Pre-screened and vetted in England.
Mid-level Unity Game Developer specializing in F2P mobile and live games
“Unity developer with broad cross-platform experience (HTC Vive VR, iOS/Android, Nintendo Switch, WebGL) who built a near-solo multiplayer AR iOS party game using Photon/PUN and AR Foundation. Demonstrates strong practical networking and performance optimization skills, including lag compensation and client-side shader-based rendering strategies.”
Senior Unity/.NET Developer specializing in mobile games and VR/AR
“Unity developer with 9 years of experience who has shipped numerous mobile titles to both iOS and Android. Built and is actively evolving a published puzzle game (Sudoku Jigsaw) using Unity UI Toolkit and SQL persistence, adding live-ops features like daily puzzles and a promotion/demotion leaderboard. Also has VR experience delivering an HTC Vive training application as a contractor for a university project.”
Junior Unity Game Developer specializing in mobile, educational, and casual games
“Unity gameplay developer who built a distinctive scalable turn-based system for multi-enemy encounters by tracking turns per player-enemy engagement and adding a turn-reversion mechanic when players disengage. Also leveraged AI-assisted workflows to build a Unity editor tool that accelerated creation of ~20 levels on a tight schedule, and has foundational experience with Unity Netcode (lobbies/sessions and multi-build testing).”
Senior Game Developer specializing in gameplay, AI, and multiplayer systems
“Unity developer with 12+ years spanning the early Oculus Rift era through modern VR/MR, including HoloLens and Magic Leap. Has delivered client-facing immersive experiences for brands like Pfizer and H&M/Moschino, and built reusable XR UI/tooling to speed up cross-platform VR/MR production. Also capable of full-stack solo game creation, winning awards for a self-built survival puzzle game made in a 48-hour game jam.”
Senior Unity VR/AR Programmer specializing in Meta Quest and real-time 3D graphics
“Unity/VR developer who shipped a Meta Quest 2 immersive 360 training experience for Staffordshire Police as a solo programmer, including biometric gaze/reaction tracking and real-time data capture to an HTTP endpoint. Also building a Tomb Raider-like sci-fi adventure demo (Nexus 7) featuring FSM-driven character logic, motion-capture animation, custom controller optimization, and spline-following AI movement.”
Intern Full-Stack Software Engineer specializing in web apps, data automation, and mapping
Senior Game/VR Developer specializing in Unity and immersive interaction design
Mid-level Software Engineer specializing in Unity VR/XR and multiplayer game development
Mid-level Technical Writer and Documentation Specialist in SaaS, gaming, and payments
Mid-Level Full-Stack Developer specializing in JavaScript and React
Mid-level VR Engineer specializing in Unity multiplayer systems
Senior Software Developer specializing in Unity, C# and distributed XR systems
Mid-level VR Gameplay Developer specializing in Unity and Unreal Engine
Mid-level Unity Game Developer specializing in multiplayer, VR, and mobile games
Senior Unity/AR Developer specializing in VR and multiplayer mobile games
Senior Unity Developer specializing in mobile and WebGL games
Senior Software Engineer specializing in backend, AWS cloud infrastructure, and data pipelines
Senior Full-Stack Engineer specializing in Python/Django/FastAPI and React
Mid-level Game Programmer specializing in VR/AR and Unity/Unreal development
Senior Unity Developer specializing in AR/VR and simulation
“Unity developer with VR training simulator experience who improved engagement by fixing a core laser-tracking interaction issue (stability/jitter/response time) based on user and instructor feedback. Has implemented real-time multiplayer features in Unity using Photon Fusion (sync, spawning, replication) and addressed latency/desync with authority management plus prediction/interpolation, while emphasizing scalable practices for large codebases and rapid cross-functional iteration.”
Mid-level Unity Developer specializing in real-time gameplay systems and multiplayer
“Unity developer with strong real-time 3D and mobile performance optimization experience (rendering, memory, GC), building interactive environments and physics-based interactions. Built a mobile Unity game prototype largely solo end-to-end, emphasizing state-driven architecture and clean separation between game logic, UI, and data—skills that translate directly to AR/VR despite no shipped Meta Quest titles.”
Senior Unity Game Developer specializing in mobile 2D/3D games
Senior Unity/XR Developer and Technical Artist specializing in AR/VR and 3D visualization
Senior Unity Game Developer specializing in multiplayer systems and tools