Vetted Engineering Professionals in England

Pre-screened and vetted in England.

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SI

Staff-level Software Engineer specializing in Unity game development and AI integration

London, UK9y exp
Meta
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PH

Paul Hudak

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Senior Game Software Engineer specializing in Unity, C++/C#, and multiplayer systems

London, United Kingdom25y exp
MagicaveUniversity of South Australia

Unity/VR developer who has built personal Quest 2 projects including a Unity ECS-based space simulation leveraging Burst + Jobs for performance, and a relaxation virtual world featuring terrain, moving trees, and localized audio. Prefers a blended team structure and is motivated by high-impact, immersive projects.

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Divya Lakshmanan - Mid-level Unity Developer specializing in VR/AR/XR training and WebGL experiences in Southend-On-Sea, UK

Mid-level Unity Developer specializing in VR/AR/XR training and WebGL experiences

Southend-On-Sea, UK6y exp
SLBAnna University

Unity/C# XR developer with hands-on experience building Meta Quest VR training modules and walkthroughs for non-technical users, emphasizing intuitive interaction design and performance on standalone hardware. Also built a room-scale treasure hunt game largely solo, owning the full lifecycle from design through optimization and polish, and uses AI assistants to accelerate debugging and refactoring while validating results via profiling and testing.

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SB

Entry-level Robotics Engineer specializing in autonomy, simulation, and control

London, UK1y exp
Neural FoundryNYU
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DT

Principal Unity Developer specializing in real-time 3D, AR/VR, and multiplayer systems

Matlock, UK19y exp
Pixelfat
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ID

Idhant Dabral

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Junior Gameplay Programmer specializing in Unreal Engine C++ and FPS/VR mechanics

Newcastle upon Tyne, United Kingdom3y exp
Newcastle UniversityNewcastle University

Unity VR game programmer with professional experience shipping a VR experience targeting Meta Quest and SteamVR, including prior VR tech QA experience at Rockstar. Served as the only core tech programmer on a team, owning physics/player controller/gameflow while building designer-friendly workflows so non-coders could create content. Also built a largely solo FPS project (Project Alpha) and later evolved it into a multiplayer game with a data-driven weapon system.

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DS

Principal Unity/C# Developer specializing in mobile and live-service games

London, UK14y exp
Dream Reality InteractiveDurham University

Unity gameplay developer who led implementation of an airport scene for Duplo Town (children’s physics/exploration game), adding multiple unspecced interactions that significantly increased polish and playfulness and delighted testers/clients. Principal/lead-level engineer with strong sprint planning and impact-vs-effort prioritization, plus experience designing asynchronous client-server interactions and state management (aware of Photon-style real-time multiplayer sync).

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Daniel Foxall - Mid-level QA Tester specializing in cross-platform game testing in Wolverhampton, UK

Mid-level QA Tester specializing in cross-platform game testing

Wolverhampton, UK4y exp
Electronic ArtsStaffordshire University
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AA

Mid-level Software Engineer specializing in XR/AR platforms and real-time 3D

London, United Kingdom6y exp
XYZ RealityGoldsmiths, University of London
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JB

Senior Software Engineer specializing in Unity VR simulations

London, UK9y exp
WiproSWPS University
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BD

Mid-level Localization QA Tester specializing in Brazilian Portuguese game localization

Liverpool, UK8y exp
PlayStation StudiosUniversity of Franca
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Yusuf Abdikadir - Senior Software Engineer specializing in 3D simulation, digital twins, and robotics in London, United Kingdom

Senior Software Engineer specializing in 3D simulation, digital twins, and robotics

London, United Kingdom6y exp
AlphadroidUCL

UK-based Unity developer who built a 3D simulation/digital-twin platform for an autonomous-vehicle startup, integrating Unity environments with external robotics stacks, web APIs, virtual sensing, and dynamic traffic systems. Interested in moving into VR, though has not shipped VR/Meta Quest titles yet.

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HASHIM YAQUB - Staff Unity XR Software Engineer specializing in VR surgical training and haptics in Bath, UK

HASHIM YAQUB

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Staff Unity XR Software Engineer specializing in VR surgical training and haptics

Bath, UK12y exp
PersonalUniversity of Bath

Unity/VR developer with hands-on experience integrating Pupil Labs eye tracking on HTC Vive to make VR interactions and diegetic UI feel more natural, including building calibration directly into the app for different users. Developed multi-user applications at Fundamental VR using Photon PUN 2 for cross-platform networking, and leverages AI tools for debugging/optimization and GitHub Actions CI/CD pipeline troubleshooting.

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Miguel Gener - Mid-level Full-Stack Engineer specializing in cloud, data, and Web3 products in London, UK

Mid-level Full-Stack Engineer specializing in cloud, data, and Web3 products

London, UK6y exp
GMI LtdPolytechnic University of Madrid
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Muhammad Hamza Rauf - Senior Game Engineer specializing in Unity tools, mobile platforms, and SDKs in London, UK

Senior Game Engineer specializing in Unity tools, mobile platforms, and SDKs

London, UK11y exp
Anchor PointThe University of Lahore
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TB

Senior Game Development Tester specializing in game engine and editor validation

Newcastle upon Tyne, UK6y exp
UbisoftUniversity of Sunderland
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MS

Senior Unity Game Developer specializing in scalable cross-platform gameplay systems

London, UK9y exp
Aristocrat InteractiveNational University of Sciences and Technology
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MY

Senior Software Engineer and Game Developer specializing in C# and Unity backend systems

London, UK20y exp
Born StudiosOxford Brookes University
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KU

Senior QA Lead specializing in video games and cross-platform testing

London, UK18y exp
Supermassive Games
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Igor Prizzi - Senior Game Programmer specializing in Unity gameplay systems and animation tech in London, United Kingdom

Igor Prizzi

Screened ReferencesStrong rec.

Senior Game Programmer specializing in Unity gameplay systems and animation tech

London, United Kingdom19y exp
Outright GamesUniversity of Catania

Unity developer with cross-platform shipping experience (console and mobile) who optimized an open-world game to run on Nintendo Switch at 30 FPS by building a dynamic character pooling/occlusion-culling management system that created the illusion of hundreds of NPCs with only ~30 active. Has owned core character systems (player/NPCs, customization, interactions) and also applies AI tools to rapidly iterate on personal projects like a profitable trading bot strategy.

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LT

Senior Unity Game Developer specializing in VR/XR

London, UK5y exp
Maze TheoryNational Film and Television School

Unity VR programmer with multiple shipped Meta Quest titles (including Lead Programmer on Infinite Inside), spanning core architecture, interactions, Addressables, and localization. Also independently designed/programmed/directed the commercial Steam release Zellige: The Tilemaker of Granada, managing a 10-person team and earning positive coverage from Rock Paper Shotgun.

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BP

Senior Unity/XR Developer specializing in AR/VR and AWS-backed real-time experiences

London, UK10y exp
Eugene’s ARUniversity of East Anglia

Unity XR developer who has shipped multiple Meta Quest apps, including an NHS medical training VR simulation where realistic, consultant-validated interaction mechanics and highly configurable systems were critical. Also built and shipped a solo indie AR product ("Eugene's AR Wiki") end-to-end, supporting a wide range of iOS/Android devices and incorporating analytics, interactive content, and engagement features like word games and face filters.

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Oliver Lawrence - Senior Unity Developer specializing in multiplayer gameplay and cross-platform systems in Wolverhampton, UK

Senior Unity Developer specializing in multiplayer gameplay and cross-platform systems

Wolverhampton, UK5y exp
Observer InteractiveTeesside University

Senior gameplay/core systems Unity programmer with hyper-casual mobile experience (Neon Play with Voodoo analytics partnership) and shipped F2P engagement mechanics like battle passes and reward/store loops. Built an optimized networked physics replication layer in Unity (compression, batching, interpolation/prediction) leveraging Jobs/Burst for scale, and has collaborated closely with designers, audio (FMOD), and international art teams on projects including Southfield and the Gorillaz Kong project.

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Jignesh Patel - Senior Unity Developer specializing in VR/AR and mobile games in Manchester, UK

Jignesh Patel

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Senior Unity Developer specializing in VR/AR and mobile games

Manchester, UK9y exp
MyelinzKingston University

Unity VR developer with multiple shipped Meta Quest titles, including early hand-tracking projects where they stabilized an unstable SDK by inspecting source code and adapting their codebase. Built a largely solo Harry Potter-inspired VR game (Spell Bind) featuring voice-command spellcasting via Oculus Voice SDK plus hand-tracked wand interaction, which won the People's Choice Award at Gamebridge 2023.

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