Mid-Level Technical Designer specializing in VR training and game/level design
Adam already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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VR training/simulation designer who owned Guided and Unguided instructional modes end-to-end, including grading/scoring logic and accessibility improvements (dynamic collider sizing and progressive visual hints). Built a Unity vertical-slice prototype for a new physics engine featuring realistic grabbing and alignment interactions, iterating mechanics based on playtests to improve usability.
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