpark College

Early-career full-stack web developer building practical React/Node.js projects to create real-world experience before formal industry roles. Stands out for proactively turning ambiguous stakeholder ideas into customer-facing website demos and full-stack app concepts, with strong emphasis on usability, accessibility, and clear frontend-backend architecture.

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FranciscoJavier León - Entry Technical Designer specializing in Unreal Engine gameplay systems in Canary Islands, Spain

Entry Technical Designer specializing in Unreal Engine gameplay systems

Canary Islands, Spain
MoonmanaCIFP Felo Monzón Grau-Bassas

UE5 gameplay/Blueprint-focused developer building a modular player interaction/control system between a protagonist and companion. Emphasizes shippable quality through deterministic validation, edge-case resilience (spam, flicker, destroyed targets), event-driven UI, and animation-montage-driven interaction windows; has also optimized the system for scalability by centralizing validation and reducing redundant Blueprint work. Seeking first professional AAA role with $70k–$80k base expectation.

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Diana Campos - Entry Mobile Developer specializing in React Native and Firebase in Colima, Mexico

Entry Mobile Developer specializing in React Native and Firebase

Colima, Mexico1y exp
MagmaLabsOracle Next Education
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BD

Junior Frontend Developer specializing in React-based web applications

Indore, India1y exp
IllumifyShri Vaishnav Vidyapeeth Vishwavidyalaya
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SF

Entry-Level Level Designer specializing in Unreal Engine gameplay and combat levels

Houston, TX1y exp
Icarus DevelopmentFull Sail University
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