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Vetted Engineering Professionals in England

Pre-screened and vetted in England.

C#UnityGitAgileJiraC++
AR

AHMED RADWAN

Senior Software Engineer specializing in autonomous vehicles, robotics, and perception systems

Coventry, United Kingdom6y exp
Warwick Manufacturing GroupInnopolis University
C++C++11C++17C++20PythonMATLAB+72
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MB

Mark Bamford

Senior Unity Developer / Technical Artist specializing in AR/VR and real-time interactive experiences

Devon, UK11y exp
Nexus StudiosAbertay University
UnityUnity3DC#C++Objective-CSwift+52
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OE

Onyebuchi Emechebe

Screened

Senior Frontend Engineer specializing in React/TypeScript web applications

London, United Kingdom10y exp
SednaPearson Institute of Higher Education

“Senior frontend engineer who led end-to-end delivery of a large ecommerce platform at Foschini Group and built a complex healthcare operations dashboard for UK-based Ceracare. Strong in React/TypeScript/Next.js architecture, design systems, and performance at scale, with a pragmatic approach to state management (React Query/Redux) and quality (Storybook + testing + code reviews).”

ReactReact NativeNext.jsVue.jsAngularJSAngular 1+62
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AL

Anna Lisowska

Senior Front-End Developer specializing in UX-focused React applications

London, UK9y exp
FreelanceWarsaw School of Economics
AgileAngularJSAPI IntegrationAuthenticationContext APICross-Browser Compatibility+33
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TR

Tanish Raorane

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Junior XR Developer specializing in AR/VR training simulations and immersive applications

Bristol, UK2y exp
University of BristolUniversity of Bristol

“Unity/C# VR developer with shipped Meta Quest experience across multiplayer VR simulations, haptics-driven maze navigation, and VR interior walkthroughs. Built a solo sound-based sandbox VR game ('Alchemix'd') and demonstrates strong hands-on debugging of XR rig collisions, multiplayer sync, and URP performance issues.”

UnityUniversal Render Pipeline (URP)Augmented Reality (AR)Virtual Reality (VR)Extended Reality (XR)AR Foundation+53
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KC

Kieran Clare

Screened

Senior Game Developer specializing in web-based slot games and JavaScript engines

Burton Upon Trent, UK8y exp
Push GamingDe Montfort University

“Unity/VR developer who built a game-jam puzzle platformer (“Splitting Image”) largely solo, centered on a mirror-based clone mechanic. Comfortable adapting to different VR headsets and team structures, and prefers hands-on problem solving over relying on AI tools.”

AgileAndroid DevelopmentBoard GamesBrandingCash HandlingComputer Game Development+42
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KM

kieran mcgovern

Screened

Senior Software Developer specializing in Unity VR and mobile apps

London, United Kingdom17y exp
LogicomUniversity of Northampton

“Unity/VR developer who shipped a Meta Quest wireless conversion of a previously wired VR product, owning research, network troubleshooting (2.4 vs 5 GHz), performance tuning, and reworking hand tracking. Also built a British Airways cabin crew training application largely solo and deployed it across iOS, Android, PC, WebGL, and Web Player with platform-specific optimization strategies.”

C#UnityUnity 3DUnity UI ToolkituGUIIMGUI+54
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AT

Ayesha Tazeen

Screened

Mid-level Gameplay Programmer specializing in Unreal Engine and Unity

Newcastle Upon Tyne, U.K.5y exp
Red Rover InteractiveNewcastle University

“Unity/VR developer who shipped the Meta Quest game "ARCADE PARADISE," contributing features, resolving long-standing bugs, optimizing performance, and documenting internal build/setup workflows. Also built an "Axe Throw" Unity project largely solo featuring a custom C++/OpenCV motion-detection plugin (including low-light detection and noise elimination) and later mentored/onboarded junior developers onto the project.”

C#C++Unreal Engine 5UnityUnity 2DUnity 3D+67
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TB

Toms Bukhards

Screened

Senior Unity Game Developer specializing in gameplay systems, LiveOps, and AR/VR

London, England10y exp
MicazookRiga Technical University

“Unity gameplay engineer with hands-on experience building deterministic state/input systems that improve responsiveness and frame stability, validated through profiling and playtests. Also implemented multiplayer gameplay using Photon Fusion/PUN, addressing latency and input feel via local simulation plus reconciliation, and uses AI tools to accelerate debugging and iteration.”

UnityUnity EngineC#.NETGameplay ArchitectureGameplay Systems+78
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CC

ChunMan Chong

Screened

Senior Game Developer specializing in AR/VR and real-time interactive media

London, UK21y exp
Electric SheepCity University of Hong Kong

“Senior Unity game programmer who shipped a Meta Quest VR game (Unearthed VR) and owned key systems spanning gameplay, UI, shaders/VFX, and VR interaction. Notably built a reusable, general VR interaction framework to make interactions intuitive and user-friendly, and emphasizes scalable, data-oriented architecture for maintainable Unity projects.”

3D Animation3D Visualization2D AnimationAdvertisingAnimatronicsApple Vision Pro Development+43
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MM

Muhammad Mufti Aziz

Screened

Mid-level Product & QA Specialist specializing in FinTech payments and growth

London, UK6y exp
BokuPacmann

“QA tester with console game experience across PlayStation/Xbox/Nintendo, focused on online multiplayer stability and monetization/reward flows, with pre-launch defect prevention. Brings a regulated fintech compliance-testing background and applies structured triage, SQL-based server/client validation, and AI-assisted workflows to accelerate coverage and debugging.”

Product ManagementProduct StrategyGrowth StrategyGrowth HackingQuality AssuranceSoftware Testing+97
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JS

James Smyth

Screened

Senior XR/Unity Developer specializing in VR training SDKs and immersive tooling

Bromley, London9y exp
Immerse Learning LimitedUniversity of York

“Unity/XR engineer from Immerse Learning’s SDK team who shipped Meta Quest training experiences by building the underlying Unity libraries and editor extensions used by both internal developers and external SDK licensees. Has hands-on experience solving hard multiplayer/physics authority problems with a custom WebSocket relay approach, and is independently building a Unity management/puzzle prototype featuring a runtime level editor and multithreaded, tile-based pathfinding.”

UnityUnreal Engine 4Virtual Reality (VR)Augmented Reality (AR)OpenXROculus+62
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KS

Kainat Sabir

Senior QA Engineer specializing in full-stack test automation and CI/CD

Remote (London, UK)6y exp
NivodaCOMSATS University Islamabad - Lahore Campus
Manual TestingTest AutomationCypressPlaywrightSelenium WebDriverPostman+100
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KT

Kate Tcoi

Mid-level QA Engineer specializing in test automation for web and backend systems

London, UK4y exp
InfosysTechTalent Academy
Functional TestingRegression TestingIntegration TestingPerformance TestingManual TestingAutomated Testing+49
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SK

Shingai Katoma

Junior Robotics/Embedded Systems Engineer specializing in controls and diagnostics

Darlington, UK1y exp
CumminsUniversity of Plymouth
CC++MATLABSimulinkSystemVerilogSolidWorks+29
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JH

Jonathan Hudson

Senior Unity Developer specializing in VR/AR and multiplayer experiences

London, United Kingdom7y exp
GembaKingston University
UnityC#Unity Editor toolingGameplay systemsVR developmentAR development+51
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SG

Sanjana Gaddemane Narasimha

Intern Software Engineer specializing in DevOps, cloud infrastructure, and full-stack development

Birmingham, United Kingdom1y exp
Refonte LearningUniversity of Birmingham
Agile MethodologiesAPI IntegrationAWSAzureAzure AI StudioC+++43
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YB

Yasin Bilgin

Senior QA Automation Engineer specializing in web, mobile, and API test automation

London, UK15y exp
HepapiUnited States Air Force Academy
AgileAndroidAndroid StudioAPI TestingAppiumAWS+85
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SK

Satyam Kumar

Screened ReferencesStrong rec.

Mid-Level Unity Engineer specializing in multiplayer, graphics, and AR/VR simulation

Nottingham, United Kingdom4y exp
The Simulator CompanyNottingham Trent University

“Unity VR developer who improved engagement on a space-exploration KIDS VR title by tackling motion discomfort and unclear interaction flow—refactoring XR locomotion, rebuilding onboarding with a state machine, and optimizing rendering to sustain 72+ FPS on standalone headsets. Also brings Photon Fusion multiplayer experience with server-authoritative design, client-side prediction, and rollback-safe deterministic gameplay, plus strong cross-functional iteration with designers and artists.”

.NETAIAnimationAR/VRArt PipelineBehavior Trees+102
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MK

Mohamad Kabalan

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Senior Full-Stack Developer specializing in scalable web platforms and AI security

London, UK11y exp
Standing on GiantsLebanese International University

“Backend/data engineer experienced building enterprise community-platform services for high-traffic global clients, using Python (FastAPI/Django) on Docker/Kubernetes with PostgreSQL/Redis. Has delivered AWS EKS + Terraform/CI-CD deployments with strong security practices (Secrets Manager/SSM, IAM/IRSA) and has hands-on ETL (AWS Glue), legacy modernization, and incident ownership with measurable performance gains (~30% faster queries).”

PythonFastAPIDjangoPHPLaravelSymfony+105
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CM

Claire Marks

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Junior Full-Stack Software Developer specializing in React/Next.js and TypeScript

London, United Kingdom3y exp
Edge Labs LtdUniversity College Cork

“Junior Software Developer with a master’s in Interactive Media who studied XR and built a personal VR space. Already uses AI tooling (Windsurf Cascade) in day-to-day development for feature support and debugging, and is seeking a more structured, mentored environment while ramping into Unity/Meta Quest work.”

AgileAPI IntegrationAuthenticationBlenderBootstrapChuck+41
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JK

Justyna Kwiatkowska

Screened

Mid-level Unity Engineer specializing in mobile game systems

Huncoat, UK4y exp
Salto GamesUniversity of Central Lancashire

“Unity gameplay programmer with experience on TT Games' LEGO Star Wars Battles, including adding full controller support to a touch-first unit deployment system and implementing new networked unit mechanics in a Photon-based multiplayer layer. Has worked in client-server architectures (including Metaplay-backed servers), with a focus on refactoring for reusable combat/damage code and scalable analytics instrumentation.”

C#UnityC++HLSLDirect3DTL-Engine+51
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CN

Cameron Nevison

Screened

Mid-level VR Designer & Developer specializing in Unity-based immersive training and 3D assets

Sunderland, UK6y exp
GembaNorthumbria University

“Unity developer with VR/multiplayer experience at Gemba, building gamified manufacturing coaching/training experiences (e.g., Coaching Kata) using dialogue trees, state machines, and scoring logic. Also implemented Photon Fusion-synced presentation features for multi-user chat rooms and stepped in to support UV/optimization work for Quest and QA in a lean team.”

3D Asset Integration3D Asset Production3D Environments3D Modeling3D Optimization3D Props+68
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