Mid-level Esports & Game Operations Leader specializing in strategy, analytics, and live events
Jonathan already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Game designer with shipped multiplayer FPS experience on XDefiant, owning end-to-end mode design and tuning (Capture the Flag) and co-designing the Hardpoint spawn system across maps. Builds and iterates prototypes directly in Unreal Engine 5 using Blueprints, and has navigated real console/engine performance constraints and post-launch fixes while maintaining competitive integrity.
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