Pre-screened and vetted.
“Lead Unity developer at Saku Monsters with 1 year and 4 months building core mobile game systems end-to-end, including movement, interactions, economy loops, multiplayer lobbies, and a scalable character customization system. He also experimented with LLM-driven NPC dialogue in a personal project, using caching and fallback logic to manage latency and cost, and is open to relocation or contractor work from Brazil.”
Senior Unity VR/AR Programmer specializing in Meta Quest and real-time 3D graphics
“Unity/VR developer who shipped a Meta Quest 2 immersive 360 training experience for Staffordshire Police as a solo programmer, including biometric gaze/reaction tracking and real-time data capture to an HTTP endpoint. Also building a Tomb Raider-like sci-fi adventure demo (Nexus 7) featuring FSM-driven character logic, motion-capture animation, custom controller optimization, and spline-following AI movement.”
Staff/Lead Unity XR Engineer specializing in VR streaming and immersive applications
Senior Unity/Game Developer specializing in mobile, VR, and multiplayer systems
Senior Unity Game Developer specializing in multiplayer and AR/VR experiences
Senior Unity Game Developer specializing in multiplayer, VR, and performance optimization
Senior AR/VR Unity Developer specializing in immersive and interactive experiences
Mid-level Unity XR Developer specializing in VR/AR multiplayer systems
Senior Unity Developer specializing in mobile, AR/VR, and multiplayer games
Junior Software Engineer specializing in Unity and interactive experiences
Senior Unity Developer specializing in games and multiplayer systems
Senior Unity Developer specializing in mobile and casino games
Senior Unity Developer specializing in multiplayer WebGL and mobile games
Mid-level VR Engineer specializing in Unity multiplayer systems
Mid-level Unity Developer specializing in technical audio and FMOD integration
Senior Unity Developer specializing in VR/AR and real-time rendering