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Jonathan Tucker

Mid-level Esports & Game Operations Leader specializing in strategy, analytics, and live events

San Francisco, CAAssociate Game designer9 years experienceMid-LevelVideo GamesEsportsMedia & Entertainment
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About

Game designer with shipped multiplayer FPS experience on XDefiant, owning end-to-end mode design and tuning (Capture the Flag) and co-designing the Hardpoint spawn system across maps. Builds and iterates prototypes directly in Unreal Engine 5 using Blueprints, and has navigated real console/engine performance constraints and post-launch fixes while maintaining competitive integrity.

Experience

Associate Game designerUbisoft
General ManagerRise Nation
AnalystActivision Blizzard

Key Strengths

  • Owned end-to-end multiplayer mode design and tuning (Capture the Flag) with daily playtests
  • Designed and implemented core mode logic in UE5 Blueprints (win conditions, scoring, round resets, match state transitions) in ~1 week prototype cycle
  • Deep expertise in spawn logic for competitive modes; built Hardpoint spawn system across maps with coordinate selection and distance rules by map size
  • Pragmatic cross-functional decision-making under technical constraints (removed smoke grenades due to engine/network FPS issues to ship mode)
  • Thorough cross-team design documentation practices in Confluence to reduce ambiguity and onboard new staff

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Contact

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Languages

English

Skills

Esports managementTeam leadershipTournament planningSponsorship negotiationsTalent managementLive event productionProject managementCross-functional collaborationBudget managementStakeholder managementData analysisPerformance analysisTrend forecastingReportingStatistical analysis