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Austin Hobby

Junior Game Designer specializing in Unreal Engine systems and level design

Orlando, FLE-commerce &Sales SpecialistMedia & EntertainmentHospitalityCustomer Service
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About

Game developer/team lead on the FPS zombie project "Dreadful" who wore many hats (project management, systems/level/UI design, AI assist, QA) and iterated heavily via playtests and heatmap data. Built and tuned UE5 Blueprint-based crowd-control/gravity abilities with cooldowns and actor filtering, and made scope-smart feature swaps by reusing existing systems to hit deadlines.

Experience

E-commerce &Sales SpecialistThe Walt Disney Company
CharacterAttendant/Guest Service AmbassadorThe Walt Disney Company

Education

Full Sail Universitybachelor, Game Design
Southern Crescent Technical Collegeassociate, Automotive Technology

Key Strengths

  • Owned multiple disciplines end-to-end on a shipped FPS zombie project (team lead, PM, systems/level/UI, QA)
  • Rapid UE5 Blueprint prototyping (concept to playable in ~1 week) with iterative month-long playtest tuning
  • Data-driven iteration using playtests and heatmap analytics to adjust level flow and player guidance
  • Strong gameplay balance instincts (crowd control strength/radius/duration, cooldowns, weapon stats, ammo pickups) to prevent exploits/out-of-bounds and reduce burnout
  • Pragmatic scope management by reusing existing systems/code to deliver new features under deadline/cost constraints

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Austin already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.

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Contact

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Languages

English

Skills

Agile MethodologyAI DesignBlueprint (Unreal Engine)C++Code DocumentationCode OrganizationColor TheoryCommunicationConfluenceCritical ThinkingCustomer ServiceDebuggingDepartment CollaborationE-commerceEmpathy