Junior Game Designer specializing in Unreal Engine systems and level design
Austin already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Game developer/team lead on the FPS zombie project "Dreadful" who wore many hats (project management, systems/level/UI design, AI assist, QA) and iterated heavily via playtests and heatmap data. Built and tuned UE5 Blueprint-based crowd-control/gravity abilities with cooldowns and actor filtering, and made scope-smart feature swaps by reusing existing systems to hit deadlines.
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