Vetted Unity Developers

Pre-screened and vetted.

GB

Senior Unity Game Developer specializing in XR and multiplayer experiences

Delhi, India9y exp
ASAV LabSaraswati Institute of Engineering & Technology
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MK

Senior Unity Game Developer specializing in mobile, VR, and multiplayer networking

Singapore, Singapore7y exp
MetraverseSir Syed University of Engineering and Technology
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GG

Senior Unity Developer specializing in mobile games and meta-game systems

Yerevan, Armenia12y exp
BebopBeeYerevan State University
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JB

Senior Game Designer and Unity Developer specializing in gameplay systems and tools

Atlanta, GA13y exp
Lost Light StudiosKennesaw State University
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AT

Mid-level Unity Developer specializing in games, VR/AR, and WebGL

Remote, Morocco5y exp
Snack GroupeBTS, Settat
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AR

Mid-level Unity XR & Game Developer specializing in VR/AR and cross-platform apps

La Paz, Bolivia6y exp
FreelanceMilitary School of Engineering (EMI), Bolivia
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MK

Senior Game Developer specializing in Unity multiplayer and mobile game development

Wan Chai, Hong Kong13y exp
Hong Kong Shue Yan UniversitySuperior University, Lahore
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MA

Senior Unity/XR Developer specializing in AR/VR training and cross-platform games

Denmark (Remote)9y exp
Neo RoboticsSZABIST
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SK

Mid-level Unity & VR Game Developer specializing in puzzle and training experiences

Winooski, VT5y exp
Turbo ButtonChamplain College
C#UnityAgileScrumDebuggingVirtual Reality Development+18
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CM

Director-level XR Engineer specializing in AI-powered AR/VR training systems

Noida, India12y exp
Nextechoasis Solutions LLPYBN University
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MD

Senior Unity Developer specializing in XR/VR and immersive experiences

Breclav, Czech Republic6y exp
Museverse
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IS

Senior Unity/C# Developer specializing in performance, rendering, and VR

Gdansk, Poland7y exp
Guli Games
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JT

Senior Unity Developer specializing in mobile, VR, and AR game development

Guadalajara, México9y exp
Fusion Game Group
C#GitBackend developmentUnity3DMeta SDKVRTK+50
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Lando Ringel - Senior Unity Developer specializing in AR/VR, AI, and game systems in Melbourne, FL

Lando Ringel

Screened

Senior Unity Developer specializing in AR/VR, AI, and game systems

Melbourne, FL11y exp
GovCIONew College of Florida

Game developer with a distinctive niche in integrating LLM-driven dialogue directly into Unity gameplay, including a full web-hosted architecture using llama.cpp, FastAPI, and cloud GPUs for real-time NPC interaction. Also brings VR/mobile optimization experience from a drone simulation project at GovScio, combining AI systems thinking with practical 3D environment and performance work.

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SB

Mid-level Unity Developer specializing in VR/AR and interactive games

4y exp
FreelanceUniversity of Plymouth

Unity VR developer with years of experience shipping on Meta Quest 2/3, including serving as the sole developer on a cooperative multiplayer VR title ('Pirates of Atlassian') where they tackled networking and mid-session join synchronization. Also built most of an arcade horse racing game ('Riders Up!') deployed as a physical museum installation using Unity Agents for pathing and collision-avoiding controls.

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RB

Junior Game Programmer specializing in Unity and VR multiplayer

2y exp
RogueSunKingston University

Unity/VR gameplay programmer who delivered core VR locomotion and a custom collision system for the VR port of Tinhearts, enabling comfortable movement in highly detailed, cluttered environments and improving cutscene reliability. Also has professional VR multiplayer experience on Project Leeroy using Photon Fusion (plus PUN/SpatialOS/UNet/WebSockets), including building drag-and-drop networking components to help designers ship minigames faster.

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Aviv Komemi - Mid-level Unity Developer specializing in shared frameworks, tools, and gameplay systems in Petah Tikva, Israel

Aviv Komemi

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Mid-level Unity Developer specializing in shared frameworks, tools, and gameplay systems

Petah Tikva, Israel5y exp
Beach BumTiltan College of Visual Media

Unity/C# game developer/designer who created a lobby “Race” minigame that incentivized core gameplay engagement; leadership reported roughly a $10k weekly revenue intake increase after release. Has foundational networking experience (sockets, REST) and self-taught Photon, and uses AI tools to quickly refresh and implement newer Unity systems like the Input System.

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Joaquin De Losada - Mid-Level Software Engineer specializing in game development and full-stack systems

Mid-Level Software Engineer specializing in game development and full-stack systems

3y exp
Archonik, IncBrock University

Backend-focused developer who built a Python 4v4 matchmaking system using win/loss history plus an Elo rating model, validating and tuning it against a dataset of ~50 real games. Previously worked at Advanced Logistics Management building time-sensitive agriculture-site modules in a small dev team, coordinating work via Jira/Git and drafting documentation for a potential migration from XAMPP/CodeIgniter/Bluehost to Azure.

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KK

Klim Klymenko

Screened

Mid-level Unity Developer specializing in real-time gameplay systems and multiplayer

Southampton, United Kingdom6y exp
EddyOtus

Unity developer with strong real-time 3D and mobile performance optimization experience (rendering, memory, GC), building interactive environments and physics-based interactions. Built a mobile Unity game prototype largely solo end-to-end, emphasizing state-driven architecture and clean separation between game logic, UI, and data—skills that translate directly to AR/VR despite no shipped Meta Quest titles.

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Katsiaryna Hanus - Mid-Level Unity Developer specializing in VR/AR/XR and mobile multiplayer in Poznań, Poland

Mid-Level Unity Developer specializing in VR/AR/XR and mobile multiplayer

Poznań, Poland6y exp
Immersion LabsBelarusian National Technical University

Unity VR developer who has shipped multiple Meta Quest games and navigated strict Meta QA/product requirements, with a strong focus on profiling-driven FPS optimization. Co-developed the Meta-delivered title "Shark Bait VR" (2-person dev team), tackling VR comfort (anti-nausea swimming), realistic rope behavior, and fish AI, and has also implemented cross-platform mobile push notifications via Firebase/APNS with Jenkins+CocoaPods.

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