Pre-screened and vetted.
Senior Technical Designer specializing in gameplay systems, tools, and VR/AAA pipelines
“Game/technical designer with live-service ownership at Wargaming (World of Tanks) driving KPI-based monthly events and engagement loops via data-informed reward tuning. Recently shipped Batman Arkham Shadow by automating a narrative pipeline that converted script-graph dialogue into a string library, cutting weeks of work down to hours under aggressive deadlines. Experienced rapid prototyping in UE4 (including AI-driven mode logic) and cross-functional alignment practices.”
Senior Game Designer specializing in live-service content and player objectives
“Game designer on Madden NFL (incl. Madden NFL 26) who contributed to Superstar Showdown mode rules and weekly Game Day Beats objectives, focusing on playtest-driven tuning to keep challenges fun and achievable. Also owned the Superstar storefront experience, coordinating with art/design under tight timelines and adapting live-service merchandising based on what players responded to.”
Senior Gameplay Engineer specializing in Unity/Unreal gameplay, AI, and narrative systems
“Game developer with 13 years in the games industry who built a Unity VR feature using machine learning to recognize player-drawn spell symbols, training an accurate neural network from an existing dataset and solving tricky screen-space/world-space input constraints. Actively uses AI assistants for targeted code snippets and code review while emphasizing understanding over "vibe coding," and is interested in expanding into multiplayer/networking.”
Senior Designer specializing in digital, print, and campaign creative for gaming and brands
“Marketing designer on Blizzard's World of Warcraft team creating high-polish social media launch/beta/early-access banners and other digital assets at scale. Experienced building template frameworks to support ~60+ resizes per design and maintain brand/style-guide consistency across expansions; also has some basic UI work from Halo Infinite promo microsite mobile screens. Limited Figma and no video editing experience, but explicitly interested in learning Figma.”
Mid-level UX Engineer specializing in B2B SaaS, FinTech, and healthcare products
“Product/UX designer with hands-on front-end implementation experience who has worked across both consumer and enterprise contexts, including a veterinary hospital funnel redesign and an AML fraud detection system. Stands out for tying UX decisions to measurable business outcomes, including a 17% reduction in dropoff after redesigning package selection and validating changes through usability testing.”
Intern UX/UI Designer specializing in product design and data-driven UX research
“Design engineer blending UX/product design with hands-on technical implementation and analytics. Built a full-stack restaurant web app (Node.js/MongoDB) and improved conversion via instrumentation (sensors/heatmaps) and UX changes; also designed a smart-meter anomaly triage dashboard using Python + Power BI to make complex data usable for non-analysts. Led trust-focused conversational UI direction for an AZ water chatbot based on deep user interviews.”
Senior Game Designer specializing in live-service systems and multiplayer
“Game designer from Turn 10 Studios who owned major Forza Motorsport multiplayer features end-to-end, including a refreshed competitive multiplayer mode built for live service (skill/safety ratings, rotating events, telemetry-driven tuning) and the post-launch return of Public Meetups shipped for the 20th Anniversary update under proprietary-engine/UI constraints. Also builds UE5 Blueprint prototypes (third-person action-adventure) with animation blueprints and data-table-driven randomized loot systems.”
Senior Game Economy Designer specializing in live-ops economies and monetization systems
“Game economy designer with experience on live F2P mobile titles including Jurassic World: The Game and Ubisoft’s NFL Primetime Fantasy. Built and tuned virtual currency/market systems end-to-end, using Excel simulations and analytics dashboards to forecast progression, prevent inflation, and iteratively improve engagement, retention, and player satisfaction in live ops contexts. Based in Montreal (East Coast) and seeking ~80k CAD; not able to relocate to the Pacific.”
Senior Product Designer specializing in enterprise, AI-driven, data-heavy products
“Product/UX designer who has led end-to-end design systems for high-impact, multinational products—most notably a live African Union policy tracking platform used by 11 countries. Experienced translating complex, regulated workflows into intuitive experiences (including a gamified pediatric vaccination journey) and collaborating closely with engineers using component-based design systems and Agile delivery.”
Senior Digital Designer specializing in game UI, animation, and performance marketing creatives
“Marketing designer for a game creating weekly promotional wall posts, static ads, and lightweight videos. Uses After Effects templates and CapCut for fast turnaround, iterating from art director briefs and competitor research to produce variations of top-performing ad concepts.”
Director-level VFX & Technical Animation Leader specializing in 3D animation and post-production
“Senior editor/motion graphics artist with 20+ years across commercials, social, TV/news, and longform YouTube—combining an old-school film editing sensibility with modern trend-aware pacing. Uses the full Adobe Creative Suite (plus DaVinci Resolve as primary NLE) and delivers end-to-end post including motion graphics, 3D/compositing, audio, and color. Has supervised and mentored a team at Disney Animation and has worked on videos for Corridor Crew.”
Senior Game Designer specializing in game economy, progression, and data-driven systems
“Game economy/progression designer with live-ops experience across MMO, CCG, and F2P strategy titles (ROSE Online, Vega Conflict/KIXEYE). Known for data-driven tuning of loot, currencies, and monetization—e.g., removing a low-performing pay gate drove ~14% DAU lift and improved revenue, and built premium-currency models using real player telemetry to support an ad-to-IAP transition.”
Senior Graphic & Web Designer specializing in UX/UI and brand-led digital experiences
Senior Graphic Designer specializing in retail signage, branding, and multimedia production
Senior QA Analyst and Game Designer specializing in educational games and game audio
Senior Visual Merchandising Leader specializing in retail brand experience
Senior Motion Designer and Game Artist specializing in 2D animation and Unity pipelines
Junior Product Manager & Front-End Developer specializing in UX research and AI search
Senior Video Producer/Editor specializing in motion graphics and visual design
Executive Marketing & Creative Director specializing in integrated campaigns and leadership coaching
Senior Video Producer & Multimedia Editor specializing in documentary and broadcast storytelling
Mid-level UX/UI Designer specializing in user-centered web and mobile product design
Mid-level Game Designer specializing in live-service competitive sports titles