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Jonathan Tucker - Associate Game designer in San Francisco, CA

Jonathan Tucker

Mid-level Esports & Game Operations Leader specializing in strategy, analytics, and live events

UbisoftSan Francisco, CA9 Years ExperienceMid Level

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About

Game designer with shipped multiplayer FPS experience on XDefiant, owning end-to-end mode design and tuning (Capture the Flag) and co-designing the Hardpoint spawn system across maps. Builds and iterates prototypes directly in Unreal Engine 5 using Blueprints, and has navigated real console/engine performance constraints and post-launch fixes while maintaining competitive integrity.

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Key Strengths

  • Owned end-to-end multiplayer mode design and tuning (Capture the Flag) with daily playtests
  • Designed and implemented core mode logic in UE5 Blueprints (win conditions, scoring, round resets, match state transitions) in ~1 week prototype cycle
  • Deep expertise in spawn logic for competitive modes; built Hardpoint spawn system across maps with coordinate selection and distance rules by map size
  • Pragmatic cross-functional decision-making under technical constraints (removed smoke grenades due to engine/network FPS issues to ship mode)
  • Thorough cross-team design documentation practices in Confluence to reduce ambiguity and onboard new staff

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Experience

Associate Game designerUbisoft · Feb 2022 – Dec 2024freelance
General ManagerRise Nation · Jul 2016 – Dec 2022
AnalystActivision Blizzard · Nov 2018 – Nov 2019

Languages

English

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Connect with Jonathan

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Typically responds within 24 hours

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Jonathan TuckerMid-level Esports & Game Operations Leader specializing in strategy, analytics, and live events