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Pradeep Bal

Senior Gameplay Animator specializing in character animation, rigging, and Unreal Engine pipelines

Calgary, CanadaSenior Animator21 years experienceSeniorVideo GamesMedia & Entertainment
ScreenedReferences VerifiedIdentity VerifiedStrongly Recommended

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About

Gameplay animator with shipped title experience (Guilty Gear Xrd) and hands-on AAA-style action/simulation work, spanning hand-keyed cinematic gameplay moments, UE5 animation blueprint/state-machine implementation, and full mocap cleanup/polish in MotionBuilder/Maya. Notable for building scalable animation solutions across varying character sizes (takedowns) and for significantly accelerating production workflows (cutting pose time from hours to ~30 minutes).

Experience

Senior AnimatorKomi Games Inc
Senior Animator and Rigging LeadAlbedo Informatics Inc.
Freelance AnimatorVbeing Softwares Pvt. Ltd
Lead AnimatorLakshya Digital
Senior AnimatorTrine Games Ltd.
Senior Animator & Rigging ArtistLakshya Digital Pvt.
Animator & Rigging ArtistVbeing Softwares Pvt. Ltd

Education

JIMS/SMUbachelor, Information Technology

Key Strengths

  • Strong focus on gameplay readability, staging, and timing under camera constraints
  • UE5 locomotion/state-machine tuning (idle/walk/jump/land) for seamless transitions
  • Designing takedown animations to work across many player/enemy height combinations
  • End-to-end mocap polish with MotionBuilder control rig and constraint/pin tools
  • Workflow optimization: reduced Guilty Gear Xrd pose creation time from 2–3 hours to ~30 minutes per pose
  • Cross-functional collaboration with design/engineering using precise measurements to hit timing/distance requirements

Reference Highlights

Strongly Recommended
  • Pivotal impact on delivering top-quality animations under tight playtest cycles
  • Strong commitment to quality; no hesitation to improve
  • Continuous learner; always growing regardless of current skill level
  • Fast delivery/iteration speed; highly responsive to publisher feedback
  • Efficiency impressed publishing partners
  • Proactive problem-solver with ideas to fix issues
  • Very open to feedback and seeks advice to improve technique and logic
  • Reliable and responsive under rapid iteration/tight deadlines
  • Versatile and frequently hands-on in Unreal Engine in a small-team environment
  • High overall performance (9/10)
  • Responsible and consistently delivers
  • Crucial contributor to project success
  • Outstanding emotional timing and movement
  • Elevates overall animation quality beyond requirements
  • Meets industry standards for gameplay animation
  • Strong control of gesture, movement, and expressive performance
  • Extremely effective and fast in Unreal Engine implementation
  • Solid and reliable understanding of Unreal animation systems
  • Creates valuable automation tools (root-motion script) improving consistency
  • Animations appealing after mocap cleanup/enhancement
  • Tests/validates animations before final submission
  • No notable technical issues with his implemented animations
  • Acts as a bridge between design and animation
  • Ensures gameplay responsiveness through collaboration with design/coding
  • Proactive feedback handling with clear plans and outcomes
  • Coordinates with concerned departments to reduce rework/effort

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Languages

English

Skills

3D AnimationCharacter AnimationGameplay AnimationEnvironment AnimationCombat AnimationCinematic AnimationPerformance-Driven AnimationHand-Keyed AnimationMotion Capture CleanupMotion Capture EnhancementFacial AnimationLip SyncBody MechanicsRhythm (Animation)Dynamic Posing