Vetted Design Professionals

Pre-screened and vetted.

YZ

Junior Product Designer specializing in AI-assisted UX and design systems

San Francisco, CA1y exp
Divertissement AIUniversity of Michigan
View profile
TK

Junior Apparel & UX Designer specializing in swim/intimates and government systems

Atlanta, GA2y exp
SpanxSavannah College of Art and Design
View profile
RG

Mid-level Product Designer specializing in AI-augmented FinTech and Healthcare UX

Dallas, TX5y exp
FBS SecuritiesIUPUI
View profile
AD

Mid-level Visual Designer specializing in FinTech product and design systems

Full-Remote4y exp
QuiltmindUniversity of the Arts London
View profile
BM

Senior Motion Designer specializing in 2D/3D animation and brand storytelling for SaaS

Vancouver, WA12y exp
NerdioRadford University
View profile
AZ

Senior Motion Designer specializing in brand identities and cross-channel motion systems

8y exp
ComcastSavannah College of Art and Design
View profile
BW

Senior Game Designer specializing in mobile puzzle games and live ops

New York City, NY16y exp
ArkadiumThe New School
View profile
RD

Director-level Creative Technologist specializing in Unity and immersive interactive experiences

Chicago, IL27y exp
FreelanceNew Mexico State University
View profile
CR

Director-level Art Director & Visual Designer specializing in brand and social campaigns

null11y exp
Charles Schwab
View profile
SM

Senior QA Professional specializing in mobile and game release validation

San Francisco Bay Area, CA14y exp
N3TWORK Studios
View profile
Tasmeena Maryam - Senior Design Lead specializing in brand strategy and multi-channel digital campaigns in Atlanta, GA

Senior Design Lead specializing in brand strategy and multi-channel digital campaigns

Atlanta, GA8y exp
EverSpark InteractiveSavannah College of Art and Design

Senior Art Director/design lead focused on high-polish marketing creative and brand systems, spanning a packaging relaunch campaign and a B2B rebrand for a complex, data-driven product (ROIOn). Experienced building scalable Figma design systems and modular templates that enable rapid iteration and late-stage changes without quality drift, plus short-form social video production using After Effects/Premiere/CapCut in fully remote, async workflows.

View profile
Federico Costa - Senior Game Designer/Producer specializing in multiplayer F2P live-service systems in Barcelona, Spain

Senior Game Designer/Producer specializing in multiplayer F2P live-service systems

Barcelona, Spain14y exp
Mokens LeagueUniversidad Argentina de la Empresa

Game designer who led two shipped cross-platform soccer titles (Monkers League / Champs), owning core mode and control design across mobile and PC (controller + mouse/keyboard). Drove a major gameplay pivot from controlling a full team to single-character play and tuned controls via playtests to expand appeal beyond traditional sports fans, while also building engagement systems like season passes, tournaments, and live events amid repeated platform shifts.

View profile
SB

Junior Mechanical Engineer specializing in robotics, product design, and embedded vision systems

Santa Barbara, CA2y exp
SaccadeUC Santa Barbara

Product designer/hardware prototyper building Saccade (VR headset attachment for Apple Vision Pro) to enable earlier, lower-cost Alzheimer's detection via eye-tracking and on-device CV/ML; designed a custom biocompatible snap-on light-shield replacement with integrated cameras/PCB after Apple camera-data restrictions. Also has biomedical manufacturing experience (major fixture-driven throughput gains) and leads a 160-member Assistive Technology Club sponsored by Apple and Google.

View profile
Stella Zeng - Mid-Level Product Designer specializing in AI-powered UX and accessibility in San Francisco, CA

Stella Zeng

Screened

Mid-Level Product Designer specializing in AI-powered UX and accessibility

San Francisco, CA3y exp
VSDesignRhode Island School of Design

Product designer focused on complex, rules-heavy workflows, with recent end-to-end ownership of Casehero.ai (AI-assisted tooling for immigration lawyers) including interaction model, visual language, and a reusable design system. Uses deep field research (shadowing, live sessions) to simplify overwhelming experiences and reports ~70% reduction in manual effort/time after redesigns; also has accessibility-focused work on Captify for deaf and hard-of-hearing users.

View profile
Todd List - Senior Creative Designer specializing in performance marketing and scalable visual systems in Warren, MI

Todd List

Screened

Senior Creative Designer specializing in performance marketing and scalable visual systems

Warren, MI7y exp
General MotorsSaginaw Valley State University

Marketing creative/designer with experience producing enterprise digital campaign assets (General Motors) and statewide public awareness campaigns (MDHHS, reaching 100K+ residents). Specializes in scalable, system-driven production—building tokenized Figma design systems and modular templates plus a fast CapCut workflow to ship high-volume, on-brand variants quickly with strong clarity and accessibility.

Design SystemsCross-Functional CollaborationFigmaPerformance Marketing DesignVisual SystemsBrand Design+43
View profile
AL

Adam Lorber

Screened

Director-level Art Director & Design Leader specializing in brand and campaign creative

Los Angeles, CA20y exp
InflectionUniversity of Miami

Candidate declined to proceed with the text-based/AI screening format and did not share portfolio details, stating a preference to walk a human through their work and assess role/culture fit in a two-way conversation.

View profile
SS

Suresh Saladi

Screened

Mid-level UI/UX Designer specializing in accessible, data-driven mobile and web experiences

Remote, USA4y exp
DiscoverPace University

Product/UX designer with end-to-end redesign experience on the Discover Mobile Banking App, focused on rebuilding interaction models and a WCAG 2.1-compliant visual system to improve accessibility outcomes (including Lighthouse score). Also redesigned a restaurant ordering/management SaaS (RestroZap), translating complex operational and configuration workflows into guided, non-technical user experiences through field research, progressive disclosure, and iterative prototyping in Figma.

View profile
AG

Mid-Level Game Designer specializing in live ops and content design

Orlando, Florida3y exp
Electronic ArtsFull Sail University

Game/content designer with experience at EA and on a mobile title (Ultimate Fishing), owning PvP mode UX/gameplay improvements and building UE5 Blueprint systems (state machine + modular weapon/ability architecture) to support multi-developer teams. Also designed College Football 2025/2026 challenge content grounded in real football culture and research, improved broken data-driven toolsets via spreadsheet formula work, and partnered with economy to rebalance rewards by rapidly shipping additional challenges.

View profile
JC

Senior Game Designer specializing in gameplay systems, progression, and prototyping

Remote8y exp
AntidyneUniversity of Advancing Technology

Game designer with shipped experience creating and tuning alternative modes for a beer-pong-inspired title (Bounce Shot), including convention playtests that turned modes into fan favorites and sparked community-run tournaments. Also contributed to late-game retention improvements on Deer Hunter 2014 by increasing mission variety through themed animal randomization, generating organic buzz across forums and social channels. Prototypes quickly in UE5 Blueprints and writes implementation-ready mode specs with UX/animation/economy considerations.

View profile
Bria Marks - Entry-Level Game Designer & Gameplay Programmer specializing in Unity and Unreal Engine 5 in Los Angeles, CA

Bria Marks

Screened

Entry-Level Game Designer & Gameplay Programmer specializing in Unity and Unreal Engine 5

Los Angeles, CA1y exp
University of Southern CaliforniaUSC

Game designer with hands-on experience shipping and tuning a branching memory-deletion narrative system in Unity (Echoes of Memory), focused on creating emotional tension through meaningful player choice. Also builds and iterates cooperative level layouts in Unreal Engine 5 with ~1-week idea-to-playtest cycles, collaborating closely with teammates on Blueprint implementation.

View profile
Scott Stevens - Mid-Level Level Designer specializing in Unreal Engine and multiplayer arenas in Nottingham, UK

Scott Stevens

Screened

Mid-Level Level Designer specializing in Unreal Engine and multiplayer arenas

Nottingham, UK6y exp
SplicedUniversity of Essex

UK-based level/game mode designer who shipped Sniper Elite VR: Winter Warrior, owning multiple campaign missions and the Sniper Duel mode end-to-end. Strong Unreal Engine 5 Blueprint prototyping (built a playable 4v4 King-of-the-Hill mode with dynamic spawns in about a week) and experienced in VR performance tradeoffs for Oculus Quest while collaborating closely with engineering.

UnityDocumentationLevel DesignLevel BlockoutsMultiplayer Level DesignCampaign Mission Design+67
View profile
Kevin Hand - Senior Game Designer and Producer specializing in 3D/VR interactive experiences in Chico, CA

Kevin Hand

Screened

Senior Game Designer and Producer specializing in 3D/VR interactive experiences

Chico, CA11y exp
Theia InteractiveCalifornia State University, Chico

Lead game designer/producer who shipped a Fortnite TMNT-themed rogue-like dungeon crawler, owning progression, economy, and tuning. Improved retention measurably by replacing a linear points system with an exponential economy formula, increasing playtime by ~50%, and iterated quickly via playtests (mini-boss pacing, weapon drop-rate balance). Also built UE Blueprints for FPS animation montages and state transitions to address clunky movement feedback.

View profile
JF

Senior Creative Designer specializing in brand identity, digital marketing, and web design

Sanatoga, PA14y exp
Design and Media LLCUniversidad Dr. Rafael Belloso Chacín

Senior designer with experience delivering premium, performance-oriented marketing creative for brands including BFGoodrich, Modelo, Corona, Coway, and HydraFacial. Builds scalable Figma design systems and modular template frameworks for high-volume multi-channel output (web, email, paid, decks, events), and also produces short-form CapCut videos optimized for major social platforms. Has worked fully remote since 2017 and has executed full Spanish-language adaptations of campaigns to expand audience reach.

View profile
Jeffrey Thi - Junior Software Engineer specializing in Python, data analysis, and full-stack development in La Jolla, CA

Junior Software Engineer specializing in Python, data analysis, and full-stack development

La Jolla, CA2y exp
General InfomaticsUC San Diego
View profile

Need someone specific?

AI Search