Pre-screened and vetted.
Senior Visual Designer specializing in brand systems, motion, and executive presentations
Senior Graphic Designer specializing in brand, digital, and print campaigns
Junior Product/UX Designer specializing in design systems, internal tools, and data visualization
Senior Product/UX Designer specializing in B2B SaaS, e-commerce, and accessibility
Mid-level UI/UX Designer specializing in Growth UX, onboarding, and design systems
Junior Product Designer specializing in AI-assisted UX and design systems
Junior Apparel & UX Designer specializing in swim/intimates and government systems
Mid-level Product Designer specializing in AI-augmented FinTech and Healthcare UX
Mid-level Visual Designer specializing in FinTech product and design systems
Senior Motion Designer specializing in 2D/3D animation and brand storytelling for SaaS
Senior Motion Designer specializing in brand identities and cross-channel motion systems
Senior Game Designer specializing in mobile puzzle games and live ops
Director-level Art Director & Visual Designer specializing in brand and social campaigns
Senior QA Professional specializing in mobile and game release validation
Senior Design Lead specializing in brand strategy and multi-channel digital campaigns
“Senior Art Director/design lead focused on high-polish marketing creative and brand systems, spanning a packaging relaunch campaign and a B2B rebrand for a complex, data-driven product (ROIOn). Experienced building scalable Figma design systems and modular templates that enable rapid iteration and late-stage changes without quality drift, plus short-form social video production using After Effects/Premiere/CapCut in fully remote, async workflows.”
Senior Game Designer/Producer specializing in multiplayer F2P live-service systems
“Game designer who led two shipped cross-platform soccer titles (Monkers League / Champs), owning core mode and control design across mobile and PC (controller + mouse/keyboard). Drove a major gameplay pivot from controlling a full team to single-character play and tuned controls via playtests to expand appeal beyond traditional sports fans, while also building engagement systems like season passes, tournaments, and live events amid repeated platform shifts.”
Junior Mechanical Engineer specializing in robotics, product design, and embedded vision systems
“Product designer/hardware prototyper building Saccade (VR headset attachment for Apple Vision Pro) to enable earlier, lower-cost Alzheimer's detection via eye-tracking and on-device CV/ML; designed a custom biocompatible snap-on light-shield replacement with integrated cameras/PCB after Apple camera-data restrictions. Also has biomedical manufacturing experience (major fixture-driven throughput gains) and leads a 160-member Assistive Technology Club sponsored by Apple and Google.”
Senior Creative Designer specializing in performance marketing and scalable visual systems
“Marketing creative/designer with experience producing enterprise digital campaign assets (General Motors) and statewide public awareness campaigns (MDHHS, reaching 100K+ residents). Specializes in scalable, system-driven production—building tokenized Figma design systems and modular templates plus a fast CapCut workflow to ship high-volume, on-brand variants quickly with strong clarity and accessibility.”
Mid-Level Product Designer specializing in AI-powered UX and accessibility
“Product designer focused on complex, rules-heavy workflows, with recent end-to-end ownership of Casehero.ai (AI-assisted tooling for immigration lawyers) including interaction model, visual language, and a reusable design system. Uses deep field research (shadowing, live sessions) to simplify overwhelming experiences and reports ~70% reduction in manual effort/time after redesigns; also has accessibility-focused work on Captify for deaf and hard-of-hearing users.”
Director-level Art Director & Design Leader specializing in brand and campaign creative
“Candidate declined to proceed with the text-based/AI screening format and did not share portfolio details, stating a preference to walk a human through their work and assess role/culture fit in a two-way conversation.”
Mid-level UI/UX Designer specializing in accessible, data-driven mobile and web experiences
“Product/UX designer with end-to-end redesign experience on the Discover Mobile Banking App, focused on rebuilding interaction models and a WCAG 2.1-compliant visual system to improve accessibility outcomes (including Lighthouse score). Also redesigned a restaurant ordering/management SaaS (RestroZap), translating complex operational and configuration workflows into guided, non-technical user experiences through field research, progressive disclosure, and iterative prototyping in Figma.”