Pre-screened and vetted.
Mid-level Unity AR/VR Game Developer specializing in mobile and immersive experiences
“Unity developer with shipped Meta Quest VR/MR experience on a multi-game "Nexus" arcade project, contributing to bowling mechanics, racing AI, hand poses, and QA-driven bug fixing. Also builds full Unity projects solo (airplane and taxi simulations), handling everything from physics and controls to level design and aggressive mobile performance optimization (targeting ~1GB devices).”
“Unity developer with VR and multiplayer experience (Netcode and Photon), including a 4-player VR team-building training project, a 2D top-down tanks game, and a VR ping-pong game. Built a data-driven spaceship weapon/shooting system using ScriptableObjects and designed a clean per-player projectile pooling approach to avoid mismatched networked projectiles. Prioritizes VR/mobile performance optimization and prefers a 9–5 schedule; relocating to Poland and targeting €30–40k net annually.”
Senior Unity/Game Developer and Full-Stack Engineer specializing in AR/VR and interactive experiences
Mid-level Unity Game Developer specializing in multiplayer, Web3/blockchain, and AR/VR
Mid-level Unity/XR Developer specializing in AR training simulations and educational games
Mid-level Unity Developer specializing in hybrid-casual live mobile games
Mid-level Unity Developer specializing in gameplay systems, XR, and multiplayer
Mid Unity Gameplay Programmer specializing in multiplayer, mobile, and VR/AR games
Mid-level Unity Game Developer specializing in mobile, WebGL, and PC games
Senior Unity Developer specializing in FPS gameplay, shaders, and performance optimization
Mid-level XR/Unity Developer specializing in AR/VR educational and simulation experiences
Senior Unity Developer specializing in WebGL and cross-platform games
“Lead Unity Developer with mobile game shipping experience since 2016 (iOS/Android) and a portfolio of multiple Unity games built entirely solo (benfont.com). Uses Codex daily to speed up development and recently leveraged it to debug Unity lightmapping issues in a newer engine version.”
Mid-level Unity Game Developer & Game Designer specializing in mobile and educational games
“Unity game developer who built the economic system for an idle game (Hospital Empire), using spreadsheet-driven planning and iterative stat tuning to shape player feel. Has experimented with multiplayer networking via Mirror on an FPS prototype and uses GitHub Copilot to support modular/OOP-oriented planning and implementation; prefers remote/flexible work.”
Mid-level Unity Developer specializing in R&D and AI-driven gameplay systems
“Unity/C# gameplay engineer based in Portugal who shipped an AI-driven NPC narrative/quest system for a live mobile RPG, integrating Google Gemini via function-calling with strict JSON schemas to keep a deterministic game loop safe from hallucinations. Emphasizes high-performance engineering (zero per-frame GC, locked 60 FPS) with rigorous PR reviews and profiling gates, plus robust async/network patterns (UniTask, CancellationTokens) and LLM cost control via sliding-window context management. Seeking independent B2B contractor work at $45k–$50k USD/year.”
Senior Unity Developer specializing in desktop and XR simulation apps
“Unity/C# developer who built and continues to evolve a data-driven product configuration system for complex medical equipment—reverse-engineering undocumented, massive databases and generating 3D configured products with extensive rules—helping users (e.g., hospital sales workflows) save time and support increased sales. Also built an internal LLM-powered debugging assistant using structured Unity/backend telemetry and has hands-on Unity Netcode experience in smaller multiplayer prototypes.”
Senior Unity Developer specializing in multiplayer, backend, and Web3 games
“Unity developer who has published multiple games (e.g., "Hole people", "beads out") and reports building nearly everything inside the games himself, including gameplay, remote config, and A/B testing. Also built "Age of battles PvP" with backend server, economy, multiplayer, analytics, and blockchain/Web3/NFT functionality, including custom verification logic to mitigate third-party transaction delays. Currently earning about $3,000/month due to covering both backend and Unity/multiplayer responsibilities.”
Senior Unity Developer specializing in mobile games and XR (VR/AR)
“Unity game developer/designer who built the core combat, NPC, and player ability systems for an action game (MonstersVSZombies), including a mechanic where defeated enemies can be recreated as allied versions. Emphasizes modular, generic C#/.NET architecture to scale content quickly, and has hands-on VR optimization experience (mesh/draw call reduction and baking lighting to improve FPS).”
Junior Unity Game Developer specializing in gameplay systems, NPC AI, and XR interaction
“Unity/C# developer with experience shipping to Meta Quest and building small Unity test games (e.g., Catch The Fruits and a Finger Game) to validate VR glove interactions. Leans toward structured production workflows and uses Unity documentation plus AI tools to resolve scripting/engine issues.”
“Unity/C# gameplay engineer with hands-on ownership of AI and multiplayer systems, including a modular ship AI system and a real-time battle flow built with Mirror. Stands out for combining strong gameplay architecture and network debugging with pragmatic AI/LLM-assisted development workflows, plus proven experience collaborating across distributed teams and time zones.”
Mid Unity Developer specializing in VR, AR, and WebGL navigation systems
Senior Unity Developer specializing in VR and cross-platform game development
Mid-level Unity Developer specializing in multiplayer and AR/VR (XR)