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Adam Leibowich

Mid-Level Technical Designer specializing in VR training and game/level design

Technical Designer II5 years experienceMid-LevelVideo GamesAerospace & DefenseTraining & Education
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About

VR training/simulation designer who owned Guided and Unguided instructional modes end-to-end, including grading/scoring logic and accessibility improvements (dynamic collider sizing and progressive visual hints). Built a Unity vertical-slice prototype for a new physics engine featuring realistic grabbing and alignment interactions, iterating mechanics based on playtests to improve usability.

Experience

Technical Designer IIMass Virtual Inc.
Freelance Level DesignerSuperframe

Education

University of Central Floridabachelor, Visual Arts

Key Strengths

  • Designed end-to-end VR training modes (Guided vs Unguided) with clear learning objectives and grading
  • Iterates mechanics based on playtest feedback (simplified button interaction after user testing)
  • Builds core physics interaction prototypes that enable broader engineering/tooling work
  • Balances challenge and accessibility in unguided experiences (dynamic collider sizing, progressive hinting via glow)
  • Creates fair scoring systems by weighting actions by complexity to reinforce learning priorities
  • Effective client/stakeholder compromise while protecting learning outcomes

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candidate@example.com(555) 123-4567LinkedIn Profile
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Languages

English

Skills

3D Game Design3D Level Design3D ModelingAgile DesignAdobe SuiteAdobe XDAsset PlacementBug TestingChange ManagementConcept ArtConfluenceCross-Functional Team LeadershipDocumentationEducational Video ProductionGrayboxing