Pre-screened and vetted.
Mid-level Software Developer specializing in C++ and Unreal Engine AI systems
Mid-level Unity Game Developer specializing in mobile, WebGL, and PC games
Mid-level AI & Data Science professional specializing in MLOps, deep learning, and UAV research
Mid-level Frontend Engineer specializing in React/Next.js and blockchain products
Mid-Level Unreal Game Programmer specializing in UE5 gameplay systems
Junior Full-Stack Engineer specializing in SaaS platforms across FinTech and HealthTech
Junior Java Full-Stack Developer specializing in healthcare web applications
Senior Unity Game Developer specializing in 2D/3D mobile games and multiplayer
“Unity game developer with ~6 years of experience building scalable gameplay systems and Photon PUN multiplayer features, including a fast-paced FPS-style multiplayer mode tuned for short sessions and mobile networks. Demonstrates VR (Meta Quest) optimization focus (frame-rate stability to reduce motion sickness) and strong designer collaboration through data-driven tuning, ScriptableObjects, and in-game debug tooling.”
Mid-Level Frontend/Full-Stack Developer specializing in React and government & healthcare web apps
Entry-Level Full-Stack & AI Engineer specializing in chatbots and web apps
“Data Science honors graduate (Maryville University) who has built Python/SQL backends and a capstone website handling sensitive user data. Emphasizes secure data handling (password encryption, secure database updates) and uses Git/GitHub Pages with CI/CD-style practices for managing and deploying changes.”
Mid-level Full-Stack Developer specializing in MERN web applications
Entry-level Game Developer specializing in Unity, Unreal/UEFN, and 3D systems
“Gameplay programmer with UE5 Blueprint-focused experience who independently shipped a multiplayer stealable XP/level progression system (including disconnect/anti-exploit handling and team-based data flow). Prototypes mechanics in Unity before recreating in Unreal, and has hands-on vehicle simulation work with a strong emphasis on modular architecture and performance-conscious UI update patterns.”
Mid-level Unity Game Developer & Game Designer specializing in mobile and educational games
“Unity game developer who built the economic system for an idle game (Hospital Empire), using spreadsheet-driven planning and iterative stat tuning to shape player feel. Has experimented with multiplayer networking via Mirror on an FPS prototype and uses GitHub Copilot to support modular/OOP-oriented planning and implementation; prefers remote/flexible work.”
Senior Game Developer specializing in Unity, multiplayer, and AR/VR
“Unity/C# gameplay engineer with strong ownership of real-time multiplayer systems, highlighted by building the server-authoritative Photon Fusion architecture for Kawamon.io end-to-end. Brings a useful mix of multiplayer networking, mobile/VR optimization, and AR pipeline experience, plus technical leadership through code reviews, standards, and mentoring.”
Mid-level Full-Stack Web Developer specializing in React, Next.js, and Node.js
“Front-end engineer focused on sophisticated browser-based search and reading experiences, including AI-generated summaries and multi-state content interfaces. Demonstrates strong practical skill in React-style component architecture, Figma-accurate implementation, and deep browser/CSS debugging to make complex UIs polished, maintainable, and usable.”
Junior Computer Engineer specializing in machine learning and computer vision
“Software engineer with hands-on hardware/software crossover work: led an EMG circuit project using PSpice simulation and MATLAB-based data processing. Also contributed to an agriculture research computer-vision effort (hens/eggs tracking), building a PyTorch inference program and boosting model accuracy by ~10–20%, plus limited ROS 2 Humble exposure on an autonomous EV model with LiDAR/camera detection.”
Entry-level Software Engineer specializing in backend and AI integration
“Built and shipped an LLM-powered crypto price tracking and alert agent in a web environment that scaled to roughly 10,000 users. The candidate emphasizes production reliability, structured outputs, and data normalization, and cites strong product impact including retention growth from 35% to 65% and roughly 95% positive user validation on alert interpretations.”
Senior Full-Stack Engineer specializing in Spring Boot, React, and Next.js
“Full-stack engineer and Scrum Master who led a major monolith-to-microservices migration, including a micro-frontend Angular architecture using Native Federation and staged integration into the legacy app. Also built a React + TypeScript “Business Risk” product featuring a metadata-driven dynamic dashboard/forms layer backed by Spring Boot + GraphQL, with strong QA practices (unit/integration/E2E via Cypress), CI/CD, and feature toggles.”
Junior Screen Composer and Audio Engineer specializing in film/TV scoring and dialogue editing
“Film composer and audio post professional (sound design/editing, dialogue/VO cleanup) with experience on children’s educational longform content (e.g., water-cycle episode) and a workflow geared toward YouTube retention. Works primarily in Logic Pro and Pro Tools, delivering tight music-to-picture edits, consistent dialogue-forward mixes, and rapid iterations (same-day to 48 hours) using templates, bussing, automation, and loudness targets.”
Senior Gameplay & Technical Designer specializing in Unity/Unreal and multiplayer systems
“Unity/Meta Quest VR developer focused on training simulations and digital twins across defence, construction, real estate, factory, and education. Built a factory VR twin by reconstructing spaces from photos/dimensions and iterating on interactivity, and also delivered a client-driven VR horror game end-to-end using a full GDD/gameflow process. Incorporates AI tools (ChatGPT/BlackBox and generators) for coding support and QA test reporting with edge cases.”
Junior Front-End Developer specializing in React and responsive UI
“Frontend-focused developer who has built projects end-to-end, including a solo website for an HVAC business aimed at driving customer calls. Uses React.js with Framer Motion and some MongoDB-backed functionality, and iterates on UI based on feedback (e.g., accessibility and simplicity).”