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Adam Leibowich - Technical Designer II

Adam Leibowich

Mid-Level Technical Designer specializing in VR training and game/level design

Mass VirtualUniversity of Central Florida5 Years ExperienceMid Level

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About

VR training/simulation designer who owned Guided and Unguided instructional modes end-to-end, including grading/scoring logic and accessibility improvements (dynamic collider sizing and progressive visual hints). Built a Unity vertical-slice prototype for a new physics engine featuring realistic grabbing and alignment interactions, iterating mechanics based on playtests to improve usability.

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Key Strengths

  • Designed end-to-end VR training modes (Guided vs Unguided) with clear learning objectives and grading
  • Iterates mechanics based on playtest feedback (simplified button interaction after user testing)
  • Builds core physics interaction prototypes that enable broader engineering/tooling work
  • Balances challenge and accessibility in unguided experiences (dynamic collider sizing, progressive hinting via glow)
  • Creates fair scoring systems by weighting actions by complexity to reinforce learning priorities
  • Effective client/stakeholder compromise while protecting learning outcomes

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Experience

Technical Designer IIMass Virtual Inc. · Jan 2022 – Jan 2026
Freelance Level DesignerSuperframe · Jan 2021 – Jan 2022freelance

Education

University of Central Floridabachelor, Visual Arts

Awards

  • Dean's List (Spring 2019, Fall 2020) - University of Central Florida
  • President's Honor Roll (Fall 2019-Spring 2020) - University of Central Florida

Languages

English

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Typically responds within 24 hours

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Adam LeibowichMid-Level Technical Designer specializing in VR training and game/level design