Pre-screened and vetted.
Entry-Level Game Designer & Gameplay Programmer specializing in Unity and Unreal Engine 5
“Game designer with hands-on experience shipping and tuning a branching memory-deletion narrative system in Unity (Echoes of Memory), focused on creating emotional tension through meaningful player choice. Also builds and iterates cooperative level layouts in Unreal Engine 5 with ~1-week idea-to-playtest cycles, collaborating closely with teammates on Blueprint implementation.”
Mid-Level Level Designer specializing in Unreal Engine and multiplayer arenas
“UK-based level/game mode designer who shipped Sniper Elite VR: Winter Warrior, owning multiple campaign missions and the Sniper Duel mode end-to-end. Strong Unreal Engine 5 Blueprint prototyping (built a playable 4v4 King-of-the-Hill mode with dynamic spawns in about a week) and experienced in VR performance tradeoffs for Oculus Quest while collaborating closely with engineering.”
Mid-Level Game Designer specializing in live ops and content design
“Game/content designer with experience at EA and on a mobile title (Ultimate Fishing), owning PvP mode UX/gameplay improvements and building UE5 Blueprint systems (state machine + modular weapon/ability architecture) to support multi-developer teams. Also designed College Football 2025/2026 challenge content grounded in real football culture and research, improved broken data-driven toolsets via spreadsheet formula work, and partnered with economy to rebalance rewards by rapidly shipping additional challenges.”
Senior Game Designer specializing in gameplay systems, progression, and prototyping
“Game designer with shipped experience creating and tuning alternative modes for a beer-pong-inspired title (Bounce Shot), including convention playtests that turned modes into fan favorites and sparked community-run tournaments. Also contributed to late-game retention improvements on Deer Hunter 2014 by increasing mission variety through themed animal randomization, generating organic buzz across forums and social channels. Prototypes quickly in UE5 Blueprints and writes implementation-ready mode specs with UX/animation/economy considerations.”
Senior Game Designer and Producer specializing in 3D/VR interactive experiences
“Lead game designer/producer who shipped a Fortnite TMNT-themed rogue-like dungeon crawler, owning progression, economy, and tuning. Improved retention measurably by replacing a linear points system with an exponential economy formula, increasing playtime by ~50%, and iterated quickly via playtests (mini-boss pacing, weapon drop-rate balance). Also built UE Blueprints for FPS animation montages and state transitions to address clunky movement feedback.”
Senior Creative Designer specializing in brand identity, digital marketing, and web design
“Senior designer with experience delivering premium, performance-oriented marketing creative for brands including BFGoodrich, Modelo, Corona, Coway, and HydraFacial. Builds scalable Figma design systems and modular template frameworks for high-volume multi-channel output (web, email, paid, decks, events), and also produces short-form CapCut videos optimized for major social platforms. Has worked fully remote since 2017 and has executed full Spanish-language adaptations of campaigns to expand audience reach.”
Junior Software Engineer specializing in Python, data analysis, and full-stack development
Mid-level Graphic Designer & Video Editor specializing in branding and social media content
Mid-level UX Designer specializing in enterprise SaaS and healthcare workflows
Mid-level Product Designer specializing in UX research, design systems, and AI-enabled workflows
Senior Graphic Designer & Art Director specializing in social media and motion graphics
Senior Graphic Designer specializing in brand, retail, and digital experiences
Mid-level Product Designer specializing in design systems and interaction design
Mid-level UX Designer and QA Engineer specializing in mobile app quality and UX testing
Mid-level Product Designer specializing in AI-powered UX and design systems
Mid-level Graphic Designer specializing in executive presentations and data visualization
Senior Graphic Design & Content Manager specializing in nonprofit brand storytelling
Senior Graphic & UI/UX Designer specializing in brand identity and accessible web design
Director-level Creative & Production Leader in Sports and Higher Education
Director-level Creative Director specializing in performance video and brand systems
Senior Brand Designer specializing in scalable brand systems for SaaS
Mid-level Product/UX Designer specializing in AI-driven interaction and accessibility